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GH3 MSV files
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 6:35 pm    Post subject: Reply with quote

terminator wrote:
I still get the same error:
MIDI-QB Inject 0.2 (Wizard)

Enter the filename of the original QB file:
beforeiforget.mid.qb

Enter the song name: (The easiest way is to just enter the name
ut extension (for example: "slowride.pak.ps2" has the song name
's not related in any way to the ".chart" file that you want to
BeforeIForget

Enter the filename of the .chart file that you want to inject:
tyftv.chart

Enter the name that the generated QB file will have:
beforeiforget1.qb


Parsing QB File...
Generating pointer list... ERROR! Type C2000 is unknown at 28!

Whats the problem? Should I just try to edit a different song?


You're using the PC version files, right? That type is specific from the PC version, witch is *still* not supported.

Also, the "song name" should be in lower case...
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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4512jth  





Joined: 21 Jan 2007
Posts: 605
Location: New Prague, Minneesota

PostPosted: Sun Dec 09, 2007 6:37 pm    Post subject: Reply with quote

Holy Crap. Awesome tools Game Zelda. BTW, do you know why hededit keeps crashing when it gets to about 126,000kb? Thanks for all the tools.
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terminator  





Joined: 24 Oct 2007
Posts: 189

PostPosted: Sun Dec 09, 2007 6:40 pm    Post subject: Reply with quote

When will there be PC support?
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 6:54 pm    Post subject: Reply with quote

4512jth wrote:
Holy Crap. Awesome tools Game Zelda. BTW, do you know why hededit keeps crashing when it gets to about 126,000kb? Thanks for all the tools.


It doesn't show any error message? I will look at the code later to see if there could be something wrong

Also, unpacking and repacking the files without changes makes it crash anyway?

terminator wrote:
When will there be PC support?


I don't know
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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4512jth  





Joined: 21 Jan 2007
Posts: 605
Location: New Prague, Minneesota

PostPosted: Sun Dec 09, 2007 7:00 pm    Post subject: Reply with quote

It just gave me a "hededit has encountered an error and needs to close" error. I am testing rebuilding a pak with no changes now.
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terminator  





Joined: 24 Oct 2007
Posts: 189

PostPosted: Sun Dec 09, 2007 7:03 pm    Post subject: Reply with quote

I saw in the GH3 PC Decryption Thread that DesktopMan seemed to be Lone-Wolfing it. Hopefully he'll figure it out.
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4512jth  





Joined: 21 Jan 2007
Posts: 605
Location: New Prague, Minneesota

PostPosted: Sun Dec 09, 2007 7:13 pm    Post subject: Reply with quote

Well, it wasn't FULLY un-edited, but it worked. I will try unedited now.
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 7:17 pm    Post subject: Reply with quote

4512jth wrote:
Well, it wasn't FULLY un-edited, but it worked. I will try unedited now.


Well, if a unedited PAK worked, try to:

- Copy your edited PAK(s) file to another directory
- Delete the existing folder
- Copy the files (DATAP.WAD, DATAPF.HDP, DATAPD.HDP, DATAP.HED) again.
- Extract them
- Replace the PAK file in your clean copy.
- Then try to repack it again.
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Sun Dec 09, 2007 7:19 pm    Post subject: Reply with quote

Barely any charts work for this.
Most of them are "Incompatible BPM Declaration"
Too bad I can't have 75% of the charts I try to put in this game.
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SixStringedBass  





Joined: 14 Jul 2007
Posts: 181

PostPosted: Sun Dec 09, 2007 7:34 pm    Post subject: Reply with quote

Ihatecompvir wrote:
Barely any charts work for this.
Most of them are "Incompatible BPM Declaration"
Too bad I can't have 75% of the charts I try to put in this game.


I believe GameZelda stated somewhere earlier that bpm declarations can only be on the beat. If you have one where it'll change halfway through a beat or whatever, I think that is when you get this error. It's a little time consuming to go through and try to edit already finished charts but at least it is known what to do.
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4512jth  





Joined: 21 Jan 2007
Posts: 605
Location: New Prague, Minneesota

PostPosted: Sun Dec 09, 2007 7:50 pm    Post subject: Reply with quote

It got to 116,000kb and then it said "Generic Host Processing for Win32 has encountered an error and needs to close" Then it tried to shut my computer, but I cancelled (which probably wasn't a good idea). WTF?

EDIT: Hold on. . . . It looks like it did finish. But still^
EDIT2: Does hededit pad the files?
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FoG  





Joined: 16 Jun 2007
Posts: 1854
Location: Under A Bridge...

PostPosted: Sun Dec 09, 2007 8:01 pm    Post subject: Reply with quote

Revised Guide is now up!

Go here: http://www.scorehero.com/forum/viewtopic.php?t=42583
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 8:02 pm    Post subject: Reply with quote

4512jth wrote:

EDIT2: Does hededit pad the files?


I don't understand too much your question (english is not my native language), but if you mean if HEDEdit inserts more data, the answer is yes.
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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4512jth  





Joined: 21 Jan 2007
Posts: 605
Location: New Prague, Minneesota

PostPosted: Sun Dec 09, 2007 8:32 pm    Post subject: Reply with quote

Should the WAD file be the same size, even if it's not edited?
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 8:37 pm    Post subject: Reply with quote

4512jth wrote:
Should the WAD file be the same size, even if it's not edited?


Theoretically, if you unpack it and repack it, it should have the same size
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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