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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Fri Nov 16, 2007 12:13 am    Post subject: Reply with quote

Note Chart
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gusmahler  





Joined: 06 Jun 2007
Posts: 758

PostPosted: Wed Nov 28, 2007 9:58 pm    Post subject: Reply with quote

Should be a simple 2-2-2-2-2-2-2

EDIT: On second thought, I think 2-2-4-2-2-2 gets slightly more points. Activation points are the same as the ones posted in the Expert forum.
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rkcr  





Joined: 05 Feb 2007
Posts: 2518
Location: Minneapolis

PostPosted: Tue Dec 04, 2007 9:37 pm    Post subject: Reply with quote

For once I'm going to give up a path... The one I used is... ALL LUCKY 2s!

2-2-4-2-2-2 actually gets you slightly less points, as (on my path) the third activation you get a few more ticks out of the holds and the fourth activation you can (theoretically? I think this is the one I missed...) still squeeze an extra note just the same as if you'd used 4.
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Element  





Joined: 03 Jul 2006
Posts: 230

PostPosted: Sat Jan 19, 2008 4:17 pm    Post subject: Optimal path. Reply with quote

Ill make Optimal path soon.

Greets,
Element
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Skrying32  





Joined: 19 Jan 2007
Posts: 82
Location: Virginia

PostPosted: Sat Jan 26, 2008 3:07 am    Post subject: Reply with quote

Got 9th using

2-4th Yellow
2-RY
3-RY
3-3rd Yellow
2-
2-1st Yellow Whammy Note
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HECTORPWNS  





Joined: 20 Dec 2007
Posts: 1

PostPosted: Sat Feb 02, 2008 2:12 am    Post subject: Reply with quote

I suck at this game and Skyring32's strat gave me 22nd place. I guess I don't completely suck lol. Thanks Skyring
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t0ny87  





Joined: 06 Jan 2008
Posts: 15

PostPosted: Sat Feb 02, 2008 6:53 am    Post subject: path Reply with quote

not a very good pather and this is my 2nd attempt at it and haven't really been able to come up with the goods. Managed to hit 160611 but there is heaps more there and would love some feedback from the pathing greats if that's possible =)

2 - 3rd R
2 - RY
2 - 2nd R
2 - 5th G
2 - 4th B
2 - 6th Y
2 - 4th B

t0ny87 Visual CoD Path

you'll notice there is a lot missing from the end but the original image was too long for me to work off and there wasn't any star power stuff there so I just cut it off
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Duha  





Joined: 26 Mar 2007
Posts: 433

PostPosted: Sat Feb 02, 2008 3:35 pm    Post subject: Re: path Reply with quote

t0ny87 wrote:
not a very good pather and this is my 2nd attempt at it and haven't really been able to come up with the goods. Managed to hit 160611 but there is heaps more there and would love some feedback from the pathing greats if that's possible =)

2 - 3rd R
2 - RY
2 - 2nd R
2 - 5th G
2 - 4th B
2 - 6th Y
2 - 4th B

t0ny87 Visual CoD Path

you'll notice there is a lot missing from the end but the original image was too long for me to work off and there wasn't any star power stuff there so I just cut it off


2 - 7th Y
2 - RY
2 - 2nd R
2 - 3rd R
2 - 5th Y
2 - 7th R
2 -your chart is missing a lot but it is 10th Y

this is debr's optimal path sort of
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Bedlam  





Joined: 09 Oct 2007
Posts: 1444
Location: Gainesville, FL

PostPosted: Sat Apr 19, 2008 8:02 pm    Post subject: Reply with quote

Anyone who attempts to use Debr's optimal path or any of the other higher squeeze paths on this song, Debr's chart is very wrong. On the 6th squeeze, the one that includes whammying before the activation, you can NOT squeeze the yellow in, even if you squeeze the shit out of it. The chart makes it appear as if it's easy, but something is wrong with the chart's whammy value. So if you score 1617** you did not miss anything.

This frustrated me to no end, so I thought I'd point out what's wrong.
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Gh3maniacman  





Joined: 01 Jun 2008
Posts: 41

PostPosted: Tue Jun 03, 2008 3:45 am    Post subject: Reply with quote

wow, maybe i'm stupid, but what does 2-2-2-2-2-2-2 mean.

i dont understand this optimal stuff at all. =( comon, im only 13
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rocker123  





Joined: 25 Jul 2007
Posts: 138

PostPosted: Tue Jun 03, 2008 3:53 am    Post subject: Reply with quote

the number on the left means how many star power phrase you have to hit fore you activate. Then the number on the right tells you when to activate.

For example:

2 - 2R


You would get 2 star power phrases and then activate on the 2nd red that comes
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Gh3maniacman  





Joined: 01 Jun 2008
Posts: 41

PostPosted: Tue Jun 03, 2008 4:19 am    Post subject: Reply with quote

rocker123 wrote:
the number on the left means how many star power phrase you have to hit fore you activate. Then the number on the right tells you when to activate.

For example:

2 - 2R


You would get 2 star power phrases and then activate on the 2nd red that comes


wow thank you. i feel like an idiot =)
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GCoppola  





Joined: 16 Oct 2008
Posts: 1

PostPosted: Sat Dec 27, 2008 4:50 pm    Post subject: Reply with quote

I'm just starting to get into this optimal stuff and I have a stupid doubt.

In this example:

2-4th Yellow
2-RY
3-RY
3-3rd Yellow
2-
2-1st Yellow Whammy Note

What does it mean when there's no number on the right?
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chemmajr  





Joined: 14 Jun 2008
Posts: 1296
Location: NJ

PostPosted: Sun Dec 28, 2008 7:59 am    Post subject: Reply with quote

GCoppola wrote:
I'm just starting to get into this optimal stuff and I have a stupid doubt.

In this example:

2-4th Yellow
2-RY
3-RY
3-3rd Yellow
2-
2-1st Yellow Whammy Note

What does it mean when there's no number on the right?


Im pretty sure that it was a typo cause there is always some indication of where to activate.

If you want all of the optimal paths however... you can either go...

Here - http://www.bradleyzoo.com/GuitarHero/gh3-ps2.medium.html
or Here - http://www.slowhero.com/
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like if you take an orange and jab forks into either side, it's not an orange any more....it's some kind of cyborg fruit

ACCOMPLISHMENTS!
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