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Symphony Of Destruction

 
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Sun Mar 12, 2006 8:02 am    Post subject: Symphony Of Destruction Reply with quote

Note Chart | Mirror

New Chart


Last edited by JCirri on Sat Feb 24, 2007 10:07 pm; edited 2 times in total
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Echelar  





Joined: 26 Feb 2006
Posts: 1246
Location: Fort Wayne, IN

PostPosted: Sun Mar 19, 2006 11:48 pm    Post subject: Reply with quote

Star power guide for Symphony of Destruction

http://www.purplefrog.com/~thoth/guitar-hero/symphony-of-destruction-3.png

Once again, I'll list the star power sections and let you know how I used them

1. Beginning of the song.
2. Opening verse, 3 chords
3. Opening verse, 3 chords

-- Wait until after the gap, when it transitions up to the red->orange part, and turn on * power when the first chords come up.

1. Transition into the chorus
2. Lead out of the chorus

-- Go ahead and use it immediately

1. Within the verse
2. Transition to red->orange part
-- you can use this immediately (tight timing, or wait until after the next one)
3. Still within the red-> orange part

1. Middle of chorus
2. Lead in to solo

-- Go ahead and use.. if you're confident in hitting some of the solo, you can delay a bit so some of the fast notes are in 8x

1. Within the solo (YRGRY--)
2. End of the solo

-- I use this immediately

1. Verse
2. Transition back to chorus

-- Use anytime, that's all there is

Pretty simple, no real difficult timing. With slip-ups in the start and finish of the solo, I managed a 186,218 (1st place). If you could somehow get 100%, that number would rise a lot.
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mattdaddy  





Joined: 29 Mar 2006
Posts: 626
Location: Jonesboro, GA

PostPosted: Mon Oct 16, 2006 9:43 pm    Post subject: Reply with quote

help...new sp path anyone?
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N00b  





Joined: 27 Sep 2006
Posts: 96

PostPosted: Sun Oct 29, 2006 9:23 pm    Post subject: Reply with quote

I just FC'ed it and am 10k behind #1. Anyone care to share the new SP?
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Slowhand  





Joined: 21 Sep 2006
Posts: 625
Location: Lombard, Illinois

PostPosted: Thu Apr 12, 2007 4:20 pm    Post subject: Reply with quote

Slight change in the first path and a tweak gets a couple more notes but not 10K worth. So I'm not saying this is the path, just a couple more notes. The first half reflects the changes also found in the expert path, but unlike the expert path, there is more notes going 2-2 at the end rather than 3 and blowing off the last sp.

3-2-2-3-2-2

3 - like the first path, about 3.5 measures later on the first chord for the squeeze.
2 - 1 measure later, beginning of meas. 36, should get a squeeze.
2 - here's the change. Although Ech mentions you can use it after 2, it does seem the way to go. It is tight but even tilters like me can get it. Use it ASAP
3 - first G note meas. 80. The 6+ meas. of SP picks up at least 2 to 3 more notes.
2 - same deal, 1 meas. later at 84
2 - 2nd B note of meas. 120.

Then again, I could be wrong............TROGDOR!!!!!!!!
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CPURules  





Joined: 28 Jan 2007
Posts: 608
Location: Boston, MA

PostPosted: Sun Jun 10, 2007 1:58 am    Post subject: Reply with quote

Ok, I made a visual of Echelar's SP path. I don't know the whammy's exactly, but they should be close.

Echelar Symphony of Destruction SP Hard

Red = SP Phrase
Blue = Activate
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Jun 10, 2007 5:23 am    Post subject: Reply with quote

are you joking???
the activation @ measure 78 is bad... now I have the game paused and I go to own the solo

PD: After some seconds...owned the solo
PD2: Only 206,482, I activated the SP at measure 83 (start of the hard part)
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CPURules  





Joined: 28 Jan 2007
Posts: 608
Location: Boston, MA

PostPosted: Sun Jun 10, 2007 4:10 pm    Post subject: Reply with quote

Me?

I did it so that you don't activate at the solo; however, I'll update it so that you hit it at Measure 83.

UPDATE: Ok, it's done. SP moved to Measure #83
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Jul 08, 2007 10:27 am    Post subject: Reply with quote

Slowhand wrote:
Slight change in the first path and a tweak gets a couple more notes but not 10K worth. So I'm not saying this is the path, just a couple more notes. The first half reflects the changes also found in the expert path, but unlike the expert path, there is more notes going 2-2 at the end rather than 3 and blowing off the last sp.

3-2-2-3-2-2

3 - like the first path, about 3.5 measures later on the first chord for the squeeze.
2 - 1 measure later, beginning of meas. 36, should get a squeeze.
2 - here's the change. Although Ech mentions you can use it after 2, it does seem the way to go. It is tight but even tilters like me can get it. Use it ASAP
3 - first G note meas. 80. The 6+ meas. of SP picks up at least 2 to 3 more notes.
2 - same deal, 1 meas. later at 84
2 - 2nd B note of meas. 120.

Then again, I could be wrong............TROGDOR!!!!!!!!


Move the last activation to the last green of measure 130 and you should get the chords at the end
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Mon Jul 09, 2007 5:21 am    Post subject: Reply with quote

Here's the path.

Slowhand SP Path - Tweaked

I also changed the 5th activation, now it's easier to do

Edit: You can get some points activating the 4th at the hold note before the green.
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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