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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Sun Mar 12, 2006 8:02 am Post subject: Unsung |
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Note Chart | Mirror
New Chart
Last edited by JCirri on Sat Feb 24, 2007 10:10 pm; edited 1 time in total |
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MikeA
Joined: 23 Dec 2006 Posts: 7
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Posted: Fri Feb 23, 2007 9:01 am Post subject: |
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4-2-3? |
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Sully
Joined: 12 Nov 2006 Posts: 4570 Location: Tampa, FL
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Posted: Tue Feb 27, 2007 1:48 pm Post subject: |
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I think 1*-2-2-2-2 is better. 2nd phrase is skipped. Sully Unsung Hard SP |
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malictus
Joined: 19 Jun 2006 Posts: 994 Location: Bloomington, IN
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Posted: Thu Apr 19, 2007 9:35 pm Post subject: |
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Thanks Sully; that path with no tweaks whatsoever netted me 385104, a new 1st place. _________________
RB3 Pro Keys Expert Progress:
FC's: 39/63 on-disc + 38 DLC |
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Sully
Joined: 12 Nov 2006 Posts: 4570 Location: Tampa, FL
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Posted: Tue Jun 12, 2007 12:53 pm Post subject: |
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I redid my path with a better color scheme: Sully - Unsung Hard SP
Question- how does it work when an activation starts in 4/4 time and ends in 6/4 time? The activation in measures 117-121 does exactly this and I'm unclear as to where you'd need to start to get it to end on the last note in the 6/4 measure. |
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Slowhand
Joined: 21 Sep 2006 Posts: 625 Location: Lombard, Illinois
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Posted: Thu Jun 21, 2007 6:54 pm Post subject: |
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Good question which only a super squeezer may be able to answer. My path was note for note what you had, either great minds think alike or unsung hard is an obvious charter.
Since that final R note is 1/2 beat from the measure, and you and I both chart 4 measure + 1 beat, theoretically you could start 1 note earlier and still squeeze it cause your blue box was drawn a hair short. Having said that, since 1 beat whammy is just slightly greater than 1 beat sp length (3.5 beat whammy = 1 measure), you night be able to start 2 notes earlier than drawn. And since I don't technically know the answer precisely, I guess some one with talent would have to try starting 2 notes earlier and still get the squeeze, and then reply in this thread. You got the talent but haven't edited yet so.....................
My guess is that sp lengthes are calculated in 6/4 measures by the same ratio and percentage as they would be in 4/4. In other words if the sp went 3 beats in a 4/4 section (75%) it would go 4.5 beats in a 6/4 section. _________________
goals = mediocrity + 1 on all levels
*goal achieved!*
Guitarist for Heaven's Wrath
Vocal Stylings for Throat Punch
PSN - jaypen123
GH3 and RB community - Slowhand123
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Piso
Joined: 13 Jan 2007 Posts: 417 Location: Long Island... owait, Vancouver Island... Yep, Vancouver Island.
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Posted: Thu Jun 21, 2007 8:04 pm Post subject: ... |
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Yes, you can start that activation one note earlier, but only one. That's where CDW is beating me (got better ticks off it, dangit). _________________
Welcome, Piso. Your last login was Sep. 6, 2009, 1:41AM. - From April 25th, 2010. Hihi.
My GH2 co-op paths hosting
10:56 JR626-1 : i'm half retarded now
10:56 jaimeclaude : now?
10:56 psxfreak101 : only half?
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rude95841
Joined: 18 Aug 2006 Posts: 1034 Location: chico ca
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Posted: Mon Jul 16, 2007 2:32 am Post subject: |
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that last path is note for note how i play it every time..(except i suck at the squeezes)
but it got me 22nd place
however after looking at it again i think the last activation should be held off until the second set of chords. |
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