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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Slowhand
Joined: 21 Sep 2006 Posts: 625 Location: Lombard, Illinois
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Posted: Mon Apr 16, 2007 5:29 pm Post subject: |
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Path is probably the same as other levels...........
2-4-2-3
2 - use it
4 - next note
2 - whammy just about perfect length, before next note
3 - 2nd B note meas. 57, about 1 more note than activating right after 2 _________________
goals = mediocrity + 1 on all levels
*goal achieved!*
Guitarist for Heaven's Wrath
Vocal Stylings for Throat Punch
PSN - jaypen123
GH3 and RB community - Slowhand123
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Cdw01
Joined: 23 Dec 2006 Posts: 923 Location: New York
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Posted: Tue May 01, 2007 8:03 pm Post subject: |
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Slowhand wrote: | 3 - 2nd B note meas. 57, about 1 more note than activating right after 2 | The difference is a lot greater than that. Waiting for 3 is worth around 1600 more points than using it right away after 2. |
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Dougie
Joined: 22 Sep 2006 Posts: 34
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Posted: Thu Dec 04, 2008 2:19 am Post subject: |
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I'm confused. If a tick at max multiplier counts as four points, shouldn't the ticks from two button chords count as eight each? I'm looking at the high scores and noticing they are all four apart from each other. Knowing that if I miss the slightest little bit during one of the two GY-BR chord combinations during this song, I miss four points, this makes sense. But then again, it doesn't make any sense at all either. Shouldn't you miss eight points at a time instead of four?
THE NEXT DAY: Now it makes even less sense....
I was playing Ace Of Spades on easy and noticed that the first activation, which is at a 3X/6X always leaves scores ending in 77, 83, 89, 95, 01 - all of them are six apart. Since it is a double note, each tick being worth six makes sense. Then later in the song, all the double note sustains that run out while at 4X/8X end up missing in FOUR point for each tick. Based on the first activation, the later activations should be in EIGHT point increments.
What in the world am I missing here? |
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FDXCpinballwiz
Joined: 21 Sep 2008 Posts: 372 Location: Fort Defiance, Virginia
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Posted: Fri Dec 05, 2008 6:18 pm Post subject: |
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I'm pretty sure the way the game engine works is that ticks on chords are worth 2 (or 3) times as much as a regular sustained note until you get to a *4 multiplier in which they are equal to the same amount. I don't know if all that is perfectly right so anybody correct me if I'm wrong. _________________
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Cdw01
Joined: 23 Dec 2006 Posts: 923 Location: New York
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Posted: Sat Dec 06, 2008 10:00 pm Post subject: |
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Dougie wrote: | What in the world am I missing here? | The game engine processes ticks for each individual note, even within chords. Despite both notes externally appearing at the same time, they do not necessarily start (or end) internally at the same time, which results in ticks being staggered between the separate sustains. Therefore, one note in the sustain sometimes gets credit for an extra tick under star power while the other does not, weird as that seems. _________________
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PieGuy
Joined: 01 Mar 2007 Posts: 2836 Location: Long Island, NY
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Posted: Sun Dec 07, 2008 1:43 am Post subject: |
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Cdw01 wrote: | Dougie wrote: | What in the world am I missing here? | The game engine processes ticks for each individual note, even within chords. Despite both notes externally appearing at the same time, they do not necessarily start (or end) internally at the same time, which results in ticks being staggered between the separate sustains. Therefore, one note in the sustain sometimes gets credit for an extra tick under star power while the other does not, weird as that seems. | mind = blown
I did wonder where these "half-ticks" came from - that does make a lot of sense though, even if it's a little confusing. |
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Dougie
Joined: 22 Sep 2006 Posts: 34
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Posted: Thu Dec 18, 2008 2:07 am Post subject: |
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Weird indeed. |
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