KEY
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Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying
big-squeeze path details
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File: dead.mid
Solution Path: 3-2-2-2
Estimated Base score 52129
Estimated 4* cutoff 104258
Estimated 5* cutoff 145961
Estimated Perfect w/o SP 202819
Estimated SP Score 37536
Estimated Total Score 240355
Activations:
#1 From meas 56.2500 (RY note) to meas 63.4167 (RY note) ( 56.2958- 63.3625) Score: 13800 (69.0+ 0.0)*200
#2 From meas 102.4458 (GY sust) to meas 106.5000 (YB note) (102.4458-106.4458) Score: 7640 (37.0+ 1.2)*200
#3 From meas 128.2500 (RB note) to meas 133.7500 (RY note) (128.2490-133.7156) Score: 9200 (46.0+ 0.0)*200
#4 From meas 154.0802 (O sust) to meas 161.0000 (RB note) (154.0802-160.9469) Score: 6896 (26.0+ 8.5)*200
nearly-ideal path details
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File: dead.mid
Solution Path: 3-2-3-1
Estimated Base score 52129
Estimated 4* cutoff 104258
Estimated 5* cutoff 145961
Estimated Perfect w/o SP 202819
Estimated SP Score 38676
Estimated Total Score 241495
Activations:
#1 From meas 56.2500 (RY note) to meas 63.4167 (RY note) ( 56.2927- 63.4177) Score: 13800 (69.0+ 0.0)*200
#2 From meas 102.4458 (GY sust) to meas 106.5000 (YB note) (102.4458-106.4458) Score: 7640 (37.0+ 1.2)*200
#3 From meas 135.0000 (RB note) to meas 143.0000 (O note) (134.9990-142.9990) Score: 12576 (61.0+ 1.9)*200
#4 From meas 156.8513 (G sust) to meas 161.0000 (RB note) (156.8513-160.9469) Score: 4660 (18.0+ 5.3)*200
upper-bound path details
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File: dead.mid
Solution Path: 3-2-3-1
Estimated Base score 52129
Estimated 4* cutoff 104258
Estimated 5* cutoff 145961
Estimated Perfect w/o SP 202819
Estimated SP Score 38932
Estimated Total Score 241751
Activations:
#1 From meas 56.2500 (RY note) to meas 63.4167 (RY note) ( 56.2783- 63.4177) Score: 13800 (69.0+ 0.0)*200
#2 From meas 102.4323 (GY sust) to meas 106.5000 (YB note) (102.4323-106.4323) Score: 7652 (37.0+ 1.3)*200
#3 From meas 135.0000 (RB note) to meas 143.0000 (O note) (134.9990-142.9990) Score: 12576 (61.0+ 1.9)*200
#4 From meas 156.7500 (G note) to meas 161.0000 (RB note) (156.8161-160.9545) Score: 4904 (19.0+ 5.5)*200
Please post any bugs/questions about these auto-generated paths HERE.
Posted: Mon Sep 29, 2008 12:12 pm Post subject: this sp
this sp is quite simple to work out but some times it can be confusing just atip on the first sp i activate it as 1/2 way through gtr solo 2a and then just pop in star power when ever you can _________________
Posted: Mon Sep 29, 2008 12:35 pm Post subject: Re: this sp
blocOJR wrote:
this sp is quite simple to work out but some times it can be confusing just atip on the first sp i activate it as 1/2 way through gtr solo 2a and then just pop in star power when ever you can
Well first of all, your avatar is too wide. It can be no larger than 135x135 pixels. If you would like to shrink the picture so that it fits, you can use http://shrinkpictures.com and then rehost the picture on any picutre hosting website of your choice.
On the other hand, all of the optimal paths for GH can be found here. Just click on the link of the difficulty that you want and which game you want. _________________
like if you take an orange and jab forks into either side, it's not an orange any more....it's some kind of cyborg fruit
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