ScoreHero
Home | Forum | Wiki
Inbox [ Login ]Inbox [ Login ]
SearchSearch MemberlistMemberlist
ProfileProfile Log inLog in
Shout at the Devil
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Expert
View previous topic :: View next topic  
Author Message
x0WAx  





Joined: 18 Jan 2007
Posts: 408
Location: Indianapolis, Indiana

PostPosted: Fri Apr 20, 2007 6:18 pm    Post subject: Reply with quote

I usually don't even worry about my SP path in this song. I just whammy like there's no tomorrow and use my SP whenever possible. It seems to work for me.
Back to top
View user's profile Send private message XBL Gamertag: xGHGx Sephiroth
Shashakiro  





Joined: 27 Feb 2007
Posts: 1931
Location: Providence, RI

PostPosted: Tue Apr 24, 2007 6:45 pm    Post subject: Reply with quote

Just a technique thing: personally, I've found that using 12, then 23 on the trills works MUCH better than 23, 34...if you're having trouble.
_________________


Total banners earned: 35. Above are links to accomp thread.
Back to top
View user's profile Send private message
Yusuke  





Joined: 04 Nov 2006
Posts: 1663

PostPosted: Thu May 03, 2007 4:17 am    Post subject: Reply with quote

Shashakiro wrote:
Just a technique thing: personally, I've found that using 12, then 23 on the trills works MUCH better than 23, 34...if you're having trouble.


One way to prepare yourself for this is to take it into practice mode, and on the tiny scales before the trill, get your fingering to 1-1-2 1-1-2 by sliding your index on the first two then hammering with the middle. This sets your hand straight up for 12 then 23 on the trills. works like a charm.

Too bad the SP path doesnt play em over the trills
_________________

Back to top
View user's profile Send private message XBL Gamertag: x Yusuke23 x
Drazar  





Joined: 26 Dec 2006
Posts: 733
Location: Newcastle, UK

PostPosted: Sat May 05, 2007 10:45 am    Post subject: Reply with quote

I use 1-2 for all of the trills
_________________
Back to top
View user's profile Send private message MSN Messenger
panteraddict  





Joined: 15 Apr 2007
Posts: 416

PostPosted: Wed May 09, 2007 7:20 pm    Post subject: Reply with quote

hey, ive got two questions


1. how do you read the note chart? i dont see where you are supposed to activate star power.

2. on the 360 version, someone managed to get 250k in this song. the second place score is 210k. does anyone know how he possibly got 250k? im not entirely sure if he glitched the system, or if he just found an amazing sp route.
Back to top
View user's profile Send private message XBL Gamertag: solidmussel
alsoknownas  





Joined: 16 Jan 2007
Posts: 591
Location: Minneapolis, MN

PostPosted: Wed May 09, 2007 7:56 pm    Post subject: Reply with quote

panteraddict wrote:
hey, ive got two questions


1. how do you read the note chart? i dont see where you are supposed to activate star power.

2. on the 360 version, someone managed to get 250k in this song. the second place score is 210k. does anyone know how he possibly got 250k? im not entirely sure if he glitched the system, or if he just found an amazing sp route.


1. Well first of all the note chart itself is not going to tell you when to activate SP...that's for us to decide. On the note chart the SPs are shown with stars and a gray bar at the top it. Now, if you're talking about that path Suitata put up, the blue is where you are supposed to activate your SP and the red means not to whammy during those SPs.

2. I'm not sure if the note chart is different in SATD on the 360 or not but its definitely not possible if it has the same exact note chart that the PS2 version has.
_________________

Rock Band Stats:
X Guitar Gold Stars: 48/58
X Guitar FCs: 25/58
X Bass Gold Stars: 54/58
X Bass FCs: 54/58
Total Bass FCs: 89
Rank: #3
Back to top
View user's profile Send private message PSN Name: alsoknownas298
panteraddict  





Joined: 15 Apr 2007
Posts: 416

PostPosted: Thu May 10, 2007 9:58 pm    Post subject: Reply with quote

alsoknownas wrote:
panteraddict wrote:
hey, ive got two questions


1. how do you read the note chart? i dont see where you are supposed to activate star power.

2. on the 360 version, someone managed to get 250k in this song. the second place score is 210k. does anyone know how he possibly got 250k? im not entirely sure if he glitched the system, or if he just found an amazing sp route.


1. Well first of all the note chart itself is not going to tell you when to activate SP...that's for us to decide. On the note chart the SPs are shown with stars and a gray bar at the top it. Now, if you're talking about that path Suitata put up, the blue is where you are supposed to activate your SP and the red means not to whammy during those SPs.

2. I'm not sure if the note chart is different in SATD on the 360 or not but its definitely not possible if it has the same exact note chart that the PS2 version has.


alright, thanks. that helped a bit.
and i guess that guy is hacking then. i happened to see him (stevieblackman) on top of a few leaderboards, and he was ahead by a lot.

ex: top five scores are
190,005
190,324
190, 354
190,685
216,000
Back to top
View user's profile Send private message XBL Gamertag: solidmussel
ThePriest  





Joined: 17 Apr 2007
Posts: 387
Location: Beyond the Realms of Death

PostPosted: Fri May 11, 2007 4:32 am    Post subject: Reply with quote

Anybody else find it amusing that measures like 19, 21, etc. have 666 points? :P
_________________
I have to know your name, where have I seen your face before?

[one song away from Guitar God on GH1 and GH80s, two on GH2 and GH3] and staying that way

Latest: Epic choke like 4 times in a row
Back to top
View user's profile Send private message
alsoknownas  





Joined: 16 Jan 2007
Posts: 591
Location: Minneapolis, MN

PostPosted: Fri Jun 01, 2007 5:33 am    Post subject: Reply with quote

panteraddict wrote:
alsoknownas wrote:
panteraddict wrote:
hey, ive got two questions


1. how do you read the note chart? i dont see where you are supposed to activate star power.

2. on the 360 version, someone managed to get 250k in this song. the second place score is 210k. does anyone know how he possibly got 250k? im not entirely sure if he glitched the system, or if he just found an amazing sp route.


1. Well first of all the note chart itself is not going to tell you when to activate SP...that's for us to decide. On the note chart the SPs are shown with stars and a gray bar at the top it. Now, if you're talking about that path Suitata put up, the blue is where you are supposed to activate your SP and the red means not to whammy during those SPs.

2. I'm not sure if the note chart is different in SATD on the 360 or not but its definitely not possible if it has the same exact note chart that the PS2 version has.


alright, thanks. that helped a bit.
and i guess that guy is hacking then. i happened to see him (stevieblackman) on top of a few leaderboards, and he was ahead by a lot.

ex: top five scores are
190,005
190,324
190, 354
190,685
216,000


Yeah the way to go about reporting those would be to PM an admin to the site and they'll take care of it for you.
_________________

Rock Band Stats:
X Guitar Gold Stars: 48/58
X Guitar FCs: 25/58
X Bass Gold Stars: 54/58
X Bass FCs: 54/58
Total Bass FCs: 89
Rank: #3
Back to top
View user's profile Send private message PSN Name: alsoknownas298
Barbaloot  





Joined: 02 Feb 2007
Posts: 1583

PostPosted: Fri Jun 01, 2007 5:44 am    Post subject: Reply with quote

Another mildly amusing thing I noticed about this song:

The beginning of YYZ is actually Y-Y-Z in morse code over and over:
-.-- -.-- --..

From that, we can tell what the chorus in Shout at the Devil is in Morse code:
--.. --.. --..
or "zzz..."

Appropriate in such a boring song.
_________________
Back to top
View user's profile Send private message
debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Fri Jun 08, 2007 3:23 am    Post subject: Reply with quote

spopt.pl optimized path for shoutatthedevil.mid

File: shoutatthedevil.mid
Solution Path: 2-S1-2-2-3
Estimated Base score 41214
Estimated Perfect w/o SP 158550
Estimated SP Score 53721
Estimated Total Score 212271
Activations:
From meas 15.7812 (RY sust) to meas 22.5000 (GY note) Score: 14984 ((61.0 + 13.9) * 200 )
From meas 39.0000 (G note) to meas 44.3956 (RY sust) Score: 14400 ((65.0 + 7.0) * 200 )
From meas 49.5000 (GY note) to meas 54.0000 (YO note) Score: 11088 ((49.0 + 6.4) * 200 )
From meas 74.5000 (R note) to meas 82.3892 (GY sust) Score: 13248 ((44.0 + 22.2) * 200 )
Back to top
View user's profile Send private message XBL Gamertag: M1ster Zer0
Anarchy4417  





Joined: 13 Apr 2007
Posts: 11

PostPosted: Tue Jun 19, 2007 1:35 pm    Post subject: How do you remember when to use it??? Reply with quote

When playing the actual song, how do you remember where not to whammy and where to use SP and all that. I've tried it, but have a horrible memory and have always forgotten when to use .
Back to top
View user's profile Send private message
alsoknownas  





Joined: 16 Jan 2007
Posts: 591
Location: Minneapolis, MN

PostPosted: Tue Jun 19, 2007 1:52 pm    Post subject: Re: How do you remember when to use it??? Reply with quote

Anarchy4417 wrote:
When playing the actual song, how do you remember where not to whammy and where to use SP and all that. I've tried it, but have a horrible memory and have always forgotten when to use .


Playing it way too many times helps
_________________

Rock Band Stats:
X Guitar Gold Stars: 48/58
X Guitar FCs: 25/58
X Bass Gold Stars: 54/58
X Bass FCs: 54/58
Total Bass FCs: 89
Rank: #3
Back to top
View user's profile Send private message PSN Name: alsoknownas298
Antec  





Joined: 14 May 2007
Posts: 871

PostPosted: Tue Jun 26, 2007 11:41 pm    Post subject: Reply with quote

Suitata's chart boosted my score from 165k to 190k (yeah i never played this song much)

I FCed everything but the solo.

Thanks
Back to top
View user's profile Send private message
debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Mon Jul 23, 2007 1:09 am    Post subject: spopt2.pl results Reply with quote

spopt2.pl results for "Shout at the Devil" (gh2-ps2/expert) generated on 07/20/2007

lazy-whammy (208506) PNG TXT
no-squeeze (211826) PNG TXT
big-squeeze (212278) PNG TXT
nearly-ideal (212754) PNG TXT
upper-bound (212806) PNG TXT

KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying

big-squeeze path details
-------------------------------------------------------------------------
File: shoutatthedevil.mid
Solution Path: 2-S1-2-2-3
Estimated Base score 41265
Estimated 4* cutoff 82530
Estimated 5* cutoff 115541
Estimated Perfect w/o SP 158678
Estimated SP Score 53600
Estimated Total Score 212278
Activations:
#1 From meas 15.8197 (RY sust) to meas 22.5000 (GY note) ( 15.8197- 22.4740) Score: 14984 (61.0+13.9)*200
#2 From meas 39.0000 (G note) to meas 44.3272 (RY sust) ( 39.0250- 44.3272) Score: 14344 (65.0+ 6.7)*200
#3 From meas 49.5000 (GY note) to meas 54.0000 (YO note) ( 49.5178- 53.9745) Score: 11072 (49.0+ 6.4)*200
#4 From meas 74.5000 (R note) to meas 82.3327 (GY sust) ( 74.5266- 82.3327) Score: 13200 (44.0+22.0)*200

nearly-ideal path details
-------------------------------------------------------------------------
File: shoutatthedevil.mid
Solution Path: 2-S1-2-2-3
Estimated Base score 41265
Estimated 4* cutoff 82530
Estimated 5* cutoff 115541
Estimated Perfect w/o SP 158678
Estimated SP Score 54076
Estimated Total Score 212754
Activations:
#1 From meas 15.7525 (RY sust) to meas 22.5000 (GY note) ( 15.7525- 22.4740) Score: 15036 (61.0+14.2)*200
#2 From meas 39.0000 (G note) to meas 44.4690 (RY sust) ( 38.9990- 44.4690) Score: 14452 (65.0+ 7.3)*200
#3 From meas 49.7500 (G note) to meas 54.3125 (RB note) ( 49.7750- 54.2872) Score: 11272 (50.0+ 6.4)*200
#4 From meas 74.5000 (R note) to meas 82.4771 (GY sust) ( 74.5266- 82.4771) Score: 13316 (44.0+22.6)*200

upper-bound path details
-------------------------------------------------------------------------
File: shoutatthedevil.mid
Solution Path: 2-S1-2-2-3
Estimated Base score 41265
Estimated 4* cutoff 82530
Estimated 5* cutoff 115541
Estimated Perfect w/o SP 158678
Estimated SP Score 54128
Estimated Total Score 212806
Activations:
#1 From meas 15.7322 (RY sust) to meas 22.5000 (GY note) ( 15.7322- 22.4672) Score: 15052 (61.0+14.3)*200
#2 From meas 39.0000 (G note) to meas 44.4682 (RY sust) ( 38.9555- 44.4682) Score: 14452 (65.0+ 7.3)*200
#3 From meas 49.7500 (G note) to meas 54.3125 (RB note) ( 49.7541- 54.2807) Score: 11272 (50.0+ 6.4)*200
#4 From meas 74.5000 (R note) to meas 82.5217 (GY sust) ( 74.5333- 82.5217) Score: 13352 (44.0+22.8)*200

Please post any bugs/questions about these auto-generated paths HERE.
Back to top
View user's profile Send private message XBL Gamertag: M1ster Zer0
Display posts from previous:   
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Expert All times are GMT
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Copyright © 2006-2024 ScoreHero, LLC
Terms of Use | Privacy Policy


Powered by phpBB