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mrpeanut188
Joined: 21 Sep 2010 Posts: 13
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Posted: Wed Oct 20, 2010 2:13 am Post subject: Help from people that understand .CHARTS |
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*Gives story*
So in the end, when I open a chart with notepad, I get something like
2400 = N 0 240
What do ALL the letters and numbers mean? |
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Syfatalityz
Joined: 02 Mar 2009 Posts: 198
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Posted: Wed Oct 20, 2010 11:04 am Post subject: |
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Yes, the chart file IS confusing, unfortunately, I only have a vague idea on how it works
A standard line should be
<Time> = <N> <0> <0>
<Time>
Would be... Time (I don't know how this works, 768 apparently equals to 1.881)
<N>
N=Note
E=Track Event (The "W" key)
S=I have no idea
<0>
The 5 lanes and forced hopos (0-4 is GRYBO, 5 is forced hopos)
<0>
The length of a held note
Thats all I have, a more experienced member of these forums could probably provide you with a better answer |
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mrpeanut188
Joined: 21 Sep 2010 Posts: 13
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Posted: Wed Oct 20, 2010 9:34 pm Post subject: |
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Ummm.... I'm not good in terms but..... What is a Hopo?
[EDIT]
So, I found out that a HoPo is Hammer On\ Pull of but,
Is it like 1 in the HOPO place mean it is a hammer on? |
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Syfatalityz
Joined: 02 Mar 2009 Posts: 198
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Posted: Thu Oct 21, 2010 4:18 am Post subject: |
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mrpeanut188 wrote: | Ummm.... I'm not good in terms but..... What is a Hopo?
[EDIT]
So, I found out that a HoPo is Hammer On\ Pull of but,
Is it like 1 in the HOPO place mean it is a hammer on? |
SH keeps deleting some stuff in my post for some reason..
Let me attempt to re-explain the whole thing again,
A line shown in Notepad is
<Time> = [N,E,S] [0,1,2,3,4,5] [value]
[Time]
Its time, but I don't understand it yet, the values in the .chart file don't seem to
have any relation to the actual timing the note is in Feedback
--------------
[N,E,S]
"N" is a note
"E" is a track event ("W" Key)
I don't know what "S" is unfortunately
--------------
[0,1,2,3,4,5]
0 to 4 would be the 5 lanes of notes
5 is forced hopos, it can only be applied in Notepad, it changes the note to a strum OR a hopo depending on how they appear ingame
Such as, if a note is supposed to be a strum, and you mark it with a "5", it will become a hopo
If you mark a HoPo with a "5", it will become a strum
Be warned though, after forcing HoPo's the chart will crash upon attempting to display the forced hopo note
--------------
[value]
The length of a held note |
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mrpeanut188
Joined: 21 Sep 2010 Posts: 13
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Posted: Thu Oct 21, 2010 9:53 pm Post subject: |
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Wait..... But then if you put a 5 and make it a HOPO, then what Note would it be? It wouldn't have a note value.
So, do you have it like
2900 = N 1 0
2900 = N 5 0 |
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Syfatalityz
Joined: 02 Mar 2009 Posts: 198
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Posted: Thu Oct 21, 2010 10:30 pm Post subject: |
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mrpeanut188 wrote: | Wait..... But then if you put a 5 and make it a HOPO, then what Note would it be? It wouldn't have a note value.
So, do you have it like
2900 = N 1 0
2900 = N 5 0 |
Yeah, thats it
The first line shows which lane the note appears on
The second line indicates whether its a forced note
As Track Events create a new line in the chart, it is used to force hopos
Unfortunately, Feedback will crash upon attempting to display the forced note, for whatever reason I don't know, but it should be the last thing you do to a chart, and always keep a backup (before applying them) in case you want to change anything. |
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mrpeanut188
Joined: 21 Sep 2010 Posts: 13
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Posted: Sun Oct 24, 2010 3:21 pm Post subject: Speed? |
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Thanks! But In Game Maker, every frame it runs for my game, it can execute a script to add notes up ahead to the room. So, It needs to read the notes in advance, then like 5 seconds after it reads the note hit's the highway with the track in sync, so when you are playing it reads the notes ahead. |
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ExileLord
Joined: 11 Sep 2007 Posts: 440 Location: Wisconsin
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Posted: Tue Oct 26, 2010 12:19 am Post subject: |
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Syfatalityz wrote: | Unfortunately, Feedback will crash upon attempting to display the forced note, for whatever reason I don't know, but it should be the last thing you do to a chart, and always keep a backup (before applying them) in case you want to change anything. |
The program is trying to index a graphic/color/something based off of the index without any error handling which is why it crashes. The array size is five which is fine for indexes between 0 and 4 but a 5 or above will point to bad memory.
As for the items, most people answered pretty well but I will toss some info in.
For sync events
Offset = B [value] //BPM - Value is an integer equal to the BPM*1000
Offset = A [value] //Anchor - Value is equal to the time of that particular anchor. The unit of time is unknown to me.
Offset = TS [value] //Time signature - Time signature is equal to value/4. It is not possible to change the second number with the current chart format.
For notes and specials
Offset = [N,S] [index] [length]
N - Note
S - Special
Length is based on the chart resolution which is specified in the first block. The resolution in feedback is 192 by default which means there are 192 divisions per beat.
A length of 384 would be two beats long.
For events
Offset = E [string]
Code: | <NoteProperties>
<NoteProp Fret="0" IsNote="true" FlipsHOPO="false" ForcesHOPO="false" ForcesStrum="false" PointValue="50" />
<NoteProp Fret="1" IsNote="true" FlipsHOPO="false" ForcesHOPO="false" ForcesStrum="false" PointValue="50" />
<NoteProp Fret="2" IsNote="true" FlipsHOPO="false" ForcesHOPO="false" ForcesStrum="false" PointValue="50" />
<NoteProp Fret="3" IsNote="true" FlipsHOPO="false" ForcesHOPO="false" ForcesStrum="false" PointValue="50" />
<NoteProp Fret="4" IsNote="true" FlipsHOPO="false" ForcesHOPO="false" ForcesStrum="false" PointValue="50" />
<NoteProp Fret="5" IsNote="false" FlipsHOPO="true" ForcesHOPO="false" ForcesStrum="false" PointValue="0" />
</NoteProperties>
<SpecialProperties>
<SpecialProp Name="FaceoffP1" Flag="0" />
<SpecialProp Name="FaceoffP2" Flag="1" />
<SpecialProp Name="Starpower" Flag="2" />
<SpecialProp Name="Slide" Flag="3" />
</SpecialProperties> |
_________________
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mrpeanut188
Joined: 21 Sep 2010 Posts: 13
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Posted: Sat Oct 30, 2010 5:44 pm Post subject: |
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ExileLord wrote: |
Length is based on the chart resolution which is specified in the first block. The resolution in feedback is 192 by default which means there are 192 divisions per beat.
A length of 384 would be two beats long.
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I'm not going for beat. I just want notes. Because some of the songs I want have well, HUNDREDS of time changes. |
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ExileLord
Joined: 11 Sep 2007 Posts: 440 Location: Wisconsin
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Posted: Sun Oct 31, 2010 6:47 pm Post subject: |
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mrpeanut188 wrote: | ExileLord wrote: |
Length is based on the chart resolution which is specified in the first block. The resolution in feedback is 192 by default which means there are 192 divisions per beat.
A length of 384 would be two beats long.
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I'm not going for beat. I just want notes. Because some of the songs I want have well, HUNDREDS of time changes. |
You don't have a choice. The notes are stored by beats and whatnot, not time values.
768 = N 1 384 represents a red note on the second measure with a length of two beats provided that the time signature is 4/4 and the resolution is 192... You have to derive the time of that note from the using the current bpm of the song as well as the previous bpms. _________________
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anonymous_4
Joined: 01 Jan 1970 Posts: 0
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Posted: Fri Nov 05, 2010 4:10 pm Post subject: |
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This post has been deleted. |
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balazon
Joined: 21 Nov 2009 Posts: 1
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raynebc
Joined: 16 Jun 2008 Posts: 992
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Posted: Fri May 10, 2013 8:37 pm Post subject: |
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It is an offset in seconds, in your example, 3023ms. |
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