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Search and Destroy

 
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Mon Nov 06, 2006 12:42 pm    Post subject: Search and Destroy Reply with quote

Note Chart
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GlowingHalo  





Joined: 03 Aug 2006
Posts: 468
Location: Pittsburgh, PA

PostPosted: Mon Nov 27, 2006 2:28 pm    Post subject: Reply with quote

I don't know. There's not much to say for this song...
Possible for an FC, though, even by the likes of guitar heroes like me.
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Tahmer  





Joined: 25 Jul 2006
Posts: 3234
Location: Thief River Falls, MN

PostPosted: Tue Dec 05, 2006 9:34 pm    Post subject: Reply with quote

eh? no SP path yet? *grumbles and figures out his own*
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catfish7  





Joined: 26 May 2006
Posts: 927
Location: North Florida

PostPosted: Wed Dec 06, 2006 1:26 am    Post subject: Reply with quote

I think mine's pretty good, but I can't remember it off the top of my head. When I get a chance, I'll post it.
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sycocoaster  





Joined: 14 Nov 2006
Posts: 567
Location: Utah

PostPosted: Wed Jan 10, 2007 9:58 am    Post subject: Reply with quote

While waiting for Catfish's path, here's mine!

Basic Path: 2, 2, 2, 2

2: Get the whammys, Activate right at start of 23.
2: Activate at YO chord in 85, right where there's 3 in a row.
2: This one's iffy. I'm not sure if you can over-whammy it, but use it immediately.
2: Whammy it all, use at 133 when RB chords start. GL on the ending
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catfish7  





Joined: 26 May 2006
Posts: 927
Location: North Florida

PostPosted: Wed Jan 10, 2007 4:25 pm    Post subject: Reply with quote

sycocoaster wrote:
While waiting for Catfish's path, here's mine!

Basic Path: 2, 2, 2, 2

2: Get the whammys, Activate right at start of 23.
2: Activate at YO chord in 85, right where there's 3 in a row.
2: This one's iffy. I'm not sure if you can over-whammy it, but use it immediately.
2: Whammy it all, use at 133 when RB chords start. GL on the ending
That's not what I use, but I'm think yours might be a little better. I kind of forgot mine because I haven't played this in a while, but I'm thinking the 2,2,2,2 works better. I'll try it hopefully tonight.
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fyeah  





Joined: 22 Oct 2006
Posts: 547
Location: Green Bay, WI

PostPosted: Fri Mar 02, 2007 2:21 am    Post subject: Reply with quote

A good path for those of us who aren't great at the end solo would be a 3-2-3, where the first two you activate right away, and the last activation you wait for RB chords right before the fast RY chords at the end.

EDIT: 45, 93, and 133 are the exact spots if you're looking for them on the chart.
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AABlazer  





Joined: 24 Feb 2007
Posts: 58
Location: Cleveland, OH

PostPosted: Tue Mar 20, 2007 7:32 pm    Post subject: Reply with quote

fyeah wrote:
A good path for those of us who aren't great at the end solo would be a 3-2-3, where the first two you activate right away, and the last activation you wait for RB chords right before the fast RY chords at the end.

EDIT: 45, 93, and 133 are the exact spots if you're looking for them on the chart.



Wouldn't a good path for the peeps that have trouble at the end (me too) think that using star power would be a waste there, where u could use it else where and maximize your score with a 8x combo instead of 2x... just a thought... i know if you're in the green while starting the RY chords its a sinch to pass

Takin it to practice mode
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catfish7  





Joined: 26 May 2006
Posts: 927
Location: North Florida

PostPosted: Fri Apr 06, 2007 1:35 am    Post subject: Reply with quote

Sycocoaster's is the way to go. On the one before the scales, use it around the B to O hammer on. Should end close to the next SP if I remember right. Just play around with that one till you get it right.
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Armageddon  





Joined: 05 Jun 2006
Posts: 3006
Location: Durham, NH

PostPosted: Tue Apr 10, 2007 7:31 pm    Post subject: Reply with quote

Here's a visual I made, courtesy of Legedevin's video:

Search and Destroy SP Path
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debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Fri Jun 08, 2007 5:49 am    Post subject: Reply with quote

spopt.pl optimized path for searchanddestroy.mid

File: searchanddestroy.mid
Solution Path: 2-2-2-2
Estimated Base score 70438
Estimated Perfect w/o SP 275751
Estimated SP Score 56004
Estimated Total Score 331755
Activations:
From meas 21.7500 (YB note) to meas 26.3750 (GR note) Score: 13400 ((66.0 + 1.0) * 200 )
From meas 85.7422 (YB sust) to meas 90.0000 (GY note) Score: 12052 ((58.0 + 2.3) * 200 )
From meas 112.8750 (B note) to meas 118.3750 (Y note) Score: 13100 ((64.0 + 1.5) * 200 )
From meas 133.5547 (R sust) to meas 138.5000 (YB note) Score: 17452 ((87.0 + 0.3) * 200 )
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aloneinthedark  





Joined: 03 Jul 2007
Posts: 826
Location: Wisconsin

PostPosted: Thu Jul 19, 2007 6:28 pm    Post subject: Reply with quote

debr's path is better than Legedevin's. However, debr's requires some extreme squeezing.
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debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Mon Jul 23, 2007 1:14 am    Post subject: spopt2.pl results Reply with quote

spopt2.pl results for "Search and Destroy" (gh2-ps2/expert) generated on 07/20/2007

lazy-whammy (329450) PNG TXT
no-squeeze (331638) PNG TXT
big-squeeze (332082) PNG TXT
nearly-ideal (332730) PNG TXT
upper-bound (333214) PNG TXT

KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying

big-squeeze path details
-------------------------------------------------------------------------
File: searchanddestroy.mid
Solution Path: 2-2-2-2
Estimated Base score 70475
Estimated 4* cutoff 140950
Estimated 5* cutoff 197330
Estimated Perfect w/o SP 276162
Estimated SP Score 55920
Estimated Total Score 332082
Activations:
#1 From meas 22.1800 (YO sust) to meas 26.7500 (RY note) ( 22.1800- 26.7089) Score: 13252 (66.0+ 0.3)*200
#2 From meas 85.7500 (YB note) to meas 90.0000 (GY note) ( 85.7616- 89.9594) Score: 12048 (58.0+ 2.2)*200
#3 From meas 112.8750 (B note) to meas 118.3125 (B note) (112.8808-118.2719) Score: 12900 (63.0+ 1.5)*200
#4 From meas 133.6004 (R sust) to meas 138.5000 (YB note) (133.6004-138.4604) Score: 17720 (87.0+ 1.6)*200

nearly-ideal path details
-------------------------------------------------------------------------
File: searchanddestroy.mid
Solution Path: 2-2-2-2
Estimated Base score 70475
Estimated 4* cutoff 140950
Estimated 5* cutoff 197330
Estimated Perfect w/o SP 276162
Estimated SP Score 56568
Estimated Total Score 332730
Activations:
#1 From meas 21.7139 (YB sust) to meas 26.3750 (GR note) ( 21.7139- 26.3339) Score: 13424 (66.0+ 1.1)*200
#2 From meas 85.7172 (YB sust) to meas 90.0000 (GY note) ( 85.7172- 89.9594) Score: 12072 (58.0+ 2.4)*200
#3 From meas 112.8750 (B note) to meas 118.4375 (R note) (112.8702-118.4385) Score: 13300 (65.0+ 1.5)*200
#4 From meas 133.4660 (R sust) to meas 138.5000 (YB note) (133.4660-138.4604) Score: 17772 (87.0+ 1.9)*200

upper-bound path details
-------------------------------------------------------------------------
File: searchanddestroy.mid
Solution Path: 2-2-2-2
Estimated Base score 70475
Estimated 4* cutoff 140950
Estimated 5* cutoff 197330
Estimated Perfect w/o SP 276162
Estimated SP Score 57052
Estimated Total Score 333214
Activations:
#1 From meas 21.6796 (YB sust) to meas 26.3750 (GR note) ( 21.6796- 26.3229) Score: 13452 (66.0+ 1.3)*200
#2 From meas 85.6967 (YB sust) to meas 90.0000 (GY note) ( 85.6967- 89.9495) Score: 12088 (58.0+ 2.4)*200
#3 From meas 112.7500 (B note) to meas 118.4375 (R note) (112.8005-118.4133) Score: 13500 (66.0+ 1.5)*200
#4 From meas 133.3750 (R note) to meas 138.5000 (YB note) (133.4250-138.4528) Score: 18012 (88.0+ 2.1)*200

Please post any bugs/questions about these auto-generated paths HERE.
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Ticapapel  





Joined: 20 Aug 2007
Posts: 390
Location: Brazil

PostPosted: Thu Apr 24, 2008 12:30 am    Post subject: Reply with quote

Hm... does anyone have a path which avoids an activation in solo 2g? I can't combo at all. And use last SP as soon as possible doesn't help.
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