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Slow Ride
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RodolfoAlmeida  





Joined: 10 Mar 2008
Posts: 2
Location: Brazil

PostPosted: Tue Mar 11, 2008 11:57 am    Post subject: Reply with quote

Thanks for the tips
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Current Milestones Guitar Hero 3:

  • all 5* Easy with 90% FC
  • all 5* Normal with 90% FC


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D1MEBAGDARRELL  





Joined: 16 May 2008
Posts: 11

PostPosted: Sat May 17, 2008 7:37 am    Post subject: Build a better mouse trap. Reply with quote

I understand why the current Star Power description method is how it is. It's the best thing we've come up with to describe when to use Star Power. So, because previous versions of Guitar Hero have not had a note counter in the bottom left corner, our descriptions look like this:

Slow Ride (Easy)

2 - NN
2 - 5th G
3 - NN
2 - NN

But now that Guitar Hero 3 has a note counter, can someone please tell me why we don't just start saying what notes to use Star Power on. The same information above would now just look like this:

Use Star Power on the following notes:

36
101
199
260

Granted, using the note counter will only work if you perfect a song (because if you miss a note the counter is reset to zero). But, I don't think any of us are having any trouble perfecting songs... if we did, we probably wouldn't even be on this site. We've perfected the songs, now we're going for points.

I also don't understand why the note numbers from the Note Counter are not on the PNG Note Charts...

A fix for both these issues would be awesome, and if I'm not thinking of something here, please let me know. I welcome your comments.

Thanks, D1MEBAG DARRELL
XBOX LIVE Gamertag: D1MEBAG DARRELL
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Duha  





Joined: 26 Mar 2007
Posts: 433

PostPosted: Wed May 21, 2008 10:16 pm    Post subject: Reply with quote

^^^^^^^^

no just no

it is easier to remember NN and 5th G or 8th beat of NN then 246

plus that means you have to look down at the counter and take your eyes off the note chart. Plus once you play a song 3 times you should have the path memorized so it shouldn't be much of a problem to have to know where activations are.
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Thetroooper  





Joined: 12 May 2008
Posts: 1

PostPosted: Sat May 24, 2008 3:35 am    Post subject: Reply with quote

Where the hell are you guys getting 9 sp's ?? I'm only getting 8
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rocker123  





Joined: 25 Jul 2007
Posts: 138

PostPosted: Sat May 24, 2008 3:52 am    Post subject: Reply with quote

measure 5, 17, 33, 43, 54, 72, 82, 98, 106 there are 9
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gusmahler  





Joined: 06 Jun 2007
Posts: 758

PostPosted: Wed Jun 18, 2008 8:28 pm    Post subject: Reply with quote

Bedlam's comment about his score mentioned a double squeeze. Where? Is it the first activation?
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BA142  





Joined: 07 May 2008
Posts: 2514

PostPosted: Mon Sep 15, 2008 5:06 am    Post subject: Reply with quote

i'd like to add that i got a huge HUGE tick burst from the 2nd activation. would have been first by 24 but i fucked up the 3rd activation. watch out bedlam
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chemmajr  





Joined: 14 Jun 2008
Posts: 1296
Location: NJ

PostPosted: Mon Sep 15, 2008 12:56 pm    Post subject: Reply with quote

BA142 wrote:
i'd like to add that i got a huge HUGE tick burst from the 2nd activation. would have been first by 24 but i fucked up the 3rd activation. watch out bedlam


Uh oh... beat his score so he has to come out of retirement!!! lol
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Bedlam  





Joined: 09 Oct 2007
Posts: 1444
Location: Gainesville, FL

PostPosted: Wed Sep 24, 2008 5:08 am    Post subject: Reply with quote

BA142 wrote:
i'd like to add that i got a huge HUGE tick burst from the 2nd activation. would have been first by 24 but i fucked up the 3rd activation. watch out bedlam


I'm sure you're wrong and just messed up adding or comparing scores. Nice try though...
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irock2  





Joined: 29 Mar 2008
Posts: 1

PostPosted: Sun Jun 14, 2009 7:01 pm    Post subject: Reply with quote

Makes sense.
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hoopsligan  





Joined: 16 Jun 2009
Posts: 2

PostPosted: Wed Jun 17, 2009 1:32 pm    Post subject: Reply with quote

can somebody make slow ride.mid charts..i need em!
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