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WiiTools - Step in the right direction?
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Fri Jan 18, 2008 2:31 am    Post subject: WiiTools - Step in the right direction? Reply with quote

http://psx-scene.com/forums/nintendo-news/63390-wiitools-v0-1-a.html

This could prove useful in the future..
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Fri Jan 18, 2008 2:34 am    Post subject: Reply with quote

Hmmm....
I imagine we can extract files, and edit them, and then make a new ISO with the files and run it on Wii.
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ADAMAZiD  





Joined: 24 Dec 2006
Posts: 84
Location: Wolverhampton, England

PostPosted: Fri Jan 18, 2008 2:46 am    Post subject: Reply with quote

Oh. My. Days.

I will have customs up in a hour its the PS2 format.
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Fri Jan 18, 2008 2:47 am    Post subject: Reply with quote

BUT, I don't think you can reencrypt without a key.
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ADAMAZiD  





Joined: 24 Dec 2006
Posts: 84
Location: Wolverhampton, England

PostPosted: Fri Jan 18, 2008 3:24 am    Post subject: Reply with quote

According to that forum you can. Audio isnt possible yet chart format is the same though.
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Fri Jan 18, 2008 3:26 am    Post subject: Reply with quote

Do a chart then and tell us what the audio is.
Maybe I can find a tool for it.
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ADAMAZiD  





Joined: 24 Dec 2006
Posts: 84
Location: Wolverhampton, England

PostPosted: Fri Jan 18, 2008 3:45 am    Post subject: Reply with quote

Charts are just .mid.qb (same as PS2)
Audio is in .wads
Videos are standard .bik files (Bink and Smacker video files)

Just a note, The video files are editable since Bink and Smacker gives out there tools openly.


Last edited by ADAMAZiD on Fri Jan 18, 2008 3:51 am; edited 1 time in total
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Fri Jan 18, 2008 3:49 am    Post subject: Reply with quote

Wads, eh?
Wouldn't it be considered "WADIOS?"
/cheaplamejokeend
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Waffler  





Joined: 11 Apr 2007
Posts: 87

PostPosted: Fri Jan 18, 2008 5:36 am    Post subject: Reply with quote

.wads is probably an encrypted file format such as the PS2, or PC version but with the file extension renamed
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tma  





Joined: 03 May 2007
Posts: 1414
Location: Australia

PostPosted: Fri Jan 18, 2008 12:53 pm    Post subject: Reply with quote

Waffler wrote:
.wads is probably an encrypted file format such as the PS2, or PC version but with the file extension renamed


It could also be a container format, ie: the HED/WAD format from the PS2.
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MrGiles  





Joined: 25 Nov 2007
Posts: 49

PostPosted: Fri Jan 18, 2008 8:43 pm    Post subject: Reply with quote

So, does this lead up to anything?
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tma  





Joined: 03 May 2007
Posts: 1414
Location: Australia

PostPosted: Sat Jan 19, 2008 6:36 am    Post subject: Reply with quote

I'm not interested in pursuing this myself, but if anyone else is looking at it I have a few observations about the Wii game files:

The .wad files are a container format. You can look at the .dat file of the same name for the file index. The names of the files in the .wad song files are -filename-.wav, and are in yet another container format called FSB3, which from my Googling is a file format common to many games. The sound data does not appear to be encrypted or compressed, and may very well be just a regular WAV/PCM file, but without a regular WAV header.

The pak files and mid files appear, at first glance, to be nearly identical to the PS2 versions.
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adrian783  





Joined: 09 Nov 2007
Posts: 7

PostPosted: Sat Jan 19, 2008 6:37 am    Post subject: Reply with quote

yes. as oppose to before when none of the files were accessible due to the encryption, the files are readily available although some are not so easily edited.
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adrian783  





Joined: 09 Nov 2007
Posts: 7

PostPosted: Sun Jan 20, 2008 8:00 am    Post subject: Reply with quote

wav can be extracted with Game Extracter...but without header it cannot be played, anyone know the parameter?
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flasklax  





Joined: 11 Jan 2008
Posts: 6

PostPosted: Sun Jan 20, 2008 10:26 am    Post subject: Reply with quote

adrian783 wrote:
wav can be extracted with Game Extracter...but without header it cannot be played, anyone know the parameter?

How did you extract the files from the .wad-files?
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