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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Sun Mar 12, 2006 8:02 am Post subject: Crossroads |
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Note Chart | Mirror
New Chart
Last edited by JCirri on Sat Feb 24, 2007 10:12 pm; edited 1 time in total |
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metsabbth10965
Joined: 28 Jun 2006 Posts: 39
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Posted: Fri Jul 14, 2006 5:06 pm Post subject: this song is hard as hell i can bareley 5 star it |
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dspoonrt
Joined: 20 Feb 2006 Posts: 2449 Location: Columbus, OH
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Posted: Fri Jul 14, 2006 6:22 pm Post subject: |
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If you can manage to learn the alternating note, chord, note, chord part and can maintain a 4x multiplier, with some star power used on the parts and a decent effort applied to the solos you should be able to get a good 5 star. Luckily, almost all of the notes outside of the solos are right on the beat so the timing really isn't an issue. Just keep practicing and use a good star path. The song's not as bad a lot of other ones in the game. _________________
Check out my songs on GHTunes for GH:WT (Xbox 360):
"Power Surge," "Funk You," "Grindsaw Groove," and "DisorderlyConduct"
- all charted by dspoonrt
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Azuarc
Joined: 18 Jul 2006 Posts: 1389 Location: Philadelphia
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Posted: Thu Aug 17, 2006 1:37 am Post subject: |
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I tried this one today for the first time in a long time. Consistency is an issue, and obviously I don't nail the solos perfectly (although I have the potential to on the first one,) but is there a much better way to use star power than just immediate-immediate-endofsolo-endofsolo?
Obviously I'm asking from the perspective of someone who doesn't FC this. If I could FC it, I'm sure mid-solo SPs would be very lucrative, and planning and timing them exactly would be a real challenge. |
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b3nz0r
Joined: 18 Jul 2006 Posts: 972 Location: Harker Heights, TX
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Posted: Thu Aug 17, 2006 4:07 am Post subject: |
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Unless it made more sense to activate before the solos... :P _________________
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popemobile
Joined: 03 Jun 2006 Posts: 3879
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TiburonLuc
Joined: 03 Oct 2006 Posts: 66 Location: Drummondville, Qc
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Sully
Joined: 12 Nov 2006 Posts: 4570 Location: Tampa, FL
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Posted: Mon Feb 26, 2007 4:43 pm Post subject: |
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Once again, just a quick once over so I have something to work with the next time I play it: 2-2-3-2-3
Sully Crossroads Hard SP
-activation 2 should start one beat earlier on the GY chord.
-activations 3 and 5 last longer than the chart shows. |
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MetalMadness
Joined: 11 May 2006 Posts: 1095
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Posted: Wed Jun 13, 2007 1:14 am Post subject: |
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Sully - FYI - your chart is 2,2,3,2,4 _________________
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Sully
Joined: 12 Nov 2006 Posts: 4570 Location: Tampa, FL
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Posted: Thu Jun 14, 2007 6:03 pm Post subject: |
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Yeah, thanks.
I recharted it- Crossroads Hard SP
I followed that path almost perfectly and I'm still 2700 points out of first. Any ideas? I don't think I missed more than 1k in squeezes. |
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Piso
Joined: 13 Jan 2007 Posts: 417 Location: Long Island... owait, Vancouver Island... Yep, Vancouver Island.
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Posted: Fri Jun 15, 2007 2:48 am Post subject: ... |
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Here's what I used. First activation gets an extra chord, third picks up an extra few notes, and separating the ending is a bit better. As far as I know, only hold ticks remain. _________________
Welcome, Piso. Your last login was Sep. 6, 2009, 1:41AM. - From April 25th, 2010. Hihi.
My GH2 co-op paths hosting
10:56 JR626-1 : i'm half retarded now
10:56 jaimeclaude : now?
10:56 psxfreak101 : only half?
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GameZelda
Joined: 30 Mar 2007 Posts: 1705
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Posted: Fri Jun 15, 2007 5:36 pm Post subject: |
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Thanks for your path Piso. I got 286,896, I can get a lot more but a combination of bad 2nd activation, no whammy a note (It was too risk to whammy it because I finally hit the hardest part (for me) and I wouldn't want to miss a SP) and that I activated a second earlier the last SP makes that I can resume my SP path run whit a single word:
DISASTER _________________
(Ok, I failed to do it in 24 hours... ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally ) |
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