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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Sun Mar 12, 2006 8:02 am    Post subject: Cochise Reply with quote

Note Chart | Mirror

New Chart
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Slowhand  





Joined: 21 Sep 2006
Posts: 625
Location: Lombard, Illinois

PostPosted: Mon Apr 16, 2007 5:29 pm    Post subject: Reply with quote

Path is probably the same as other levels...........

2-4-2-3

2 - use it
4 - next note
2 - whammy just about perfect length, before next note
3 - 2nd B note meas. 57, about 1 more note than activating right after 2
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Cdw01  





Joined: 23 Dec 2006
Posts: 923
Location: New York

PostPosted: Tue May 01, 2007 8:03 pm    Post subject: Reply with quote

Slowhand wrote:
3 - 2nd B note meas. 57, about 1 more note than activating right after 2
The difference is a lot greater than that. Waiting for 3 is worth around 1600 more points than using it right away after 2.
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Dougie  





Joined: 22 Sep 2006
Posts: 34

PostPosted: Thu Dec 04, 2008 2:19 am    Post subject: Reply with quote

I'm confused. If a tick at max multiplier counts as four points, shouldn't the ticks from two button chords count as eight each? I'm looking at the high scores and noticing they are all four apart from each other. Knowing that if I miss the slightest little bit during one of the two GY-BR chord combinations during this song, I miss four points, this makes sense. But then again, it doesn't make any sense at all either. Shouldn't you miss eight points at a time instead of four?

THE NEXT DAY: Now it makes even less sense....

I was playing Ace Of Spades on easy and noticed that the first activation, which is at a 3X/6X always leaves scores ending in 77, 83, 89, 95, 01 - all of them are six apart. Since it is a double note, each tick being worth six makes sense. Then later in the song, all the double note sustains that run out while at 4X/8X end up missing in FOUR point for each tick. Based on the first activation, the later activations should be in EIGHT point increments.

What in the world am I missing here?
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FDXCpinballwiz  





Joined: 21 Sep 2008
Posts: 372
Location: Fort Defiance, Virginia

PostPosted: Fri Dec 05, 2008 6:18 pm    Post subject: Reply with quote

I'm pretty sure the way the game engine works is that ticks on chords are worth 2 (or 3) times as much as a regular sustained note until you get to a *4 multiplier in which they are equal to the same amount. I don't know if all that is perfectly right so anybody correct me if I'm wrong.
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Cdw01  





Joined: 23 Dec 2006
Posts: 923
Location: New York

PostPosted: Sat Dec 06, 2008 10:00 pm    Post subject: Reply with quote

Dougie wrote:
What in the world am I missing here?
The game engine processes ticks for each individual note, even within chords. Despite both notes externally appearing at the same time, they do not necessarily start (or end) internally at the same time, which results in ticks being staggered between the separate sustains. Therefore, one note in the sustain sometimes gets credit for an extra tick under star power while the other does not, weird as that seems.
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PieGuy  





Joined: 01 Mar 2007
Posts: 2836
Location: Long Island, NY

PostPosted: Sun Dec 07, 2008 1:43 am    Post subject: Reply with quote

Cdw01 wrote:
Dougie wrote:
What in the world am I missing here?
The game engine processes ticks for each individual note, even within chords. Despite both notes externally appearing at the same time, they do not necessarily start (or end) internally at the same time, which results in ticks being staggered between the separate sustains. Therefore, one note in the sustain sometimes gets credit for an extra tick under star power while the other does not, weird as that seems.
mind = blown

I did wonder where these "half-ticks" came from - that does make a lot of sense though, even if it's a little confusing.
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Dougie  





Joined: 22 Sep 2006
Posts: 34

PostPosted: Thu Dec 18, 2008 2:07 am    Post subject: Reply with quote

Weird indeed.
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