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Kool Thing

 
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JCirri  
 




Joined: 04 Feb 2006
Posts: 4530
Location: Baltimore, MD

PostPosted: Fri Nov 16, 2007 12:13 am    Post subject: Reply with quote

Note Chart
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Sully  
 




Joined: 12 Nov 2006
Posts: 4570
Location: Tampa, FL

PostPosted: Mon Nov 19, 2007 2:51 pm    Post subject: Reply with quote

Sully - Kool Thing Hard FC

Assuming this is the best path, the optimal path would get a little bit of whammy SP and start the 3rd activation one beat earlier (right after the last R in measure 131) to get the ticks from the hold. You'd have to whammy and activate absolutely perfectly to optimize the hold ticks AND have SP wear off right at the end of the R hold in measure 137. Sounds like a lot of work for 76 points =)
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Yogosun  
 




Joined: 08 Nov 2007
Posts: 79
Location: Thunder Bay, Ontario, Canada

PostPosted: Tue Nov 20, 2007 12:31 am    Post subject: Reply with quote

thanks for the path sully. It got me 5th missing a few squeezes.
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esneky  
 




Joined: 15 Aug 2007
Posts: 744
Location: Maine

PostPosted: Wed Jan 16, 2008 5:57 am    Post subject: Reply with quote

It looks like the first activation would give just as many points starting on the next note. Only advantage is it would be easier to remember.
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lassise  
 




Joined: 27 May 2007
Posts: 332
Location: Ellicott City, MD

PostPosted: Thu Jan 17, 2008 2:30 am    Post subject: Reply with quote

for those who want text:
2 after hold on GY
2 after hold on G (the next note)
3 (no whammy) immediate
2 immediate
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Xiaosan  
 




Joined: 13 Dec 2008
Posts: 5

PostPosted: Sun Dec 21, 2008 4:51 pm    Post subject: Reply with quote

That third activation is hard i cant get it lol
someone got another path? xD
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this1neguy  
 




Joined: 19 Aug 2007
Posts: 5438
Location: Flint, MI

PostPosted: Sun Dec 21, 2008 8:49 pm    Post subject: Reply with quote

Optimal path using spopt.pl

http://www.slowhero.com/gh3-ps2/hard/koolthing.hundred-zero.best.png

Text form:

2 - 2nd GY in meas45
3 - nn
2 - 1 GY
2 - nn

This path is actually fairly easy to execute, I'm not sure what your problem is Xiaosan. Unless you were using Sully's path; the compressed activations are not easy.
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