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What would an FC (Full Combo) be in this game?

 
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BlueTornado  
 




Joined: 12 Mar 2008
Posts: 2168

PostPosted: Mon Nov 02, 2009 1:35 am    Post subject: What would an FC (Full Combo) be in this game? Reply with quote

I've read about this game and noticed that you can "Rewind" if you miss. However, I also read here that Rewinding can give you more points. So, an FC/100% would be hitting every note without rewinding, correct? However, would FCs not be as practical in this game if you can get higher scores by missing and rewinding? Or can you rewind even if you hit all the notes?
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mikepalermo1  
  
  



Joined: 04 Aug 2007
Posts: 981
Location: Toronto

PostPosted: Mon Nov 02, 2009 1:47 am    Post subject: Reply with quote

Rewinds don't count towards the total streak I believe.
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GuitarHailz  
 




Joined: 11 Jun 2007
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Location: Austin, Texas

PostPosted: Mon Nov 02, 2009 3:07 am    Post subject: Reply with quote

If you break combo and then rewind, it's not the equivalent of going back in time. You play the notes in the rewind, but your combo remains broken (until you build it up again, of course). So an FC is still an FC.

You can break combo on a Euphoria phrase, use a rewind and try to hit it again. But you don't get your combo back after breaking it and then rewinding, which hopefully answers your question.

Rewinding is just like another way of using Euphoria, as it gives you an 8x combo and allows you to replay parts of the song if you're doing well for more points. FC's in DJ Hero will probably be way longer than the actual song length (such as that one Dare video I saw that was 8 minutes long!), that is if the player makes use of all the possible rewinds.
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Eyce  
 




Joined: 17 May 2007
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Location: Melbourne, Australia

PostPosted: Mon Nov 02, 2009 8:08 am    Post subject: Reply with quote

Rewind will be ok, but with Euphoria usage, I see a Rock Band Drums-esque arguement coming in regards to using euphoria to not break combo through those insane crossfade spike patches that a few songs have.
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toymachine  
 




Joined: 30 Oct 2006
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PostPosted: Mon Nov 02, 2009 11:44 am    Post subject: Reply with quote

the thing is though you still have to keep track of where the crossfader is- when euphoria runs out if you aren't back on the right track you can kiss your combo goodbye instantly.

For me when I use euphoria I am still moving the cross fader as best I can so when it runs out I am still maintaining my combo >_>
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Grimnir  
 




Joined: 16 Feb 2008
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PostPosted: Mon Nov 02, 2009 4:30 pm    Post subject: Reply with quote

Eyce wrote:
Rewind will be ok, but with Euphoria usage, I see a Rock Band Drums-esque arguement coming in regards to using euphoria to not break combo through those insane crossfade spike patches that a few songs have.


Yeah I think alot of pathing will rely on rewind for points, and euphoria for insane cross fading <_<
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