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Confirmed, taps are broken

 
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Azurite  
 




Joined: 01 Nov 2008
Posts: 934

PostPosted: Tue Dec 08, 2009 7:45 am    Post subject: Confirmed, taps are broken Reply with quote

If anyone wants a video of this i'll post it, but last time I streamed I confirmed that the programming for taps is in fact, really broken.

By broken, I mean, you can hit a tap more times than there are taps.

There was this one song with 5 blue taps in the beginning and then another blue by itself, and then another 5 blue taps and then another by itself.

On stream, I hit the blue button SIX times on each 5 blue taps, then a seventh time for the sixth note, repeat.

Every time I did this, i'd combo it and not break multiplier/combo. Every time I hit it the correct number of times (five), i'd break combo. Try it out yourself, try hitting a series of fast taps one or two times more than you should: you should combo it every time without breaking multiplier.

This isn't really gamebreaking as long as you know about it, but for those who don't, it's kind of fail that hitting the super fast taps legitimately almost never yields results (for me and many others at least), but yet hitting them many times more than you need to yields results.
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nytelyte  
 




Joined: 21 May 2006
Posts: 131
Location: Nashville, TN

PostPosted: Tue Dec 08, 2009 7:52 am    Post subject: Reply with quote

It's late and I'm not going to test this right now, but I will tomorrow. What I seriously think the problem is, is when doing repeated taps on the same button over and over, the controller will not respond to every tap...

So, say you have to hit the button like....

X--X--X--X--X

and you press the button like...

X--X--X--X--X
but for some reason, your 4th hit didn't register, you'll get a miss....

but if you press the button like...
X--X-X-X-X-X

and your 4th hit didn't register... then your 3rd hit was early and your 5th hit (the game reads it as your 4th) is a little late, and then your 6th (which the game sees as your 5th) is on time. This may be what's happening to you, but tomorrow afternoon when I get on DJ Hero again, I'll look at it and see if I can make sense out of it.
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clawmaster2  
 




Joined: 06 Sep 2007
Posts: 2245
Location: Fairfield, California

PostPosted: Tue Dec 08, 2009 7:54 am    Post subject: Reply with quote

I've also noticed I can tap the note really early and still get the note. The window seems to be pretty stretched and open, but I suppose I understand, noting that the scratching and fader seemed to be the bigger focus of the game.
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Azurite  
 




Joined: 01 Nov 2008
Posts: 934

PostPosted: Tue Dec 08, 2009 8:00 am    Post subject: Reply with quote

nytelyte wrote:
It's late and I'm not going to test this right now, but I will tomorrow...


Well, i'd agree with that, but i've even gotten away with hitting it seven times for 5 notes, too.

And I mean, i'm spacing them out evenly, i.e. compressing six hits into the timeframe for five hits: so you'd think that would throw my timing all off and the game would register misses for me hitting the notes off time, but it doesn't.

That, and I mean, I did this like three times in a row on stream: it'd be weird if three times I only had one note not go through.

On the end taps of Groundhog (the crazy red ones) I just bash the red as fast as I can possibly hit it and I get the combo. Try to hit it legitimately in time and I break combo. I'm talking about probably five or six extra taps during that red stream without breaking combo. :X
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Grimnir  
 




Joined: 16 Feb 2008
Posts: 907
Location: OMG you live in ut or play on psn? add me lets play!!!

PostPosted: Tue Dec 08, 2009 12:46 pm    Post subject: Reply with quote

I've not noticed being unable to hit a section with the correct number of taps.

Idk about hitting too many times as normally i don't. The timing window is definitely weird in this game. It seems like sometimes the timing is really tight, while other times really loose.
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CharginMahLazer  
 




Joined: 09 Jul 2008
Posts: 91
Location: WI

PostPosted: Thu Dec 10, 2009 12:58 am    Post subject: Reply with quote

Azurite wrote:
On the end taps of Groundhog (the crazy red ones) I just bash the red as fast as I can possibly hit it and I get the combo. Try to hit it legitimately in time and I break combo. I'm talking about probably five or six extra taps during that red stream without breaking combo. :X


I've run into that problem too.

Another example of this is Benassi vs Tiesto on those really fast green taps. If I try hitting all five notes in rhythm, I'll drop one. If I mash the green key as fast as possible with no regard to rhythm, I'll hit that section every time.
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smokyprogg  
 




Joined: 11 Jan 2007
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PostPosted: Sat Dec 12, 2009 9:16 pm    Post subject: Reply with quote

I can hit the GGGGG in Elements of Life every time with 5 taps. I just hit them really hard and make sure to fully release. I'm pretty sure it's a hardware fuckup instead of programming.
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Grimnir  
 




Joined: 16 Feb 2008
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Location: OMG you live in ut or play on psn? add me lets play!!!

PostPosted: Fri Dec 18, 2009 6:20 pm    Post subject: Reply with quote

Continuation of this thread with some extra observations I've had:

1 - this timing window problem is only with the same button repeating.
2 - I've so far only had 1 section I could NOT hit with the proper number of taps, which is the red spam euphoria in groundhog, which I've not focused on much, and have only hit like twice.
3 - I believe this is a software issue, not a hardware issue.

Rockit is where most of my playing around happened. It has 3 times where it throws out 16th note blues for a measure. At first, just sight playing, I sorta spammed the button, and sometimes got them, and sometimes didn't. After counting the notes to ensure I hit them the right number of times, i would often have a note leftover when I was done...

Spaming the button actually did more to make me miss than to hit though! Which is why I think it is the system not the controller. If it were the controller, I think I would get an over-tap as a method of missing in these areas when spamming very fast, and it would be very inconsistant to combo with the proper number of taps. And yet my method of breaking combo while spaming was always a note unplayed dropping off, depending on how fast i spammed often the 6th note would already be dropping off unplayed. And playing the proper number of notes yields VERY consistant results for me now.

So here is what i think it is: When a note is hit, the system puts a sort of delay to how soon that note can be hit again. So when you are pressing slightly too fast for an area, it could ignore a tap in this buffer zone, leaving a note unplayed to match your dropped tap.

Playing extra can compensate for this by adding extra taps to replace the dropped taps. However depending on how fast you are spaming you could drop many more taps than you are compensating for, as you could lose 2 taps on several notes.

What I find works best though is to just make sure you aren't playing too fast. By playing in time with the song, or perhaps with a slight delay, you will get the combo with the proper number of taps. Which I believe is by far the safest, and most reliable way, as there is no way you can guarentee how many taps you will drop, leaving you to either drop more than you were compensating, leaving you with a missed note, or drop less than you expected, leaving you with an over-tap.

Here is a vid in which I describe the problem, illustrate it in game, and explain how and why I think it happens, and how to avoid it in your own gameplay:
http://www.youtube.com/watch?v=UfJEsvrLnYE
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kire  
 




Joined: 25 Oct 2007
Posts: 453

PostPosted: Mon Dec 28, 2009 9:42 pm    Post subject: Reply with quote

They AREN'T broken on wii as far as I've seen

I got the wii version of DJ Hero and I was able to hit fast taps with no problem and the timing window is also a lot looser

but my wii controller had problems and I had to trade it in, and there was only a ps3 in the store and since I have a PS3 I took it.

Result: Can't hit the fast taps and the timing window is much tighter even after calibration
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Tagrineth  
 




Joined: 25 Oct 2007
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PostPosted: Tue Dec 29, 2009 6:15 am    Post subject: Reply with quote

Sounds a lot like the classic "strumming limit" problem in Harmonix guitar games.
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eddaket  
 




Joined: 19 Jul 2007
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Location: Burillville, Rhode Island

PostPosted: Tue Dec 29, 2009 2:04 pm    Post subject: Reply with quote

I've noticed this on a few songs on hard. It would be something quick like and I'd hit it what I think is one more time, but it really registers as five. I'm not sure about if I just hit it five times though.
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