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Guide to Custom Songs on Guitar Hero III: Wii
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wiithief  





Joined: 27 Feb 2008
Posts: 62
Location: Jacksonville, FL USA

PostPosted: Tue Mar 04, 2008 12:49 am    Post subject: Guide to Custom Songs on Guitar Hero III: Wii Reply with quote

Guide to Custom Songs on Guitar Hero III: Wii
by: Wiithief
*I take no credit for this I only tested it and helped write a Guide.*
credit goes to:


GameZelda for DATEdit and QBgen
Unsteadycarrot for Testing It
MrGiles for Testing It
and everybody else at scorehero.com


: Note this is for the "MONO" Version I will tell you different at certain steps for the stereo version.

Files needed to do this
Trucha Signer http://gbatemp.net/index.php?download=1909
key.bin - Google
Audacity v1.3.4 http://www.audacity.com
fsbank.exe http://www.fmod.org/index.php/release/version/fmodapi375win.zip
DATEdit http://www.savefile.com/files/1414890
QBgen http://www.savefile.com/files/1417335
an MP3 file
a Note Chart in ".chart" format

0. Set up trucha signer (you only need to ever do this once)
1. Dump Wii version of Guitar Hero 3 to your PC.
2. open the GHIII.iso with trucha signer link: http://gbatemp.net/index.php?download=1909
3. extract the .dat and .wad of the song you wish to replace (located in the music directory)
4. open audacity (must be v.1.3.4)
5. load mp3 of the song you wish to use
*Skip steps 6-9 it YOU HAVE A STEREO WII GAME!
6. split stereo tracks (drop down menu on audio track)
7. make both tracks mono (drop down menu on each audio track)
8. select the :track button from tom menu bar
9. select :mix and render
10. change project rate to 33075 (BOTTOM LEFT CORNER of Audacity!)
11. export as .wav file from :File menu
*save it as the song you are replacing "i.e. slowride_song.wav"
12. reopen it in audacity to see if changes took.
--Now you have the "song file GHIII can use.--

**. Next are the Guitar and Rhythm Tracks "i.e. slowride_guitar.wav* and the slowride_rhythm.wav*"
13. load up that track you just made and erase all but the 1st second or so.
14. export as i.e., slowride_guitar.wav, and slowride_rhythm.wav.
--Now you have the Guitar and Rhythm tracks--
* = KEEP these and just rename accordingly, unless of course you have the real guitar/rhythm mp3s for the song

**Optional**
Pick about 15 sec of that song and save that one as i.e. slowride_preview.wav
11. Now you have all 4 files needed

12. Lastly put each one of those 3-4 files in there own folder and name them respectfully.
eg folder name = song - contains slowride_song.wav
= rhythm - contains slowride_rhythm.wav
etc

Follow below guide on how to replace FSB files
---The files you just created are compiled into an FSB file for the game.---

1. Get fsbank.exe (official tool to make FSB files). It's in the "tools" folder of the extracted files.
2. - Make 3-4 FSB files (one per each folder) with the default options,
*but only change the "Format" to IMA ADPCM. @ bottom left corner of program.*
-make sure to keep the file names exactly the same.
3. You should have 3 files in each of your 3-4 folders by now.
1. a .wav file
2. a .H file
3. a .fsb file..... If there is no .fsb after the name add it now.


Now lets compile all those files into the .wad and .dat files.
Download the following program.
DATEdit - tool to extract/play/replace the FSB files in the DAT/WAD container.
link: http://www.savefile.com/files/1414890

*Program Buttons*
Open - Just open a file. Click it, select the DAT file, then the WAD file.
Extract - Extracts the selected files as FSB.
Play - Plays the selected files
Replace - EXPERIMENTAL feature to replace the FSB files.
Save - Save the changes made by the "Replace" option.

1. Click open
2. Select the extracted .dat file "MUST BE THE SAME SONG AS ALL THE FILES YOU JUST CREATED!"
3. Select the extracted .wad file
4. Replace the 3-4 files for song, guitar, rhythm, and preview. Select and hit replace.
*you can test the file by selecting it and pressing play.*
5. Remember to press "Save" after replacing the files.
6- Put the DAT and the WAD files inside the Wii ISO again.

You now have new audio!

This is for the note chart part.

1. Go over to scorehero.com
2. Become a member of there lovely community and browse through some note charts.
3. Download the one that corresponds with your selected song.
4. Make a new folder and save it in there.
5. Download QBgen link: http://www.savefile.com/files/1417335
6. Save it in the save folder as your chart.
7. Extract the i.e. slowride.pak.ngc file that corresponds with all your other changes.
*It is in the "songs folder" under the same partition.
8. Open QBgen.exe
9. Type the exact name of your downloaded chart. With the ".chart" at the end. Press Enter
10. Enter the number code for the song you want to replace. eg slowride = 60
11. Type the .pak you extracted. "i.e. slowride.pak.ngc" press enter
12. Type 1 press enter Type 2 press enter (if there is no 2, press 1 again)
13. Save and Close

Add that .pak file back in to your .iso
Sign the partition and Burn!



how to add custom videos to GH3 wii
by: Unsteadycarrot
download Pssplex* - http://files.filefront.com/pssplex+setupfullrar/;4772123;/fileinfo.html

download radtools - http://www.radgametools.com/bnkdown.htm

download vdubmod - http://www.afterdawn.com/software/video_software/video_tools/virtualdubmod.cfm


* - only needed if you wish to convert a video from gh 1,2 or 80's

in this example ill be converting the gh2 intro for gh3

1. first seperate the intro.pss using pssplex, this will seperate the file into a video file - m2v and an audio file - wav.

2. open up virtual dub

3. file-open video- select the m2v file

4. stream-stream list-press add- choose the wav file- press ok

5. video-frame rate - in the second section theres an option that says "convert to fps" tick it and type in 59.94 press ok

6. file-save as-intro.avi

7. open radtools

8. browse to and highlight the intro.avi

9. press the "bink it" button

10. set the height to 368 and the width 640 (middle section)

11. set the audio to 44000mhz and sample rate to 16bit mono (bottom section)

12. convert as intro.bik

12. replace the intro.bik in the gh3 wii iso with this new one using trucha

13. sign and burn


Last edited by wiithief on Tue Mar 04, 2008 2:22 am; edited 3 times in total
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Tue Mar 04, 2008 12:54 am    Post subject: Reply with quote

Hi5 team.

We roools.

Btw, can I rip this and put it on our GBATemp topic?
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ZEFFER13  





Joined: 05 Jun 2007
Posts: 1515
Location: Chicago, IL

PostPosted: Tue Mar 04, 2008 12:58 am    Post subject: Reply with quote

Did I miss something or do you not need a modded wii?
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lasthour  





Joined: 04 Mar 2008
Posts: 11

PostPosted: Tue Mar 04, 2008 12:59 am    Post subject: Reply with quote

awesome! thanks so much!
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Tue Mar 04, 2008 12:59 am    Post subject: Reply with quote

YOU NEED A MODDED WII.

By god.
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wiithief  





Joined: 27 Feb 2008
Posts: 62
Location: Jacksonville, FL USA

PostPosted: Tue Mar 04, 2008 1:02 am    Post subject: Reply with quote

MrGiles wrote:
Hi5 team.

We roools.

Btw, can I rip this and put it on our GBATemp topic?

Go Ahead. No Prob
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x66x66  





Joined: 26 Sep 2007
Posts: 195
Location: Everywhere

PostPosted: Tue Mar 04, 2008 1:06 am    Post subject: Reply with quote

Ok, so what is the point of that iso signing program thing if you still need a modded Wii?

EDIT:
It seems like as long as you have the modded wii, you can just edit the data and burn.
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Unsteadycarrot  





Joined: 28 Dec 2006
Posts: 642
Location: U.K

PostPosted: Tue Mar 04, 2008 1:09 am    Post subject: Reply with quote

x66x66 wrote:
Ok, so what is the point of that iso signing program thing if you still need a modded Wii?

EDIT:
It seems like as long as you have the modded wii, you can just edit the data and burn.


not true, it still needs signing
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x66x66  





Joined: 26 Sep 2007
Posts: 195
Location: Everywhere

PostPosted: Tue Mar 04, 2008 1:10 am    Post subject: Reply with quote

Unsteadycarrot wrote:
x66x66 wrote:
Ok, so what is the point of that iso signing program thing if you still need a modded Wii?

EDIT:
It seems like as long as you have the modded wii, you can just edit the data and burn.


not true, it still needs signing


I thought the modded wii is for reading back-ups on DVDs so why do you still need it?
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Tue Mar 04, 2008 1:12 am    Post subject: Reply with quote

You still need a modded Wii because:

The Wii discs are signed with a specific code. Raw Wii .iso still have this code, but going into them and changing them breaks said code. Before now, we had no idea how to bypass this. The Trucha Signer makes it so that we can edit Wii games and then resign them so the game can be burned and played, with the modified content.

Edit: In layman terms, it's essentially breaking into an early Christmas present and rewrapping it so your parents don't find out.


Last edited by MrGiles on Tue Mar 04, 2008 1:19 am; edited 1 time in total
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Unsteadycarrot  





Joined: 28 Dec 2006
Posts: 642
Location: U.K

PostPosted: Tue Mar 04, 2008 1:13 am    Post subject: Reply with quote

x66x66 wrote:
Unsteadycarrot wrote:
x66x66 wrote:
Ok, so what is the point of that iso signing program thing if you still need a modded Wii?

EDIT:
It seems like as long as you have the modded wii, you can just edit the data and burn.


not true, it still needs signing


I thought the modded wii is for reading back-ups on DVDs so why do you still need it?


because when you edit game files the dvd needs to be resigned otherwise it will not be read.
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x66x66  





Joined: 26 Sep 2007
Posts: 195
Location: Everywhere

PostPosted: Tue Mar 04, 2008 1:13 am    Post subject: Reply with quote

MrGiles wrote:
You still need a modded Wii because:

The Wii discs are signed with a specific code. Raw Wii .iso still have this code, but going into them and changing them breaks said code. Before now, we had no idea how to bypass this. The Trucha Signer makes it so that we can edit Wii games and then resign them so the game can be burned and played, with the modified content.


Ah, I get it now! Thanks!
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Audioboxer  





Joined: 11 Feb 2008
Posts: 12

PostPosted: Tue Mar 04, 2008 1:21 am    Post subject: Reply with quote

Thanks 10x for this!

Some of it goes a little over my head on 1st reading, but I've never been involved in modifying GH before.

So obviously a little learning curve for me.

I'm sure I'll crack it no bother though once I get GH for my Wii

ps. Does the Wii read rewrittable DVDs? I'm sure I might cock up a few discs before I get it right
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Unsteadycarrot  





Joined: 28 Dec 2006
Posts: 642
Location: U.K

PostPosted: Tue Mar 04, 2008 1:24 am    Post subject: Reply with quote

Audioboxer wrote:
Thanks 10x for this!

Some of it goes a little over my head on 1st reading, but I've never been involved in modifying GH before.

So obviously a little learning curve for me.

I'm sure I'll crack it no bother though once I get GH for my Wii

ps. Does the Wii read rewrittable DVDs? I'm sure I might cock up a few discs before I get it right


yes it sure does all of my testing has been done on 1 disc! (i alternate between 2 now)
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Tue Mar 04, 2008 1:26 am    Post subject: Reply with quote

Its extremely helpful to be able to keep the same .iso during all of this testing.

Redoing everything would be beyond painful
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