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Idiots Guide to Mastering Feedback (v0.8b)
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Gokussj5okazu  





Joined: 25 Jun 2007
Posts: 291

PostPosted: Thu Aug 30, 2007 12:16 am    Post subject: Reply with quote

Aric wrote:
Why isn't this a stickie? lol.


Lol I'm not really sure. Probably because there's already so many. Oh well, I'm sure it'll get up there once the mods get the software section all straightened out.

As a side note, I'm going to be making a MP3 with single beats to test out some events that I will be making charts for. Hopefully that will help understand exactly what's going on with some of them.
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Guide to Advanced Editing in Feedback
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Finalizer  





Joined: 18 Apr 2007
Posts: 1413

PostPosted: Fri Sep 07, 2007 2:03 pm    Post subject: Reply with quote

I'm not sure where this information should go, but I certainly don't need to start another 'guide' topic just for this

HOW TO PROPERLY NAME SONG SECTIONS

You know how, when you name a song section, you have to put up with that ugly little underscore showing up in-game? Well, after doing a little digging in the locale DTB, I found out how to properly name song sections so that they'd show up without any annoying underscores! Basically, these are the section names the official MIDIs use, and what better way to top off a high quality chart than to give it proper section names?

full_song – Full Song
intro – Intro
intro_a – Intro a
intro_b – Intro b
intro_c – Intro c
vocal_intro – Vocal intro
gtr_intro – Gtr intro
gtr_intro_a – Gtr intro a
gtr_intro_b – Gtr intro b
gtr_intro_c – Gtr intro c
gtr_intro_d – Gtr intro d
gtr_intro_e – Gtr intro e
intro_riff – Intro riff
bass_intro – Bass intro
noise_intro – Noise intro
gtr_enters – Gtr enters
rhy_enters – Gtr2 enters
bass_enters – Bass enters
band_enters – Band enters
kick_it – Kick It!
quiet_intro – Quiet intro
verse_1 – Verse 1
verse_1a – Verse 1a
verse_1b – Verse 1b
verse_1c – Verse 1c
verse_1d – Verse 1d
verse_1e – Verse 1e
verse_1f – Verse 1f
verse_2 – Verse 2
verse_2¬a – Verse 2a
verse_2b – Verse 2b
verse_2c – Verse 2c
verse_2d – Verse 2d
verse_2e – Verse 2e
verse_2f – Verse 2f
verse_3 – Verse 3
verse_3a– Verse 3a
verse_3b – Verse 3b
verse_3c – Verse 3c
verse_3d – Verse 3d
verse_3e – Verse 3e
verse_3f – Verse 3f
verse_4 – Verse 4
verse_4a – Verse 4a
verse_4b – Verse 4b
verse_4c – Verse 4c
verse_4d – Verse 4d
chorus_1 – Chorus 1
chorus_1a – Chorus 1a
chorus_1b – Chorus 1b
chorus_1c – Chorus 1c
chorus_1d – Chorus 1d
chorus_2 – Chorus 2
chorus_2a – Chorus 2a
chorus_2b – Chorus 2b
chorus_2c – Chorus 2c
chorus_3 – Chorus 3
chorus_3a – Chorus 3a
chorus_3b – Chorus 3b
chorus_3c – Chorus 3c
chorus_4 – Chorus 4
chorus_4a – Chorus 4a
chorus_4b – Chorus 4b
chorus_4c – Chorus 4c
chorus_5 – Chorus 5
chorus_5a – Chorus 5a
chorus_5b – Chorus 5b
chorus_5c – Chorus 5c
gtr_solo – Gtr solo
gtr_solo_a – Gtr solo a
gtr_solo_b – Gtr solo b
gtr_solo_c – Gtr solo c
gtr_solo_d – Gtr solo d
gtr_solo_e – Gtr solo e
gtr_solo_f – Gtr solo f
gtr_solo_g – Gtr solo g
gtr_solo_h – Gtr solo h
gtr_solo_i – Gtr solo i
gtr_solo_j – Gtr solo j
gtr_solo_k – Gtr solo k
gtr_solo_l – Gtr solo l
gtr_solo_m – Gtr solo m
gtr_solo_n – Gtr solo n
gtr_solo_o – Gtr solo o
gtr_solo_p – Gtr solo p
gtr_solo_q – Gtr solo q
gtr_solo_r – Gtr solo r
gtr_solo_s – Gtr solo s
gtr_solo_2 – Gtr solo 2
gtr_solo_2a – Gtr solo 2a
gtr_solo_2b – Gtr solo 2b
gtr_solo_2c – Gtr solo 2c
gtr_solo_2d – Gtr solo 2d
gtr_solo_2e – Gtr solo 2e
gtr_solo_2f – Gtr solo 2f
gtr_solo_3 – Gtr solo 3
gtr_solo_3a – Gtr solo 3a
gtr_solo_3b – Gtr solo 3b
gtr_solo_3c – Gtr solo 3c
gtr_solo_4 – Gtr solo 4
gtr_solo_4a – Gtr solo 4a
gtr_solo_4b – Gtr solo 4b
gtr_solo_5 – Gtr solo 5
gtr_solo_6 – Gtr solo 6
gtr_solo_7 – Gtr solo 7!
gtr_solo_8 – Gtr solo 8!!
gtr_solo_9 – Gtr solo 9!!!
drum_solo – Drum solo
drum_solo_1 – Drum solo 1
drum_solo_2 – Drum solo 2
drum_solo_3 – Drum solo 3
bass_solo – Bass solo
bass_solo_1 – Bass solo 1
bass_solo_2 – Bass solo 2
bass_solo_3 – Bass solo 3
organ_solo – Organ solo
noise_solo – Noise solo
trill_me_1 – Trill me!
trill_me_2 – Trill me!!
ah_ah_1 – Ah ah!
ah_ah_2 – Ah ah!!
trogdor_1 – Trogdor!
trogdor_2 – Trogdor!!
trogdor_3 – Trogdor!!!
trc – T-R-C!!
slide_solo_1 – Slide solo 1
slide_solo_2 – Slide solo 2
fast_part – Fast part
gtr_lead_1 – Gtr lead 1
gtr_lead_2 – Gtr lead 2
gtr_lead_3 – Gtr lead 3
speed_picking – Fast picking
slow_hvy – Slow part
bridge – Bridge
bridge_a – Bridge a
bridge_b – Bridge b
bridge_c – Bridge c
bridge_d – Bridge d
bridge_1 – Bridge 1
bridge_1a – Bridge 1a
bridge_1b – Bridge 1b
bridge_2 – Bridge 2
bridge_2a – Bridge 2a
bridge_2b – Bridge 2b
break – Break
break_1 – Break 1
break_2 – Break 2
breakdown – Breakdown
jam – Jam
gtr_break – Gtr break
gtr_break_1 – Gtr break 1
gtr_break_2 – Gtr break 2
gtr_break_3 – Gtr break 3
gtr_break_4 – Gtr break 4
gtr_fill – Gtr fill
gtr_fills – Gtr fills
gtr_hook – Gtr hook
gtr_hook_1 – Gtr hook 1
gtr_hook_2 – Gtr hook 2
gtr_hook_3 – Gtr hook 3
vocal_break – Vocal break
noise_build – Noise build
release – Release
melody_1 – Melody 1
melody_2 – Melody 2
lo_melody – Low melody
gtr_mel_1 – Melody 1 (I wonder if this is a mistake on Harmonix’s part…)
gtr_mel_2 – Melody 2
gtr_mel_3 – Melody 3
speedup – Speed up
main_riff_1 – Main riff 1
main_riff_2 – Main riff 2
main_riff_3 – Main riff 3
main_riff_4 – Main riff 4
main_riff_5 – Main riff 5
main_riff_6 – Main riff 6
main_riff_7 – Main riff 7
high_gtr_1 – High gtr 1
high_gtr_2 – High gtr 2
high_gtr_3 – High gtr 3
high_gtr_4 – High gtr 4
verse_riff – Verse riff
chorus_riff – Chorus riff
gtr_riff_1 – Gtr riff 1
gtr_riff_2 – Gtr riff 2
big_riff_1 – Big riff 1
big_riff_2 – Big riff 2
bigger_riff – Bigger riff
swing_riff_1 – Swing riff 1
swing_riff_2 – Swing riff 2
swing_riff_3 – Swing riff 3
swing_riff_4 – Swing riff 4
chunky_riff_1 – Chunky riff 1
chunky_riff_2 – Chunky riff 2
odd_riff_1 – Odd riff 1
odd_riff_2 – Odd riff 2
odd_riff_3 – Odd riff 3
outro – Outro
outro_a – Outro a
outro_b – Outro b
ending – Ending
end_wankery – End wankery
big_end_1 – Big ending 1
big_end_2 – Big ending 2
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GHCity  





Joined: 01 Jul 2007
Posts: 1086

PostPosted: Fri Sep 07, 2007 8:22 pm    Post subject: Reply with quote

Wait, so we can just type in Verse 1 in dB instead of Verse_1, or do we import them into GHEx, export them as a MIDI, then edit the events using a MIDI editing program?
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BiffCornwall  





Joined: 30 Jan 2007
Posts: 755
Location: Thompsons Station, Tennessee

PostPosted: Fri Sep 07, 2007 8:52 pm    Post subject: Reply with quote

GHCity wrote:
Wait, so we can just type in Verse 1 in dB instead of Verse_1, or do we import them into GHEx, export them as a MIDI, then edit the events using a MIDI editing program?


Not quite. You would need to type in gtr_solo_a in feedback, and in the game it would show up as Gtr solo a.
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GHCity  





Joined: 01 Jul 2007
Posts: 1086

PostPosted: Fri Sep 07, 2007 9:50 pm    Post subject: Reply with quote

BiffCornwall wrote:
GHCity wrote:
Wait, so we can just type in Verse 1 in dB instead of Verse_1, or do we import them into GHEx, export them as a MIDI, then edit the events using a MIDI editing program?


Not quite. You would need to type in gtr_solo_a in feedback, and in the game it would show up as Gtr solo a.


Ah, I get it.

Unfortunatly, random section names won't show up.

I had one saying Wizard_Solo_A, and another saying Buckethead_Outro_Solo_Impossible.
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Finalizer  





Joined: 18 Apr 2007
Posts: 1413

PostPosted: Fri Sep 07, 2007 10:26 pm    Post subject: Reply with quote

GHCity wrote:
Ah, I get it.

Unfortunatly, random section names won't show up.

I had one saying Wizard_Solo_A, and another saying Buckethead_Outro_Solo_Impossible.


Of course those names wouldn't work right, they're not proper section names.

Basically, this list comes straight from the bottom of locale.dtb. It represents the name you put into the chart/midi, and what it corresponds to in-game. Consider it as a reference table of sorts, if you want a specific section name to appear in game (I.E. "Verse 1"), you have to typet the proper section name in Feedback ("verse_1"). Otherwise, you'll get stuck with the underscores.

Basically, this list is simply here for the perfectionists. It serves no real benefit other than eliminating ugly underscores in the song section names.
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TurkeyMan  





Joined: 31 Jan 2007
Posts: 586
Location: Brisbane, Australia

PostPosted: Sat Sep 08, 2007 1:55 am    Post subject: Reply with quote

awesome list!
i think i might make a section suggestion file, just like the event suggestions!
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daUbern00b  





Joined: 15 Jan 2007
Posts: 255

PostPosted: Sat Sep 08, 2007 2:03 am    Post subject: Reply with quote

TurkeyMan wrote:
awesome list!
i think i might make a section suggestion file, just like the event suggestions!


lol, glad i hinted you needed to move this to a guide/faq thread, instead of some random songs thread
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Gokussj5okazu  





Joined: 25 Jun 2007
Posts: 291

PostPosted: Sat Sep 08, 2007 7:06 am    Post subject: Reply with quote

Thanks for that list Finalizer, quite helpful. I've always used the generic nameslike Chorus1, Verse2, ect.
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Finalizer  





Joined: 18 Apr 2007
Posts: 1413

PostPosted: Sat Sep 08, 2007 9:59 pm    Post subject: Reply with quote

daUbern00b wrote:
lol, glad i hinted you needed to move this to a guide/faq thread, instead of some random songs thread


Good idea on your part. Glad to see I could help out a bit.
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alex25252  





Joined: 25 Sep 2007
Posts: 42
Location: Im right here

PostPosted: Sat Nov 10, 2007 9:45 pm    Post subject: Re: Idiots Guide to Mastering Feedback (v0.8b) Reply with quote

Gokussj5okazu wrote:
Research has shown that [band_jump] doesn't activate when you place the event. Instead, it activates at the next measure line. The band lands 1/4th beat after. This may be a bit off, but from several videos, it appears that this is how it works. The picture below demonstrates this


so dose this mean that the START to jump in so much time

so would this be like at the same time:

like they jump up when it flares


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qays1991  





Joined: 31 Jan 2008
Posts: 434
Location: UK

PostPosted: Mon Feb 11, 2008 8:48 am    Post subject: Reply with quote

hey, whe i imported the chat, i got information/issues at the part guitar and the events, some of them would say stuff like at the part guitar "ignoring unsupported text trigger: "verse" at 0.26...or like at the events part "ignoring unsupported text trigger: "play" at 0.02"...wassat mean? (and as you can see this is so 2nd post...so yeah noobie here...)
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Rickjames730  





Joined: 25 Nov 2007
Posts: 1000
Location: Denver, Colorado

PostPosted: Tue Feb 12, 2008 3:12 am    Post subject: Reply with quote

The pictures aren't working currently, just so you know. Imageshack or photobucket could be down... or whatever site you are using... If you're using imageshack, i suggest photobucket

EDIT: THEY'RE BACK UP NOW


Overally it looks like a clean, nice, written guide. I can't stand to sync things for more than 10 minutes, so none of my charts are done.
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KTownEgghead  





Joined: 13 Jul 2008
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PostPosted: Wed Jul 16, 2008 12:33 am    Post subject: Reply with quote

N00B QUESTION ALERT!!!:

How do you change the BPM? It says to hit the = key (or +), but it wont register. help
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SonicRocker  





Joined: 21 Jul 2008
Posts: 58
Location: New York, in Long Island.

PostPosted: Tue Aug 05, 2008 9:36 pm    Post subject: Reply with quote

OK, a bit idiotic, but a question I have.
How does the song preview work? I try to mess with it and it won't let me, and asks for a "Preview URL". I don't get it.

Also, with section names... If a song starts and I want it to say "Bass Intro", do I open up the section thing with r and enter bass_intro or does that have something to do with GHex?
Noobish questions, but I was confused.
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