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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Wed Aug 01, 2007 7:47 am    Post subject: Seventeen Reply with quote

Note Chart
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Wed Aug 01, 2007 10:13 am    Post subject: Reply with quote

Sully - Seventeen SP Path

A comment: It's possible to double-squeeze a chord on the 4th activation activating it at 74,25 (the next chord), but it seems practically impossible since the notes are distanced 0,25 beats and you can squeeze 0.2638, so there's only 0.013 beats that you can miss
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eXcelon969  





Joined: 26 Sep 2006
Posts: 1564
Location: Phoenix, AZ

PostPosted: Thu Aug 02, 2007 6:01 am    Post subject: Reply with quote

the last activation should start from the previous yellow note (after the quad)

you can still reach the final chord plus a few ticks and that note (50 base pts) is better than the 37 base hold points you'd get from the sustain
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Thu Aug 02, 2007 6:40 pm    Post subject: Reply with quote

eXcelon969 wrote:
the last activation should start from the previous yellow note (after the quad)

you can still reach the final chord plus a few ticks and that note (50 base pts) is better than the 37 base hold points you'd get from the sustain


You're right, but you can do it better, it's possible to go FROM THE G AT 94,75 TO THE LAST CHORD

Don't try this (I said this because I've FCed this song 3 more times trying to get the supersquiz and nothing )

I've got the supersquiz only 3 times

If you get 1st on this song I will supersquiz
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Sully  





Joined: 12 Nov 2006
Posts: 4570
Location: Tampa, FL

PostPosted: Thu Aug 02, 2007 7:13 pm    Post subject: Reply with quote

GameZelda wrote:
A comment: It's possible to double-squeeze a chord on the 4th activation activating it at 74,25 (the next chord), but it seems practically impossible since the notes are distanced 0,25 beats and you can squeeze 0.2638, so there's only 0.013 beats that you can miss


I'm far from a squeezing expert, but this one has me confused. The 4th activation is two phrases without any whammies, so it will last 4 measures. The activation needs to last exactly 4 measures to get the squeeze as shown in your illustration (74.125 to 78.125). Are you saying it's possible to go from 74.125 to 78.25 and get an extra RY?
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eXcelon969  





Joined: 26 Sep 2006
Posts: 1564
Location: Phoenix, AZ

PostPosted: Thu Aug 02, 2007 10:43 pm    Post subject: Reply with quote

if the timing window of a given note extends into the timing window of the next note, this is where a 'double squeeze' is possible

hitting the 'normal' squeezeable note and the next note in the overlapping timing window

usually only applies to 16th notes or faster and in high bpm songs
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eXcelon969  





Joined: 26 Sep 2006
Posts: 1564
Location: Phoenix, AZ

PostPosted: Thu Aug 02, 2007 10:45 pm    Post subject: Reply with quote

GameZelda wrote:
eXcelon969 wrote:
the last activation should start from the previous yellow note (after the quad)

you can still reach the final chord plus a few ticks and that note (50 base pts) is better than the 37 base hold points you'd get from the sustain


You're right, but you can do it better, it's possible to go FROM THE G AT 94,75 TO THE LAST CHORD

Don't try this (I said this because I've FCed this song 3 more times trying to get the supersquiz and nothing )

I've got the supersquiz only 3 times

If you get 1st on this song I will supersquiz


from the green? jesus...
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NineInchNails  





Joined: 28 Jan 2007
Posts: 1267
Location: Derbyshire, UK

PostPosted: Thu Aug 02, 2007 10:53 pm    Post subject: Reply with quote

eXcelon969 wrote:
GameZelda wrote:

If you get 1st on this song I will supersquiz


from the green? jesus...


But for him, squeezing starting ona HOPO is easy mode... he's using a DS
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Fri Aug 03, 2007 5:39 am    Post subject: Reply with quote

NineInchNails wrote:
eXcelon969 wrote:
GameZelda wrote:

If you get 1st on this song I will supersquiz


from the green? jesus...


But for him, squeezing starting ona HOPO is easy mode... he's using a DS


Why? On a hopo you haven't to strum, so I don't see why it's easy

I simply play the 3 first notes, wait a moment and play the green+select

I think that he is referring to the difficulty to go from green to the chord.
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GH:WT-PS2 Customization Progress
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debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Sat Aug 04, 2007 3:01 pm    Post subject: Evenly spaced blank charts from debr Reply with quote

Here is a link to my evenly-spaced blank chart with the SPs outlined in green:

debr's blank chart

Please post any bugs/questions about these charts HERE.
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wupun  





Joined: 12 Dec 2006
Posts: 806

PostPosted: Sun Aug 05, 2007 4:50 pm    Post subject: Reply with quote

GameZelda wrote:
NineInchNails wrote:
eXcelon969 wrote:
GameZelda wrote:

If you get 1st on this song I will supersquiz


from the green? jesus...


But for him, squeezing starting ona HOPO is easy mode... he's using a DS


Why? On a hopo you haven't to strum, so I don't see why it's easy

I simply play the 3 first notes, wait a moment and play the green+select

I think that he is referring to the difficulty to go from green to the chord.


It's harder for us because we press the G fret button and "whoops" you hit the G without even getting chance to squeeze it. =P
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eXcelon969  





Joined: 26 Sep 2006
Posts: 1564
Location: Phoenix, AZ

PostPosted: Mon Aug 06, 2007 8:18 pm    Post subject: Reply with quote

correct, my comment was just towards reaching from green to the final chord which i still dont believe is possible
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Wed Aug 08, 2007 6:43 am    Post subject: Reply with quote

wupun wrote:
GameZelda wrote:
NineInchNails wrote:
eXcelon969 wrote:
GameZelda wrote:

If you get 1st on this song I will supersquiz


from the green? jesus...


But for him, squeezing starting ona HOPO is easy mode... he's using a DS


Why? On a hopo you haven't to strum, so I don't see why it's easy

I simply play the 3 first notes, wait a moment and play the green+select

I think that he is referring to the difficulty to go from green to the chord.


It's harder for us because we press the G fret button and "whoops" you hit the G without even getting chance to squeeze it. =P


I press the G (L2) too

Piso said me than the timing window of HOPOs is smaller, so maybe it's harder (well, impossible, just because I can't get it easily )
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GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
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eXcelon969  





Joined: 26 Sep 2006
Posts: 1564
Location: Phoenix, AZ

PostPosted: Wed Aug 15, 2007 5:37 pm    Post subject: Reply with quote

eXcelon969 Seventeen SP

Only difference to Sully's path is the yellow note at the end... it's worth a tad more than getting the hold points (plus you can still tick a little)
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