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GH5 Drum Engine Broken?
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llamaman2 
 
 



Joined: 13 Dec 2007
Posts: 771

PostPosted: Sun Sep 27, 2009 6:35 pm    Post subject: Reply with quote

Another issue is (at least on the Wii) note counts for any song on expert that also has X+ are wrong. There are scores posted for 5*'s with 65% on DWEDFN and whenever I play a song with X+ I always get a very low percent even when I hit almost everything in the song.
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Azurite 
 
 



Joined: 01 Nov 2008
Posts: 857

PostPosted: Sun Sep 27, 2009 9:04 pm    Post subject: Reply with quote

yep, confirmed it on my game too. did Spirit of Radio and the double bass portions i continually couldn't hit a single note on.

Did "Anything" and failed the intro repeatedly because I couldn't get a single bass pedal to connect, on WT i was hitting them and keeping 4x.

Tried the Chimara (sp?) song, couldn't hit any of the bass during the double bass portions, was able to combo them on WT.

Even on normal songs, I notice that the timing window is super weird, I can play a note REALLY late and hit it, but if i'm even more than a little early, miss.

If I get the chance I might make a video pointing this stuff out to hopefully bring greater awareness to it, thus = activision getting on it faster.
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toymachine 
 
 



Joined: 30 Oct 2006
Posts: 8033
Location: Toronto

PostPosted: Sun Sep 27, 2009 10:20 pm    Post subject: Reply with quote

and further reinforce the whole "GH should stick to just guitar and Neversoft fails" rhetoric. Although I have to admit this glitch is pretty terrible
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jdamillio wrote:
im still gonna stand my ground and say there will be no impossible songs (in GH6)

NexustEra on Overcharting wrote:

It's just a blanket term used to criticize at this point. It means whatever the person using it wants it to mean. If it ever had a specific meaning at one point, it sure doesn't now.
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ccmoose 
 
 



Joined: 26 Jun 2007
Posts: 1129
Location: Houston, TX

PostPosted: Fri Oct 02, 2009 1:05 am    Post subject: Reply with quote

I've noticed that on the "broken" songs if you just play by ear you won't miss. I also noticed that playing by ear on the "broken" songs showed me hitting notes well below the strike line - pretty much the very bottom of the screen (HS4).
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sumboxcar182 
 
 



Joined: 14 Nov 2006
Posts: 399
Location: NY

PostPosted: Sat Oct 03, 2009 3:31 am    Post subject: Reply with quote

i really wish we could get some sort of update on this. it's been over a month and all we've gotten was one simple we're looking into it. i understand that this type of glitch can take time to fix, but unlike the slider notes in ghwt, certain songs are completely broken, and i'd really like to play the metal songs in this game and not worry about failing randomly.
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Toodooloo 
 
 



Joined: 20 Mar 2009
Posts: 634
Location: hi!

PostPosted: Sun Oct 04, 2009 6:44 pm    Post subject: Reply with quote

I've noticed a few more things that seemed broken.

When playing Why Bother, I can hit as fast as I want in the green intro roll and I'll still combo it.

Also, when playing the scatterbrain outro, theres this GBGBG part that seems almost impossible to combo (it's not that fast or anything), I only hit it once, and tried it for like 30 min. (on expert+, so this has nothing to do with the wellknown expert chart glitch)

And I dunno if it's just me, but some sustains, like the Younk Funk intro are really hard for me to combo, it's probably not broken, but I feel like it should be easier to not break your streak randomly when going from one sustain to another.

There's a few more things I ran into that I can't think of at the moment.
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RndmPrsnViola95 
 
 



Joined: 11 Mar 2009
Posts: 195
Location: Texas

PostPosted: Sun Oct 04, 2009 7:06 pm    Post subject: Reply with quote

You know I don't think the bass is broken on PS2. Otherwise I wouldn't even be able to pass Demons or DWEDFN
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cdylan13 
 
 



Joined: 14 Aug 2007
Posts: 5351
Location: James Madison University - Harrisonburg, VA

PostPosted: Sun Oct 04, 2009 9:36 pm    Post subject: Reply with quote

I accidentally made a new thread regarding this issue but I didn't know this thread existed so here was my post.

Quote:
"Ok I'm convinced that there is some kind of major issue with drums on GH5, much like the deal with Anything on GHWT.

I am renting GH5 right now, and yesterday I play Scatterbrain on drums. I actually start to do pretty well, until i hit a fairly basic pattern that includes 4 semi-fast, but easily hittable bass hits. I enter the section, and I fail out almost immediately, I'm annoyed, but I credit the fail to it being freaking Scatterbrain.

Now I'm playing, and I play Sweating Bullets, no X+. So I pretty much FC the song until I hit the outro, just a couple misses here and there. I hit the outro, which is a pattern almost identical to Sleepwalker on Rock Band, which is

PAD BASS BASS BASS PAD

I have 5* Sleepwalker for reference. Once I hit this section in Sweating Bullets, it would not count ONE of my bass hits, and I failed out of the song at 96*. I'll have a video of this in a bit.

Now this can't be just me. Has anyone else had this issue? It's aggravating."


I got a vid of it too. This is really annoying, and they need to patch it or something. It's unbelievable that they would let this slip through.

EDIT

http://www.youtube.com/watch?v=xGGtt0hc-kI
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ElementOfZero 
 
 



Joined: 14 Jul 2007
Posts: 1830
Location: LP, Georgia

PostPosted: Sun Oct 04, 2009 11:22 pm    Post subject: Reply with quote

Sweating Bullets doesn't give me problems, trying playing the polyrhythms late on the bass notes. It helps a lot.
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Xepher850 
 
 



Joined: 09 Jul 2009
Posts: 626

PostPosted: Mon Oct 05, 2009 1:36 am    Post subject: Reply with quote

This happens to me a lot too. I'm playing On Broken Glass, cruising along the intro using both feet on 1 pedal (Blindz0r style ) and then i reach the 2nd prechorus which is almost the exactly the same speed of pedal notes and miss almost everything. And I need serious focus to concentrate on Overkill or i start missing a ton when i could do it easily if it didnt have an X+ tag on it.
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toymachine 
 
 



Joined: 30 Oct 2006
Posts: 8033
Location: Toronto

PostPosted: Thu Nov 05, 2009 3:16 pm    Post subject: Reply with quote

new development

http://hub.guitarhero.com/community/viewtopic.php?f=6&t=5242
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jdamillio wrote:
im still gonna stand my ground and say there will be no impossible songs (in GH6)

NexustEra on Overcharting wrote:

It's just a blanket term used to criticize at this point. It means whatever the person using it wants it to mean. If it ever had a specific meaning at one point, it sure doesn't now.
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hheemm 
 
 



Joined: 04 Oct 2006
Posts: 516
Location: Norwin, PA

PostPosted: Thu Nov 05, 2009 5:55 pm    Post subject: Reply with quote

toymachine wrote:
new development

http://hub.guitarhero.com/community/viewtopic.php?f=6&t=5242


Now they just need to put out a patch for GH5 (for the people who didn't buy Band Hero).

Or they won't fix GH5, just to suede people to buy Band Hero.
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I just put in a 500GB HD in my PS3 I dont want to have to buy a new one already
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Sulfurus 
 
 



Joined: 21 Jul 2008
Posts: 686
Location: Swindon, England.

PostPosted: Thu Nov 05, 2009 6:03 pm    Post subject: Reply with quote

It is only an issue in GH5 anyway, so I'm not sure why that guy is waffling on about band hero.
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CoalfieldRocker 
 
 



Joined: 09 Sep 2008
Posts: 259
Location: Tennessee

PostPosted: Thu Nov 05, 2009 10:03 pm    Post subject: Reply with quote

certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV's, the timing window was moved back considerably.

for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro. however, if i hit the notes "late", as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv's that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they'll tell you it looks like they're hitting stuff really late, but if you play it by ear (hit the drums as they sound) you'll do fine.

it just seems to be a big penalty for being even a little bit early, just move the timing window in your head back a little bit and give it a shot and see if it helps you any
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ccmoose 
 
 



Joined: 26 Jun 2007
Posts: 1129
Location: Houston, TX

PostPosted: Fri Nov 06, 2009 1:47 pm    Post subject: Reply with quote

CoalfieldRocker wrote:
certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV's, the timing window was moved back considerably.

for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro. however, if i hit the notes "late", as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv's that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they'll tell you it looks like they're hitting stuff really late, but if you play it by ear (hit the drums as they sound) you'll do fine.

it just seems to be a big penalty for being even a little bit early, just move the timing window in your head back a little bit and give it a shot and see if it helps you any

First of all, before I whine like a little bitch, there isn't a single note in the game that is technically broken/un-hittable. Nevertheless, this asymmetric and varying time window on Expert+ charts is an unacceptable game flaw. If they had played Demons even once on Expert, they would have caught it.

Some notes you can hit from (times are approximate) 1/10th a second early to 1/10th a second late, and others you can ONLY hit from on time to 1/10th a second late. There are several patterns, e.g. Scatterbrain stuff, where notes are really tight and it's hard not to play a note a little bit early. I'm okay with the tighter timing window, but it needs to be uniform for every song and section.
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