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Fall of Pangea

 
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Mon Nov 06, 2006 12:42 pm    Post subject: Fall of Pangea Reply with quote

Note Chart
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popemobile  





Joined: 03 Jun 2006
Posts: 3879

PostPosted: Thu May 31, 2007 2:10 am    Post subject: Reply with quote

Here's what I got.

Green = SP Red = Activation Blue = No Whammies

http://img101.imageshack.us/img101/3529/fallofpangeacoopexpertpo7.png

If anyone wants any more co op paths, post a reply or PM me and I'll make you one
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Piso  





Joined: 13 Jan 2007
Posts: 417
Location: Long Island... owait, Vancouver Island... Yep, Vancouver Island.

PostPosted: Thu May 31, 2007 11:47 pm    Post subject: ... Reply with quote

It looks like in measure 129, the Bass's final SP note is a little bit before the leads chord. If you whammied just one hold in either of the phrases, you could activate from the chord and still make it to the G holds in 132.

Also, the microwhammys in the Bass's last SP phrase should be enough for another measure. Instead of an instant activation, starting in 241 would get you 3 measures with the extra note from the lead part as opposed to only 2 by starting earlier.
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Welcome, Piso. Your last login was Sep. 6, 2009, 1:41AM. - From April 25th, 2010. Hihi.

My GH2 co-op paths hosting

10:56 JR626-1 : i'm half retarded now
10:56 jaimeclaude : now?
10:56 psxfreak101 : only half?

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popemobile  





Joined: 03 Jun 2006
Posts: 3879

PostPosted: Fri Jun 01, 2007 4:14 am    Post subject: Reply with quote

I guess you could put that one up a little earlier, but it won't make much difference. And for the last one, it doesn't matter where you put it up, and I was just approximating the endings since I haven't tested it yet
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thekovinc  





Joined: 05 May 2006
Posts: 905
Location: Minneapolis, MN

PostPosted: Fri Jun 01, 2007 3:39 pm    Post subject: Reply with quote

popemobile wrote:
If anyone wants any more co op paths, post a reply or PM me and I'll make you one


I'd ask for all of yours, but I'd rather pry the co-op trophy from your cold, dead hands when I pass you on my solo co-op all while having my own paths. lol, that'd be so awesome.
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popemobile  





Joined: 03 Jun 2006
Posts: 3879

PostPosted: Fri Jun 01, 2007 4:39 pm    Post subject: Reply with quote

thekovinc wrote:
popemobile wrote:
If anyone wants any more co op paths, post a reply or PM me and I'll make you one


I'd ask for all of yours, but I'd rather pry the co-op trophy from your cold, dead hands when I pass you on my solo co-op all while having my own paths. lol, that'd be so awesome.


don't get your hopes up :P
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tidus  





Joined: 04 May 2007
Posts: 4391
Location: Anywhere but U.S.A.

PostPosted: Sun Oct 14, 2007 3:52 pm    Post subject: Reply with quote

The SP deployed in the measure 158 ends a lil' bit after the measure 164 line, right? What about activate it in the measure 161 instead, just to catch the YBO chord?
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sentimentalgeek wrote:
But yeah, lol @ the fact that you can say "she" in this thread and not be sure which person is being talked about. Now we know whose milkshake brings all the girls to the yard.
<3 this.

| 57 RB1 on-disk FC's, plus 4 RB Vox FGFC's. No way I don't feel accomplished! =)
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tidus  





Joined: 04 May 2007
Posts: 4391
Location: Anywhere but U.S.A.

PostPosted: Tue Oct 16, 2007 2:52 pm    Post subject: Reply with quote

Ah, the last SP lasts nearly 3 measures... and a lil' bit more for the next! That last activation can be delayed to 243 (second red note that appears over a measure line) in order to catch an extra RB chord, can't it?
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sentimentalgeek wrote:
But yeah, lol @ the fact that you can say "she" in this thread and not be sure which person is being talked about. Now we know whose milkshake brings all the girls to the yard.
<3 this.

| 57 RB1 on-disk FC's, plus 4 RB Vox FGFC's. No way I don't feel accomplished! =)
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View user's profile Wiki User Page Send private message Send e-mail Visit poster's website MSN Messenger XBL Gamertag: TidusKamikaze
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