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The Unofficial StarCraft 2 Thread (OP is WIP)

 
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TheThirdDay 
 
 



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PostPosted: Sun Nov 01, 2009 8:17 am    Post subject: The Unofficial StarCraft 2 Thread (OP is WIP) Reply with quote


Release Date: TBA

Official Website


Terran | Zerg | Protoss


Video Links:
I don't want to sift through YouTube all by my lonesome to find good vids, so if you have any, submit them!

News Links:


Map Editor Stuff: (AKA why you're really here. )
    The map editor in StarCraft 2 is going to be...well...the hizzle for shizzle. The original StarCraft's campaign editor was very intuitive, with very limited boundaries as to what could be done. StarCraft 2's map editor will seemingly remove most, if not all, of these previous limitations, making possibilities seemingly endless. From the ability to make in-game cut scenes (no, not with those cheesy unit transitions and order commands, actual real-time animated scenes), to controlling a single unit in a fully 3D, third-person shooter type game, to MAKING YOUR OWN UNITS, this map editor will revolutionize how players interact with their games. And it is all (at least somewhat) user-friendly, requiring no actual programing knowledge.

    There will also be a system similar to Rock Band Network where you could chose to upload your maps to Blizzard and have them distribute them for one time fees. It has not yet been addressed what the prices will be or what share the producer will receive, but this will create a great opportunity for the community to be, figuratively and literally, paid for the time and effort they put forth to make SC as great of a game as it is.

    Links:


FAQ:
  • Q: What are the system requirements?
    A: They are not yet available.

  • Q: Will online multi-player still be free over Battle.net?
    A: Yes.

  • Q: How is the campaign set up?
    A: The StarCraft 2 "Trilogy" consists of the base StarCraft 2 game and two subsequent expansion sets. StarCraft 2 is subtitled Wings of Liberty (working title) and will include a lengthy single-player campaign that focuses on the Terrans and puts players in the role of Jim Raynor, one of the series' main heroes. The first expansion set, Heart of the Swarm (working title), will follow later and include a single-player campaign focusing on the Zerg and Kerrigan, Queen of Blades. The second expansion set, Legacy of the Void (working title), will continue the story experience with a single-player campaign centered on the Protoss.

  • Q: Why is Blizzard trying to milk us with these expansion packs when they could just include all three races in the core game?
    A: Shut the f**k up, complainer. This coming from a guy who pretty much exclusively plays the Protoss. The campaigns are going to be massive and very in depth; about the size of the all three race's campaigns from the original put together. Blizzard knows what they're doing.

    To quote the official site:
    Blizzard wrote:
    We're aiming to push the boundaries of storytelling and character development in RTS games through the unique single-player campaign design of StarCraft II. Players will be able to choose their mission path and technology upgrades for their army as they advance through the campaign. In order to make these choices meaningful while creating an epic story and well-developed characters for each faction, we needed to focus on a single race for a large number of missions.

    The Trilogy also allows us to create more in-game and prerendered cinematics to tell the story in between missions. There will be more interactive sets and elements for players to explore during each campaign, along with other interesting design elements to differentiate the single-player game from multiplayer matches. For example, the technology choices within the terran single-player campaign will include special upgrades and unit types that are unique to the single-player game. These could include the ability to purchase classic units such as the wraith or firebat to add to Jim Raynor's army.

  • Q: Will I only be able to play as the Terran until the expansion packs are released?
    A: No, all three races are included in every version of the game. You can still play the other races in local and online matches. Only the campaign will be Terran exclusive.

  • Q: Will there be a closed or open beta? How about a trial or demo version?
    A: StarCraft 2 will have a beta test period in the future. However, it's still too early to determine the exact nature and timing of the beta. Blizzard also hasn't decided yet whether there will be any trial or demo versions.

  • Q: Will the map editor be packaged with the game?
    A: Yes.

  • Q: Will Nova from Starcraft: Ghost be in this game?
    A: All evidence leads us to believe she will be.


(Special thanks to bjw for supporting a lot of these links.)

If there's anything else you think would go well in the OP, give me an idea.





This'll act act my first post in the thread, separated from the OP. Who else is looking forward to this game? Personally, I've never been more excited for a game in my life.

I don't know about you guys, but the map editor is 90% of the reason I want this game. I must've spent way more time in my map editors (Xtra Editor in particular, though I did dabble in StarForge.) than actually in the game because I enjoyed it so much. Some things I'm hoping to be in the editor are the ability to use number based variables (either in conjunction with or in the place of switches) and the ability to make very vast maps with multi-level terrain (where as the original was limited to three levels: subterranean, ground and high-ground).

Also, I don't know where to fit it into the OP, but if you have an hour to kill, read this massive Q&A.
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DPooch 
 
 



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PostPosted: Sun Nov 01, 2009 11:14 pm    Post subject: Reply with quote

Good thing someone made this, even with the release still TBA.

OP looks nice.

Hopefully it comes out next year, I want to do so much with the map editor.
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bjwdestroyer 
 
 



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PostPosted: Mon Nov 02, 2009 12:15 am    Post subject: Reply with quote

Hehe, nice to see a professional-looking OP. I was planning to do this myself, but who knows how long it would have taken before I'd actually decide to get off my lazy ass and get to typing.

Some additional videos for those who haven't watched the various Battle Reports:
Battle Report #1
Battle Report #2
Battle Report #3
Battle Report #4

Other than that, back at BlizzCon '09, we did get word that SC2's closed-beta would begin sometime at the end of this year, and that SC2's release can be expected sometime Q1-Q2 of 2010. Hopefully, Blizzard will manage to keep this promise.

I look forward to playing against ScoreHero in the ladder, and even though I'm not completely sold on MBS, gimmicky micro features, and that fucking imbalanced Zerg Queen, I really really really can't wait for SC2.

Along with many other fans, we've been waiting a decade for this.
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Proclaim 
 
 



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PostPosted: Mon Nov 02, 2009 12:23 am    Post subject: Reply with quote

How many times has this game been delayed? I remember reading in PC Gaming awhile ago that it was set to be out Q3-4 '08 and now delayed to '10...

Oh well, it will probably be pretty sweet when it comes out, but I bet the gameplay will be alot slower, due to fps lag because of my terrible graphics card.

Nice OP.
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TheTrueSatanist 
 
 



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PostPosted: Mon Nov 02, 2009 7:23 pm    Post subject: Reply with quote

I never actually played SC, but I heard it was awesome because all three sides were different and yet very well balanced. I also heard that hardcore players still play, despite outdated graphics. What are all the races and backstories?

I can almost guarantee though, that every other RTS' online community will just disappear to SC2 once it is out
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DPooch 
 
 



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PostPosted: Tue Nov 03, 2009 6:14 am    Post subject: Reply with quote

I'm thinking that I should finally go through and play the entire campaign.

I have before, but I mostly used "there is no cow level" and I think I still don't exactly understand the story.

But I have a question from this.

Are there heroes in the map editor that aren't actually in the story?

I don't recall Gui Montag ever being mentioned. Did I miss something?
(Or some of the Zerg units like The Unclean One or so.)

And is there a possibility of him being in SC2?
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PostPosted: Tue Nov 03, 2009 3:07 pm    Post subject: Reply with quote

the game is done. The only thing holding this back is Blizzard is taking for fucking ever to finish the new Battle.net.
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TSorbera 
 
 



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PostPosted: Tue Nov 03, 2009 9:21 pm    Post subject: Reply with quote

DPooch wrote:
Are there heroes in the map editor that aren't actually in the story?
I know that all multiplayer SC1/BW units will be in the map editor (some will be in the campaign). I don't know about extra heroes...
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PostPosted: Tue Nov 03, 2009 10:50 pm    Post subject: Reply with quote

TheTrueSatanist wrote:
I never actually played SC, but I heard it was awesome because all three sides were different and yet very well balanced. I also heard that hardcore players still play, despite outdated graphics.

SC is one of those games that epitomizes the thinking of "gameplay over graphics." Yes, it's awesome. Yes, all three races are extremely different, and yet, they counter each other in such a way that makes for a very competitive and refreshing gameplay experience. And yes, SC still has a very strong community, and must I even mention South Korea's professional gaming scene?

ravagetalon wrote:
the game is done. The only thing holding this back is Blizzard is taking for fucking ever to finish the new Battle.net.

The game is far from done in my opinion. Yes, Battle.net is primarily what's holding back the release date, but the extra time doesn't hurt. SC2 in it's current state still feels highly experimental, at times gimmicky, and at other times lost--all of this contributes to a variety of imbalances and identity crises. Certain units, abilities, and concepts still feel a little wonky at this point from a purely speculative and anecdotal viewpoint, and thus, units like the Zerg Queen and Terran Mule need attention for various reasons. While the Zerg tech trees need to be fixed a lot (or even better, nerf the Zerg Queen in some fashion), Terran no longer seems right. In the past, Zerg was a fast and overwhelming race, the Terrans were a race that slowly pushed and tested patience, and the Protoss were somewhere inbetween. SC2's Terran feels Protoss-esque. They can seamlessly march wherever they want and tear bases apart like typical zealot/dragoon blobs, and to make it better, the primary Terran units being used as of now are mostly mechs. What the hell is going on?

Of course, in terms of imbalances, RTS games take a long time to get just right. Some may even argue that not a single RTS game has ever been balanced outside of those that are mirrors (i.e. your opponent has your exact same unit set and skills).

At the very least, StarCraft was as good as it could get.

DPooch wrote:
Are there heroes in the map editor that aren't actually in the story?

I don't recall Gui Montag ever being mentioned. Did I miss something?
(Or some of the Zerg units like The Unclean One or so.)

And is there a possibility of him being in SC2?

Yes, some heroes make appearances exclusively in SC's map editor (Gui Montag is a good example, as you stated). Will they be in SC2? My bet is no. Will they appear in SC2's map editor? There's a possibility since SC2's map editor will be including all SC units.

Even if he doesn't, the scalability of the new Map Editor will allow you to create him rather quickly.
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DPooch 
 
 



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PostPosted: Wed Nov 04, 2009 1:17 am    Post subject: Reply with quote

bjwdestroyer wrote:
DPooch wrote:
Are there heroes in the map editor that aren't actually in the story?

I don't recall Gui Montag ever being mentioned. Did I miss something?
(Or some of the Zerg units like The Unclean One or so.)

And is there a possibility of him being in SC2?

Yes, some heroes make appearances exclusively in SC's map editor (Gui Montag is a good example, as you stated). Will they be in SC2? My bet is no. Will they appear in SC2's map editor? There's a possibility since SC2's map editor will be including all SC units.

Even if he doesn't, the scalability of the new Map Editor will allow you to create him rather quickly.


Okay, that interesting that they put in random hero units like that.

But when you say scalability, you'll be able to create new units or something? Being only able to create two types of zerglings created a couple problems for me (only editing the normal zerglings and "the unclean one" (though I think that may be a defiler, but you know what I mean.))
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bjwdestroyer 
 
 



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PostPosted: Wed Nov 11, 2009 1:43 am    Post subject: Reply with quote

DPooch wrote:
But when you say scalability, you'll be able to create new units or something? Being only able to create two types of zerglings created a couple problems for me (only editing the normal zerglings and "the unclean one" (though I think that may be a defiler, but you know what I mean.))

Pretty sure you can make entirely new units, provided you have the models/skins to support them. While not much is known about SC2's map editor, there is reason to believe that if you can imagine it, it can be brought to life.

In other news, Battle.net 2.0 breaks millions of hearts.
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