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llamaman2


Joined: 13 Dec 2007 Posts: 771
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Posted: Sun Sep 27, 2009 6:35 pm Post subject: |
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Another issue is (at least on the Wii) note counts for any song on expert that also has X+ are wrong. There are scores posted for 5*'s with 65% on DWEDFN and whenever I play a song with X+ I always get a very low percent even when I hit almost everything in the song. _________________
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Azurite


Joined: 01 Nov 2008 Posts: 857
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Posted: Sun Sep 27, 2009 9:04 pm Post subject: |
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yep, confirmed it on my game too. did Spirit of Radio and the double bass portions i continually couldn't hit a single note on.
Did "Anything" and failed the intro repeatedly because I couldn't get a single bass pedal to connect, on WT i was hitting them and keeping 4x.
Tried the Chimara (sp?) song, couldn't hit any of the bass during the double bass portions, was able to combo them on WT.
Even on normal songs, I notice that the timing window is super weird, I can play a note REALLY late and hit it, but if i'm even more than a little early, miss.
If I get the chance I might make a video pointing this stuff out to hopefully bring greater awareness to it, thus = activision getting on it faster. _________________
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toymachine 


Joined: 30 Oct 2006 Posts: 8033 Location: Toronto
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Posted: Sun Sep 27, 2009 10:20 pm Post subject: |
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and further reinforce the whole "GH should stick to just guitar and Neversoft fails" rhetoric. Although I have to admit this glitch is pretty terrible  _________________


http://www.youtube.com/user/toymasheenSH - Youtube Technical FC (4000 subscribers) [x]
http://radio.diebritney.org - always live always awesome
| jdamillio wrote: | | im still gonna stand my ground and say there will be no impossible songs (in GH6) |
| NexustEra on Overcharting wrote: |
It's just a blanket term used to criticize at this point. It means whatever the person using it wants it to mean. If it ever had a specific meaning at one point, it sure doesn't now. |
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ccmoose


Joined: 26 Jun 2007 Posts: 1129 Location: Houston, TX
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Posted: Fri Oct 02, 2009 1:05 am Post subject: |
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I've noticed that on the "broken" songs if you just play by ear you won't miss. I also noticed that playing by ear on the "broken" songs showed me hitting notes well below the strike line - pretty much the very bottom of the screen (HS4). _________________
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sumboxcar182


Joined: 14 Nov 2006 Posts: 399 Location: NY
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Posted: Sat Oct 03, 2009 3:31 am Post subject: |
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i really wish we could get some sort of update on this. it's been over a month and all we've gotten was one simple we're looking into it. i understand that this type of glitch can take time to fix, but unlike the slider notes in ghwt, certain songs are completely broken, and i'd really like to play the metal songs in this game and not worry about failing randomly. _________________
Is having auto kick on while playing sympathy for the devil really cheating? |
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Toodooloo


Joined: 20 Mar 2009 Posts: 634 Location: hi!
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Posted: Sun Oct 04, 2009 6:44 pm Post subject: |
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I've noticed a few more things that seemed broken.
When playing Why Bother, I can hit as fast as I want in the green intro roll and I'll still combo it.
Also, when playing the scatterbrain outro, theres this GBGBG part that seems almost impossible to combo (it's not that fast or anything), I only hit it once, and tried it for like 30 min. (on expert+, so this has nothing to do with the wellknown expert chart glitch)
And I dunno if it's just me, but some sustains, like the Younk Funk intro are really hard for me to combo, it's probably not broken, but I feel like it should be easier to not break your streak randomly when going from one sustain to another.
There's a few more things I ran into that I can't think of at the moment. |
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RndmPrsnViola95


Joined: 11 Mar 2009 Posts: 195 Location: Texas
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Posted: Sun Oct 04, 2009 7:06 pm Post subject: |
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You know I don't think the bass is broken on PS2. Otherwise I wouldn't even be able to pass Demons or DWEDFN _________________
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cdylan13


Joined: 14 Aug 2007 Posts: 5351 Location: James Madison University - Harrisonburg, VA
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Posted: Sun Oct 04, 2009 9:36 pm Post subject: |
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I accidentally made a new thread regarding this issue but I didn't know this thread existed so here was my post.
| Quote: | "Ok I'm convinced that there is some kind of major issue with drums on GH5, much like the deal with Anything on GHWT.
I am renting GH5 right now, and yesterday I play Scatterbrain on drums. I actually start to do pretty well, until i hit a fairly basic pattern that includes 4 semi-fast, but easily hittable bass hits. I enter the section, and I fail out almost immediately, I'm annoyed, but I credit the fail to it being freaking Scatterbrain.
Now I'm playing, and I play Sweating Bullets, no X+. So I pretty much FC the song until I hit the outro, just a couple misses here and there. I hit the outro, which is a pattern almost identical to Sleepwalker on Rock Band, which is
PAD BASS BASS BASS PAD
I have 5* Sleepwalker for reference. Once I hit this section in Sweating Bullets, it would not count ONE of my bass hits, and I failed out of the song at 96*. I'll have a video of this in a bit.
Now this can't be just me. Has anyone else had this issue? It's aggravating." |
I got a vid of it too. This is really annoying, and they need to patch it or something. It's unbelievable that they would let this slip through.
EDIT
http://www.youtube.com/watch?v=xGGtt0hc-kI _________________
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ElementOfZero


Joined: 14 Jul 2007 Posts: 1830 Location: LP, Georgia
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Posted: Sun Oct 04, 2009 11:22 pm Post subject: |
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Sweating Bullets doesn't give me problems, trying playing the polyrhythms late on the bass notes. It helps a lot. _________________
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Xepher850


Joined: 09 Jul 2009 Posts: 626
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Posted: Mon Oct 05, 2009 1:36 am Post subject: |
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This happens to me a lot too. I'm playing On Broken Glass, cruising along the intro using both feet on 1 pedal (Blindz0r style ) and then i reach the 2nd prechorus which is almost the exactly the same speed of pedal notes and miss almost everything. And I need serious focus to concentrate on Overkill or i start missing a ton when i could do it easily if it didnt have an X+ tag on it. _________________
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toymachine 


Joined: 30 Oct 2006 Posts: 8033 Location: Toronto
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hheemm


Joined: 04 Oct 2006 Posts: 516 Location: Norwin, PA
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Posted: Thu Nov 05, 2009 5:55 pm Post subject: |
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Now they just need to put out a patch for GH5 (for the people who didn't buy Band Hero).
Or they won't fix GH5, just to suede people to buy Band Hero. _________________
| singemfrc wrote: | | -Magnum- wrote: | | Watch next week have a 5-song Opeth track pack | I just put in a 500GB HD in my PS3 I dont want to have to buy a new one already |
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Sulfurus

Joined: 21 Jul 2008 Posts: 686 Location: Swindon, England.
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Posted: Thu Nov 05, 2009 6:03 pm Post subject: |
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It is only an issue in GH5 anyway, so I'm not sure why that guy is waffling on about band hero. _________________
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CoalfieldRocker


Joined: 09 Sep 2008 Posts: 259 Location: Tennessee
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Posted: Thu Nov 05, 2009 10:03 pm Post subject: |
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certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV's, the timing window was moved back considerably.
for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro. however, if i hit the notes "late", as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv's that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they'll tell you it looks like they're hitting stuff really late, but if you play it by ear (hit the drums as they sound) you'll do fine.
it just seems to be a big penalty for being even a little bit early, just move the timing window in your head back a little bit and give it a shot and see if it helps you any |
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ccmoose


Joined: 26 Jun 2007 Posts: 1129 Location: Houston, TX
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Posted: Fri Nov 06, 2009 1:47 pm Post subject: |
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| CoalfieldRocker wrote: | certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV's, the timing window was moved back considerably.
for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro. however, if i hit the notes "late", as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv's that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they'll tell you it looks like they're hitting stuff really late, but if you play it by ear (hit the drums as they sound) you'll do fine.
it just seems to be a big penalty for being even a little bit early, just move the timing window in your head back a little bit and give it a shot and see if it helps you any |
First of all, before I whine like a little bitch, there isn't a single note in the game that is technically broken/un-hittable. Nevertheless, this asymmetric and varying time window on Expert+ charts is an unacceptable game flaw. If they had played Demons even once on Expert, they would have caught it.
Some notes you can hit from (times are approximate) 1/10th a second early to 1/10th a second late, and others you can ONLY hit from on time to 1/10th a second late. There are several patterns, e.g. Scatterbrain stuff, where notes are really tight and it's hard not to play a note a little bit early. I'm okay with the tighter timing window, but it needs to be uniform for every song and section. _________________
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