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Short Explination/Theory of the DJ Hero 2 Freestyle Grading

 
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mDaWg  





Joined: 01 Nov 2006
Posts: 221
Location: New Jersey

PostPosted: Fri Sep 10, 2010 4:08 am    Post subject: Short Explination/Theory of the DJ Hero 2 Freestyle Grading Reply with quote

I've had a few people ask me if I was able to figure out how to obtain an A letter grade overall and in each section. I will do my best to try and explain how I have managed to consistently get an A across all freestyle types.

In DJ Hero 2, freestyle is broken down into three groups. Freestyle Samples, Freestyle Scratches, and Freestyle Crossfading. The effects knob will not affect your letter grade, so feel free to twist that damn thing as fast as you can back and forth to obtain the maximum score.


So anyway, after spending an hour or two with this demo they gave us, I've been able to figure out a few things about each different type of freestyling. I am in no way claiming that this information is 100% accurate, because unfortunately my friends over at Activision and FreeStyle games are holding out on me. For some reason, one of them believes he has a chance at actually beating me in a battle challenge... I think not. If anyone believes they've found better methods of doing freestyling, by all means please add to the discussion. Hopefully eventually I will be able to get some official information on exactly how the grading system works.

So before I get started, most people will probably wonder "well, how the hell do I tell if I did good on that freestyle section or not? Other than the grade at the end, there's no score indicator on the screen?!". It's pretty simple actually. You'll notice at the end of a section, you'll see what I like to call "fireworks" erupt from each stream involved in the freestyle section. The higher the fireworks go, the better you've done on that particular section. It's quite hard to explain exactly how high they go for what percentage, but after playing around with it a few times and figure out how to 100% a section it will become pretty easy to tell when you nailed it.

If you're still confused about what I mean by fireworks... Refer to the picture below:



The higher the fireworks travel, the higher the percentage you just obtained.



Between the three different sections, I think I'll start off with freestyle crossfading. This is one is by far the easiest, but also hard to explain. I'll do my best.

DJ Hero 2 is all about mixing it up, which is exactly what you will need to be doing here. From what I can tell, the blank sections on the streams are the areas you'll want to be crossing over that track. In other words, when you see a gap in the stream, that's when you'll either want to fade out to that track, or fade back in to the center. The gaps can be seen in this picture below:




Just fading back and forth, however, is not going to gain you that A. It seems that in order to obtain an A, you need to mix it up a bit as I mentioned earlier. I don't believe there is actually a set path you will need to take, but you'll definitely want to fade back and forth between the center and the two tracks. From my experience, if you don't use all 3 fader positions at some point during the freestyle section, you won't 100% that section.



Next up is freestyle scratch. This one is fairly simple, but 9 times out of 10 ends up sounding like crap if you use my method. Feel free to help expand on this one and figure out a way to make it sound good, and get that 100%

I use the same method during almost ever freestyle scratch section, with just a little bit of a twist each time. It seems like the ending is looking for a variety here when determining a percentage score for each particular section. Timing may be a factor as well, but I've managed to get away with being completely off and still getting a 100% on a section. The way I usually do this is by starting off with slow up and down scratches while speeding it up throughout the section. Usually if I drop the note and retrigger it, I have better luck with a 100% than just scratching the whole time. I've also had luck with adding in single down or up scratches as well. More than likely, scratching at the same speed throughout the entire section will cause you to obtain a very low percentage. Remember, DJ Hero 2 is all about mixing it up a bit.


Next up is Freestyle Sample. This one is fairly simple, but I still have trouble with it sometimes. If anyone has any ideas on how to perfect this one, please let everyone know.

From my personal experience, all you really have to do is continue what we did in DJ Hero 1. Trigger at least 2 samples. This time around we have been relieved of the dreaded knob though. No longer do we have to deal with it, seeing that the samples are actually built into the mixes now. The only catch is, it seems like they're actually looking at your timing this time around. Mashing the button has caused me to get a very low percentage almost every time. I've had alot of luck triggering the samples on 4th and 8th notes. You can use the measure notches on the sides of the highway to help you out with this.


Hopefully my explinations help a few people figure out how to get better at these new freestyle elements in DJ Hero 2. Crossfading and Samples really seem to be based on timing, so if your TV isn't calibrated you're going to get that fixed. Otherwise you'll need very good listening skills.

I've said it already and I'll say it again. If anyone can add to this or improve upon it, please do.
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Last edited by mDaWg on Fri Sep 10, 2010 11:30 pm; edited 2 times in total
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maxninja114  





Joined: 02 Nov 2009
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Location: Tampa, FL

PostPosted: Fri Sep 10, 2010 5:25 am    Post subject: Reply with quote

EXTREMELY. HELPFUL. REVIEW.

Once i get my hands on the demo i'll let you know of anything and try my own methods for freestyle scratching and samples, i figured that with freestyle crossfade the "blank" parts of a song don't have value in the mix, so you would have to crossfade out of that section into another one...

As for scratching and samples, i will test this out and see what happens...

...once i even get my HANDS on it (Damn PSN)
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mDaWg  





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PostPosted: Fri Sep 10, 2010 6:01 am    Post subject: Reply with quote

might have some development on freestyle scratch. i'll be doing some more testing tomorrow sometime. i'll post any info i find.
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anonymous_104  





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PostPosted: Fri Sep 10, 2010 6:56 am    Post subject: Reply with quote

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mDaWg  





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PostPosted: Fri Sep 10, 2010 8:11 am    Post subject: Reply with quote

Azurite wrote:
the only one i consistently get A's on is the freestyle tapping:

all i'm doing is just doing an altered beat of the main rhythm on the tap.

so for example the top line is the main beat, and the bottom line is what i'm hitting:

Code:

|o---o---o---o---|o---o---o---o---|
|oo-o--oo-o--|oo-o--o--o-o|


or something even more varied than that.

think of the tapping sections like parappa the rappa: mimicing the beat is a bad idea, you only want to vaguely match it


This is what I've been doing. I usually get As but there's still been a few occasions where I might get a B.


Also, just a quick update. I've found a way to 100% of the time get the freestyle scratch down. I'll have more info tomorrow, way too tired to write more now.
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NMC2008  





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PostPosted: Tue Sep 14, 2010 3:50 pm    Post subject: Reply with quote

Does anyone have a HUGE problem even hitting the freestyle sample button? It seems like no matter how I time it, when I hit it it's always x'ed out, what's up with that?
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toymachine  





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PostPosted: Tue Sep 14, 2010 4:05 pm    Post subject: Reply with quote

NMC2008 wrote:
Does anyone have a HUGE problem even hitting the freestyle sample button? It seems like no matter how I time it, when I hit it it's always x'ed out, what's up with that?


wait till after the circle
that's what I do.
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NMC2008  





Joined: 08 Sep 2008
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PostPosted: Tue Sep 14, 2010 5:57 pm    Post subject: Reply with quote

toymachine wrote:
NMC2008 wrote:
Does anyone have a HUGE problem even hitting the freestyle sample button? It seems like no matter how I time it, when I hit it it's always x'ed out, what's up with that?


wait till after the circle
that's what I do.

Yeah, that's what I do in normal quickplay, but trying to hit them in DJ Battle is near impossible, I just failed to do so just now, didn't hit a single one in the DJ Battle but hit em all in quickplay. It's weird.
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AnubisGX  





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PostPosted: Tue Sep 14, 2010 9:59 pm    Post subject: Reply with quote

I think the freestyle samples in the DJ battle are just glitched. Every time I played it, the same two sections didn't let me hit them. I've had no problems with the free samples in quickplay. I don't think it's possible to get a miss hit red during a freestyle sample, as the entire bar should allow you to press red anytime during the red bar. These unhittable free samples immediately fade out the moment you reach them. Also I noticed that pressing red during these faded free samples doesn't break your combo. So it's either a glitch in which the free sample fades out like a miss hit, or it's glitched in which your track is not supposed to have those free sample sections.

Could anyone confirm that the free sample sections don't fade out even if you don't hit any red sampling? (just letting a known working sample section pass by without hitting anything)
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mDaWg  





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PostPosted: Tue Sep 14, 2010 10:27 pm    Post subject: Reply with quote

AnubisGX wrote:
I think the freestyle samples in the DJ battle are just glitched. Every time I played it, the same two sections didn't let me hit them. I've had no problems with the free samples in quickplay. I don't think it's possible to get a miss hit red during a freestyle sample, as the entire bar should allow you to press red anytime during the red bar. These unhittable free samples immediately fade out the moment you reach them. Also I noticed that pressing red during these faded free samples doesn't break your combo. So it's either a glitch in which the free sample fades out like a miss hit, or it's glitched in which your track is not supposed to have those free sample sections.

Could anyone confirm that the free sample sections don't fade out even if you don't hit any red sampling? (just letting a known working sample section pass by without hitting anything)


I guess you guys haven't had a chance to watch any of the DJ Hero 2 videos or played DJ Hero 1 local multiplayer.

This is the computer stealing the sections from you. The first one to any freestyle section gets it first. Although we were limited as far as freestyle goes in DJ hero 1, it worked the same when playing on local multiplayer. Those who play online won't notice this because both players are able to use all freestyle elements over xbox live. As far as I know, if the computer hasn't won a section against you yet in that particular battle, it will force the computer to auto-win. Trust me, no matter how hard you try, you won't beat the computer on these sections without already losing at least 1-2 other sections.
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NMC2008  





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PostPosted: Tue Sep 14, 2010 11:33 pm    Post subject: Reply with quote

mDaWg wrote:
AnubisGX wrote:
I think the freestyle samples in the DJ battle are just glitched. Every time I played it, the same two sections didn't let me hit them. I've had no problems with the free samples in quickplay. I don't think it's possible to get a miss hit red during a freestyle sample, as the entire bar should allow you to press red anytime during the red bar. These unhittable free samples immediately fade out the moment you reach them. Also I noticed that pressing red during these faded free samples doesn't break your combo. So it's either a glitch in which the free sample fades out like a miss hit, or it's glitched in which your track is not supposed to have those free sample sections.

Could anyone confirm that the free sample sections don't fade out even if you don't hit any red sampling? (just letting a known working sample section pass by without hitting anything)


I guess you guys haven't had a chance to watch any of the DJ Hero 2 videos or played DJ Hero 1 local multiplayer.

This is the computer stealing the sections from you. The first one to any freestyle section gets it first. Although we were limited as far as freestyle goes in DJ hero 1, it worked the same when playing on local multiplayer. Those who play online won't notice this because both players are able to use all freestyle elements over xbox live. As far as I know, if the computer hasn't won a section against you yet in that particular battle, it will force the computer to auto-win. Trust me, no matter how hard you try, you won't beat the computer on these sections without already losing at least 1-2 other sections.

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AnubisGX  





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PostPosted: Thu Sep 16, 2010 1:01 am    Post subject: Reply with quote

So what you're saying is that the comp can "steal" a freestyle section? Then why doesn't it steal any other freestyle section other than the two that are consistently closed for me. Can it only steal free sample sections? I have always been able to hit a free fade or scratch section, only those two free samples are unusable to me. I can hit all the taps and fades during the free sample sections, but not the free sample itself, it is faded out.

I have beat the comp 6-0 and as low as 4-2, and it's always the same two free sample sections that close out.

This isn't a big deal to me as it doesn't break the game. I would like to hear more about this "stealing" thing, though.

I'll try doing a sandbag run to see if these free sample sections still close out.
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Fedora  





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PostPosted: Thu Sep 16, 2010 3:31 am    Post subject: Reply with quote

Noticing that the whammy knob sections no longer drop their 8x if you quit twisting the knob. Looks like you still twist it for points, but you can't steal a section back in local pvp like in DJ Hero 1. (Say if they quit twisting to cross-fade or something.

I can't decide if the height of the fireworks also has a bit to do with the length of the track, or if its just easier to meet the criteria on longer freestyle sections.
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mDaWg  





Joined: 01 Nov 2006
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Location: New Jersey

PostPosted: Mon Sep 20, 2010 3:40 am    Post subject: Reply with quote

AnubisGX wrote:
So what you're saying is that the comp can "steal" a freestyle section? Then why doesn't it steal any other freestyle section other than the two that are consistently closed for me. Can it only steal free sample sections? I have always been able to hit a free fade or scratch section, only those two free samples are unusable to me. I can hit all the taps and fades during the free sample sections, but not the free sample itself, it is faded out.

I have beat the comp 6-0 and as low as 4-2, and it's always the same two free sample sections that close out.

This isn't a big deal to me as it doesn't break the game. I would like to hear more about this "stealing" thing, though.

I'll try doing a sandbag run to see if these free sample sections still close out.


Stealing was around in DJ Hero 1. It was only available in local 2 player mode though. After participating in a few tournaments and actually playing some of the good players (Mast3r Ball3r) in person, I was able to figure out how to successfully steal the effects knob.

The reason you're not losing the crossfade and scratch sections is because it can only steal a section that the computer/other player is participating in at the same time. This is to prevent a huge mess of crap being played at once like in DJ Hero 1 with the freestyle sample sections. As long as the freestyle sections are being played at different times, the computer can't and won't be able to steal it from you.

It just so happens that the only steal-able sections in the mstrkrft song are freestyle sample sections. If you let any of them go too long, the computer will eventually hit it. If you're winning, it will make sure it consistently steals those last few sections.

Fedora wrote:


I can't decide if the height of the fireworks also has a bit to do with the length of the track, or if its just easier to meet the criteria on longer freestyle sections.


It's just easier when the sections are shorter. You'll get the hang of it eventually. My article that's coming out on tuesday might help.
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AnubisGX  





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PostPosted: Mon Sep 20, 2010 12:07 pm    Post subject: Reply with quote

Ah, I see. Good to know. Never knew about the stealing in DJH1.
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