ScoreHero
Home | Forum | Wiki
Inbox [ Login ]Inbox [ Login ]
SearchSearch MemberlistMemberlist
ProfileProfile Log inLog in
Laid to Rest

 
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Medium
View previous topic :: View next topic  
Author Message
JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Mon Nov 06, 2006 12:42 pm    Post subject: Laid to Rest Reply with quote

Note Chart
Back to top
View user's profile Wiki User Page Send private message Visit poster's website XBL Gamertag: JCirri821 Wii Friend Code: 1455611809021899
RiseOfAsh  





Joined: 12 Nov 2006
Posts: 683

PostPosted: Mon Dec 18, 2006 4:51 pm    Post subject: Reply with quote

For those who don't havepath yet, here's what I'm using:

http://img276.imageshack.us/img276/9756/l2rpathss7.png

Basically, you want to whammy everything you possibly can.

3 - Activate on the first chord (GR) after the third SP
2 - Activate Immediately
3 - Activate Immediately
Back to top
View user's profile Wiki User Page Send private message
Beauregard  





Joined: 05 Jan 2007
Posts: 447

PostPosted: Wed Mar 21, 2007 5:40 pm    Post subject: Reply with quote

3-1-2-2 is a much better path, although it is tricky to pull off
_________________
Back to top
View user's profile Send private message
Ice  





Joined: 24 Jan 2007
Posts: 1033
Location: Amarillo, TX

PostPosted: Mon May 21, 2007 7:55 am    Post subject: Reply with quote

Beauregard wrote:
3-1-2-2 is a much better path, although it is tricky to pull off



It may just be me as usual, but is it even possible to whammy fast enough to get the 1? And if so why not break the 3 up and make it 2-1-1-2-2?
_________________
CoD runs my life in the gaming world now.
Back to top
View user's profile Wiki User Page Send private message PSN Name: Icephr34k
Piso  





Joined: 13 Jan 2007
Posts: 417
Location: Long Island... owait, Vancouver Island... Yep, Vancouver Island.

PostPosted: Mon May 21, 2007 8:15 am    Post subject: Reply with quote

Ice wrote:
It may just be me as usual, but is it even possible to whammy fast enough to get the 1? And if so why not break the 3 up and make it 2-1-1-2-2?


It's not about the speed of whammying, but yes - the one is exactly 7.5 beats. Hitting the sustain and whammying early on them makes it possible.

Also, yes, 2-1-1-2-2 is actually a bit better on medium.
_________________
Welcome, Piso. Your last login was Sep. 6, 2009, 1:41AM. - From April 25th, 2010. Hihi.

My GH2 co-op paths hosting

10:56 JR626-1 : i'm half retarded now
10:56 jaimeclaude : now?
10:56 psxfreak101 : only half?

Back to top
View user's profile Send private message
Ice  





Joined: 24 Jan 2007
Posts: 1033
Location: Amarillo, TX

PostPosted: Mon May 21, 2007 8:41 am    Post subject: Reply with quote

wow i'm shocked , noone has responded to me before, but thanks i'll give it a try
_________________
CoD runs my life in the gaming world now.
Back to top
View user's profile Wiki User Page Send private message PSN Name: Icephr34k
igcrush7  





Joined: 12 Jan 2007
Posts: 401
Location: Colorado

PostPosted: Wed May 30, 2007 3:58 am    Post subject: Reply with quote

Piso wrote:
Ice wrote:
It may just be me as usual, but is it even possible to whammy fast enough to get the 1? And if so why not break the 3 up and make it 2-1-1-2-2?


It's not about the speed of whammying, but yes - the one is exactly 7.5 beats. Hitting the sustain and whammying early on them makes it possible.

Also, yes, 2-1-1-2-2 is actually a bit better on medium.


yeah, i just took 2nd with this path, and i know i missed at least 600 in squeezes. but Cdw, do you have a different path or just different activations?
_________________
Back to top
View user's profile Send private message
Cdw01  





Joined: 23 Dec 2006
Posts: 923
Location: New York

PostPosted: Wed May 30, 2007 4:19 am    Post subject: Reply with quote

igcrush7 wrote:
Piso wrote:
Ice wrote:
It may just be me as usual, but is it even possible to whammy fast enough to get the 1? And if so why not break the 3 up and make it 2-1-1-2-2?


It's not about the speed of whammying, but yes - the one is exactly 7.5 beats. Hitting the sustain and whammying early on them makes it possible.

Also, yes, 2-1-1-2-2 is actually a bit better on medium.


yeah, i just took 2nd with this path, and i know i missed at least 600 in squeezes. but Cdw, do you have a different path or just different activations?
I used 2-1-1-2-2, so it's just activations and squeezes.
_________________
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: Cdw01
debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Tue Jun 12, 2007 4:08 am    Post subject: Reply with quote

spopt.pl optimized path for laidtorest.mid (medium)

File: laidtorest.mid
Solution Path: 2-1-1-2-2
Estimated Base score 39263
Estimated Perfect w/o SP 153667
Estimated SP Score 32192
Estimated Total Score 185859
Activations:
From meas 25.0000 (RY note) to meas 29.0000 (G note) Score: 5600 ((28.0 + 0.0) * 200 )
From meas 50.5000 (G note) to meas 54.5000 (RY note) Score: 7200 ((36.0 + 0.0) * 200 )
From meas 78.5000 (G note) to meas 82.5000 (RY note) Score: 8200 ((41.0 + 0.0) * 200 )
From meas 102.0000 (G note) to meas 106.5000 (GR note) Score: 5992 ((29.0 + 1.0) * 200 )
From meas 128.7500 (Y note) to meas 132.8333 (GR note) Score: 5200 ((26.0 + 0.0) * 200 )
Back to top
View user's profile Send private message XBL Gamertag: M1ster Zer0
debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Mon Jul 23, 2007 12:30 am    Post subject: spopt2.pl results Reply with quote

spopt2.pl results for "Laid to Rest" (gh2-ps2/medium) generated on 07/20/2007

lazy-whammy (183602) PNG TXT
no-squeeze (184602) PNG TXT
big-squeeze (185202) PNG TXT
nearly-ideal (187226) PNG TXT
upper-bound (187630) PNG TXT

KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying

big-squeeze path details
-------------------------------------------------------------------------
File: laidtorest.mid
Solution Path: 3-2-3
Estimated Base score 39428
Estimated 4* cutoff 78856
Estimated 5* cutoff 110398
Estimated Perfect w/o SP 154410
Estimated SP Score 30792
Estimated Total Score 185202
Activations:
#1 From meas 46.5000 (G note) to meas 54.5000 (RY note) ( 46.4990- 54.4923) Score: 12192 (60.0+ 1.0)*200
#2 From meas 87.1667 (GR note) to meas 93.2500 (Y note) ( 87.2020- 93.1953) Score: 10800 (54.0+ 0.0)*200
#3 From meas 126.2500 (R note) to meas 132.8333 (GR note) (126.2490-132.7978) Score: 7800 (39.0+ 0.0)*200

nearly-ideal path details
-------------------------------------------------------------------------
File: laidtorest.mid
Solution Path: 2-1-1-2-2
Estimated Base score 39428
Estimated 4* cutoff 78856
Estimated 5* cutoff 110398
Estimated Perfect w/o SP 154410
Estimated SP Score 32816
Estimated Total Score 187226
Activations:
#1 From meas 25.0000 (RY note) to meas 29.0000 (G note) ( 24.9990- 28.9990) Score: 5696 (28.0+ 0.5)*200
#2 From meas 50.5000 (G note) to meas 54.5000 (RY note) ( 50.3822- 54.5010) Score: 7392 (36.0+ 1.0)*200
#3 From meas 78.5000 (G note) to meas 82.5000 (RY note) ( 78.3822- 82.5010) Score: 8200 (41.0+ 0.0)*200
#4 From meas 102.1667 (G note) to meas 107.0000 (GR note) (102.2115-106.9437) Score: 6328 (31.0+ 0.6)*200
#5 From meas 128.7500 (Y note) to meas 132.8333 (GR note) (128.7771-132.7771) Score: 5200 (26.0+ 0.0)*200

upper-bound path details
-------------------------------------------------------------------------
File: laidtorest.mid
Solution Path: 2-1-1-2-2
Estimated Base score 39428
Estimated 4* cutoff 78856
Estimated 5* cutoff 110398
Estimated Perfect w/o SP 154410
Estimated SP Score 33220
Estimated Total Score 187630
Activations:
#1 From meas 25.0000 (RY note) to meas 29.0000 (G note) ( 24.9990- 28.9990) Score: 5696 (28.0+ 0.5)*200
#2 From meas 50.2500 (Y note) to meas 54.5000 (RY note) ( 50.2870- 54.4286) Score: 7592 (37.0+ 1.0)*200
#3 From meas 78.2500 (Y note) to meas 82.5000 (RY note) ( 78.2901- 82.4318) Score: 8400 (42.0+ 0.0)*200
#4 From meas 102.1508 (G sust) to meas 107.0000 (GR note) (102.1508-106.9292) Score: 6332 (31.0+ 0.7)*200
#5 From meas 128.7500 (Y note) to meas 132.8333 (GR note) (128.7630-132.7630) Score: 5200 (26.0+ 0.0)*200

Please post any bugs/questions about these auto-generated paths HERE.
Back to top
View user's profile Send private message XBL Gamertag: M1ster Zer0
Display posts from previous:   
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Medium All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Copyright © 2006-2024 ScoreHero, LLC
Terms of Use | Privacy Policy


Powered by phpBB