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[AFD 2010] Final Fantasy XIII - Score-tracking is Live!
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FingerQuick  





Joined: 14 Jan 2009
Posts: 2386
Location: St. Paul, Minnesota

PostPosted: Thu Apr 01, 2010 8:16 pm    Post subject: Reply with quote

Twool wrote:
does anybody have the code for hyperspeed?

I'm getting destroyed without it


I believe the code is, as followed:

green, green, blue, 5note chord, blellow, green, green, mexican hat dance sound, purple, purple, green-red, red, blue, 5 blues, a blue, another blue, maybe 2 more blues, another blue, a green, two greens, and then the entire TTFAF chart, the ENTIRE jordan chart, the ENTIRE chart for slow ride, 1 more green, another 5 note chord, a few blues, a few purples, and a blue.

If you do it correctly and take your time, it should work. Trust me.
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Mimming  





Joined: 07 Oct 2007
Posts: 95

PostPosted: Thu Apr 01, 2010 8:26 pm    Post subject: Reply with quote

All (lame) jokes aside.

Why dont you guys actually do this for real? just as a side project or whatever.
If you made like the 64 cieth missions as the scores, then people could post a ss of their mission score for the battle

I know i'd take part
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Barfo  





Joined: 10 Oct 2006
Posts: 2596

PostPosted: Thu Apr 01, 2010 8:28 pm    Post subject: Reply with quote

Mimming wrote:
Why dont you guys actually do this for real? just as a side project or whatever.
If you made like the 64 cieth missions as the scores, then people could post a ss of their mission score for the battle

I know i'd take part

Did you check the manage scores page? its implemented exactly this way..

*might want to start entering those scores fast though..*
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Warhiem  





Joined: 22 Sep 2009
Posts: 1331

PostPosted: Thu Apr 01, 2010 8:30 pm    Post subject: Reply with quote

damn I need to pick up a PS3 or a 360. Square Soft doesn't love us Wii players.
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Twool  





Joined: 31 Jan 2009
Posts: 50
Location: Depending on the time, I could be in one place, or many.

PostPosted: Thu Apr 01, 2010 8:33 pm    Post subject: Reply with quote

FingerQuick wrote:
Twool wrote:
does anybody have the code for hyperspeed?

I'm getting destroyed without it


I believe the code is, as followed:

green, green, blue, 5note chord, blellow, green, green, mexican hat dance sound, purple, purple, green-red, red, blue, 5 blues, a blue, another blue, maybe 2 more blues, another blue, a green, two greens, and then the entire TTFAF chart, the ENTIRE jordan chart, the ENTIRE chart for slow ride, 1 more green, another 5 note chord, a few blues, a few purples, and a blue.

If you do it correctly and take your time, it should work. Trust me.


Thank you so much, I can see the notes now!

do you guys think they switched back to the GHWT timing window for slider notes? I can't hit any of them
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Mimming  





Joined: 07 Oct 2007
Posts: 95

PostPosted: Thu Apr 01, 2010 8:50 pm    Post subject: Reply with quote

Barfo wrote:
Mimming wrote:
Why dont you guys actually do this for real? just as a side project or whatever.
If you made like the 64 cieth missions as the scores, then people could post a ss of their mission score for the battle

I know i'd take part

Did you check the manage scores page? its implemented exactly this way..

*might want to start entering those scores fast though..*


Yeah, so its going to only be temporary then right? thats what im talking about. You guys should make it an actual thing
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GuitarGeek08  





Joined: 19 Jan 2008
Posts: 3213

PostPosted: Thu Apr 01, 2010 9:06 pm    Post subject: Reply with quote

Nice! Bout time we got some Final Fantasy scoretracking! Inb4banners.
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Xpertlefty13 quoting me in his Acc Thread wrote:
Honestly, thank you

This is the first real, well thought-out explanation I've seen
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FlannelJacket  





Joined: 18 Apr 2007
Posts: 921
Location: :U

PostPosted: Thu Apr 01, 2010 9:08 pm    Post subject: Reply with quote

Aw, my -1 on So Close, Yet So Far was removed.

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Vampire-Jekyll  





Joined: 11 Oct 2006
Posts: 630
Location: Sleepy Eye, MN

PostPosted: Thu Apr 01, 2010 9:13 pm    Post subject: Reply with quote

Vampire-Jekyll wrote:
Hey I just picked up the game this morning for Xbox360 but I think something is wrong. I can't get my Les Paul to even navigate the menus. The same goes for my Rock Band Strat. Does this game only work with the newer guitars, like from World Tour or 5? If so that really sucks! Why wouldn't they make the older guitars compatible.
Ok so I borrowed my friend's X-plorer and it freakin worked! Why the hell didn't my other guitars work then? Are they going to fix this with a patch or something cuz the X-plorer's blue button doesn't work and I'd really like to use a good guitar for this.
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sorasgoof  





Joined: 09 Mar 2008
Posts: 2314

PostPosted: Thu Apr 01, 2010 9:16 pm    Post subject: Reply with quote

I haven't played FF13 yet, but do you really get scores or whatever on missions? If so, this is the best idea yet. I've always thought that we need to implement tracking for other games. :p
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Mimming  





Joined: 07 Oct 2007
Posts: 95

PostPosted: Thu Apr 01, 2010 9:38 pm    Post subject: Reply with quote

sorasgoof wrote:
I haven't played FF13 yet, but do you really get scores or whatever on missions? If so, this is the best idea yet. I've always thought that we need to implement tracking for other games. :p


You get scores for EVERY SINGLE BATTLE. lol. It becomes fucking annoying, very fast
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DanTheBib  





Joined: 25 Nov 2009
Posts: 671
Location: Worcester, England.

PostPosted: Thu Apr 01, 2010 9:43 pm    Post subject: Reply with quote

Holy shit I'm FIRST And I get a free ban!
Yay FF scoretracking.


I think i just came.
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Qarx  





Joined: 24 Feb 2008
Posts: 3285
Location: Fort Wayne, Indiana

PostPosted: Thu Apr 01, 2010 10:13 pm    Post subject: Reply with quote

Hey, um, guys? I found a glitch when I played it at Best Buy. When I turned on Lefty Flip, the Rockaga and Starpowaga meters drained much more quickly. Anyone else notice it?
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Barfo  





Joined: 10 Oct 2006
Posts: 2596

PostPosted: Thu Apr 01, 2010 10:21 pm    Post subject: Reply with quote

Mimming wrote:
sorasgoof wrote:
I haven't played FF13 yet, but do you really get scores or whatever on missions? If so, this is the best idea yet. I've always thought that we need to implement tracking for other games. :p


You get scores for EVERY SINGLE BATTLE. lol. It becomes fucking annoying, very fast

Scores, and stars (up to 5*s). And de gustibus, but to me its the crown jewel in what is even without it a super awesome battle system (despite the inflexible AI scripts - wish true gambits were in it) - every battle i check to see how far over/under the 5* cutoff i am and how many seconds that is and then compare to my feelign of what i did in that battle, in order to constantly be assessing and improving my battle speed so that i can get the great drops, etc. It got to the point where i wouldnt progress out of an area until i felt like i understood how to get non-sneak 5*s on every enemy encounter in the area..

Also, check the second post, to see what the battle results screen looks like (when its 1337).
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HylianHero  





Joined: 22 Feb 2006
Posts: 4673
Location: Santa Cruz, CA

PostPosted: Thu Apr 01, 2010 10:45 pm    Post subject: Reply with quote

Qarx wrote:
Hey, um, guys? I found a glitch when I played it at Best Buy. When I turned on Lefty Flip, the Rockaga and Starpowaga meters drained much more quickly. Anyone else notice it?


Don't use Lightning. Paradigm Shift to Relentless Assault and use Fang as a Commando to keep the Rockaga and Starpowaga meters from falling too quick. Hitting the Haste phrase in the middle of a mission would help a lot too.
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