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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Fri Nov 16, 2007 12:13 am Post subject: |
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Note Chart |
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theleadguitarist
Joined: 19 Sep 2007 Posts: 83
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Posted: Wed Nov 21, 2007 2:03 am Post subject: |
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3-2-2-2 looks good to me. Not exactly sure on this one. Any tips? _________________
RB2 FC: 290701758747 |
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witwix
Joined: 20 Apr 2007 Posts: 841 Location: Long Island, NY
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Posted: Sun Dec 02, 2007 5:50 am Post subject: |
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What I got at a glance is
3 2nd red note
2 1st red sustain
2 4th green sustain
2 1st green that isn't a sustain
I don't know if this is the right path, someone should figure out the exact activations, but it feels right >_> |
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REPS911
Joined: 20 Nov 2007 Posts: 8
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Posted: Sun Dec 02, 2007 7:12 am Post subject: |
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worked well for me! |
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ChadCasket
Joined: 21 Jul 2007 Posts: 151 Location: Northwest Arkansas
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Posted: Mon Dec 03, 2007 1:29 pm Post subject: |
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I got first by using..
3 1st yellow
2 2nd single green
2 5th green
2 5th red |
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Ber-Zophus
Joined: 01 Aug 2007 Posts: 37
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Posted: Wed Dec 26, 2007 6:40 am Post subject: |
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I hope this post will save some headaches to the pathfinders out there....because I was wracking my brain in trying to figure out why none of my sp paths were working.
The PNG above is not correct. It assumes a constant 4/4 through the entire song, and in reality it's variable. And all it takes is one messed up time signature to completely skew the counting. These bars (from the PNG) are actually the first beat of a 5/4 measure and not 4/4: 20, 26.25, 48.5, 54.75.
And these are the first beat of a 3/4 measure: 86.75, 92.5, 94.25, 100, 101.25, 143.5, 145.25, 147, 148.75, 150.5.
Long story short with less math, this is why 3-2-2-2 is better than the seemingly superior 2-3-2-2 (which hits a lot of the 3/4 measures, wasting SP)
So knowing this I finally came up with a good path. This can get you the 132k.
-3-1Y [sq G]
-2-2Y [sq G]
-2-4G [tick sq only]
-2-2G [sq G]
- Ber'Zophus |
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Klisp
Joined: 11 Nov 2007 Posts: 68 Location: Upstate, N.Y.
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Posted: Sat Dec 29, 2007 5:29 am Post subject: |
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What does "tick sq" mean ? _________________
GH3 Goals:
Buy GH3 and learn how to play[ X]
5* Easy Career [ X]
5* Medium Career [ X]
5* Hard Career [30/39]
5* Expert Career [16/39]
Complete Career on Hard [ X]
Complete Career on Expert [32/39] |
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Ber-Zophus
Joined: 01 Aug 2007 Posts: 37
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Posted: Sat Dec 29, 2007 8:39 pm Post subject: |
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Tick squeeze. I mean it's not possible to squeeze any notes into that activation, but a good activation will net you just a few additional ticks of points more than you'd otherwise get (ie, 4, 8, 16, etc.). I note it as a pointer, really. If such little amount of points matter to you, you still want to whammy like mad on the SP notes and activate as late as possible into that 4G.
Hope this helps.
- Ber'Zophus |
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tma
Joined: 03 May 2007 Posts: 1414 Location: Australia
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Posted: Fri Jan 11, 2008 10:44 pm Post subject: |
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Ber-Zophus wrote: | I hope this post will save some headaches to the pathfinders out there....because I was wracking my brain in trying to figure out why none of my sp paths were working.
The PNG above is not correct. It assumes a constant 4/4 through the entire song, and in reality it's variable. And all it takes is one messed up time signature to completely skew the counting. These bars (from the PNG) are actually the first beat of a 5/4 measure and not 4/4: 20, 26.25, 48.5, 54.75.
And these are the first beat of a 3/4 measure: 86.75, 92.5, 94.25, 100, 101.25, 143.5, 145.25, 147, 148.75, 150.5.
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I find Debr's charts to be much better. They show the correct time signatures and are generally easier to read.
http://www.bradleyzoo.com/GuitarHero/index.html
Ber-Zophus wrote: |
So knowing this I finally came up with a good path. This can get you the 132k.
-3-1Y [sq G]
-2-2Y [sq G]
-2-4G [tick sq only]
-2-2G [sq G]
- Ber'Zophus |
I used:
3-2r
2-2g
2-4g
2-2g
I think I missed a squeeze too, so 1322xx may be possible. |
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