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Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Hard
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Mon Jun 18, 2007 4:16 pm    Post subject: Reply with quote

A run whit this path whitout using ANY optimization technique brought to me 249,264, only 856 points away from the leader. eXcelon969 just use the same SP Path.

Here's the SP Path. It's a lot similar to the slowhand's path, but in the 2nd activation, he doesn't whammy to get the SP. In this SP Path all is whammed but the SP of the 2nd activation isn't finished (no thunder). All credit goes to debr5863 (and if you can post the PERL script or make the SP Paths for GH1 (hard) I will adore you )

debr5836 (Optimal) SP Path

EDIT: It was already posted at the SP Gallery, it's the same as expert: http://gh2starpower.angelfire.com/
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Mon Jul 23, 2007 12:55 am    Post subject: spopt2.pl results Reply with quote

spopt2.pl results for "Stop" (gh2-ps2/hard) generated on 07/20/2007

lazy-whammy (248992) PNG TXT
no-squeeze (249768) PNG TXT
big-squeeze (249824) PNG TXT
nearly-ideal (250244) PNG TXT
upper-bound (250284) PNG TXT

KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying

big-squeeze path details
-------------------------------------------------------------------------
File: stop.mid
Solution Path: 2-S1-1-S1-2
Estimated Base score 53872
Estimated 4* cutoff 107744
Estimated 5* cutoff 150841
Estimated Perfect w/o SP 210380
Estimated SP Score 39444
Estimated Total Score 249824
Activations:
#1 From meas 47.0000 (YB note) to meas 52.8311 (BO sust) ( 47.0333- 52.8311) Score: 18612 (88.0+ 5.1)*200
#2 From meas 90.5000 (YO note) to meas 95.7299 (GR sust) ( 90.5344- 95.7299) Score: 12080 (55.0+ 5.4)*200
#3 From meas 118.0000 (YO note) to meas 122.2490 (GY sust) (117.3856-122.2490) Score: 8752 (40.0+ 3.8)*200

nearly-ideal path details
-------------------------------------------------------------------------
File: stop.mid
Solution Path: 2-S1-1-S1-2
Estimated Base score 53872
Estimated 4* cutoff 107744
Estimated 5* cutoff 150841
Estimated Perfect w/o SP 210380
Estimated SP Score 39864
Estimated Total Score 250244
Activations:
#1 From meas 47.1250 (YB note) to meas 53.0300 (YB sust) ( 47.1583- 53.0300) Score: 18716 (88.0+ 5.6)*200
#2 From meas 90.5000 (YO note) to meas 95.8750 (R note) ( 90.5006- 95.8411) Score: 12396 (56.0+ 6.0)*200
#3 From meas 118.0000 (YO note) to meas 122.2490 (GY sust) (117.2751-122.2490) Score: 8752 (40.0+ 3.8)*200

upper-bound path details
-------------------------------------------------------------------------
File: stop.mid
Solution Path: 2-S1-1-S1-2
Estimated Base score 53872
Estimated 4* cutoff 107744
Estimated 5* cutoff 150841
Estimated Perfect w/o SP 210380
Estimated SP Score 39904
Estimated Total Score 250284
Activations:
#1 From meas 47.1250 (YB note) to meas 53.0572 (YB sust) ( 47.1672- 53.0572) Score: 18740 (88.0+ 5.7)*200
#2 From meas 90.4772 (YO sust) to meas 95.8750 (R note) ( 90.4772- 95.8323) Score: 12412 (56.0+ 6.1)*200
#3 From meas 118.0000 (YO note) to meas 122.2490 (GY sust) (117.2473-122.2490) Score: 8752 (40.0+ 3.8)*200

Please post any bugs/questions about these auto-generated paths HERE.
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