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dgendreau
Joined: 12 Apr 2006 Posts: 19
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Posted: Wed Apr 12, 2006 7:03 am Post subject: Guitar Hero Trainer: VGSPlayer 1.2 is out! |
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Two words...
Scrolling tablature!
http://home.rochester.rr.com/gendreau/vgsplayer
If you havent heard of VGSPlayer yet, its a program that lets you watch the GH songs play on your PC. It also includes a click track, a loop mode and a slow motion control.
-Dan G. |
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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Wed Apr 12, 2006 7:15 am Post subject: |
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Wow!
I was completely amazed by your previous version. This is unbelievable, excellent work!
Btw, did you get my email regarding the score optimizing program I'm working on? _________________
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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Wed Apr 12, 2006 7:52 am Post subject: |
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I just read you are currently working on SG input for live practice.
If we combined our knowledge we could design a true simulation of the game with its scoring. My program processes a song's data and outputs the optimal places to use star power to maximize score.
In addition to allowing controller input for practicing, your program could contain an option to "play the song optimally" using data from a file containing the optimal path which I would generate. This would show people the best way to play a song (when to use star power, and which notes to hit early and late to squeeze under star power) and the highest possible score. Also, if you had a point indicator then people could pause the song at any point to see the optimal score at any particular time (so they could try to match this score in the actual game).
All the score processing with multipliers, holds, star power usage and optimal path searching I've already got implemented in an ugly console app. It'd be truely remarkable to incorporate this logic into your simulator.
Let me know what you think. _________________
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dgendreau
Joined: 12 Apr 2006 Posts: 19
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Posted: Wed Apr 12, 2006 1:32 pm Post subject: |
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I have avoided scoring and star power in my app so far. Its not my intention to completely emulate the game. My primary focus has been in providing users with a way to practice the hard parts and commit them to memory.
I could try plugging your algorithm into my program to mark the optimal places to activate star power though.
-Dan G. |
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krimsunmunkeys
Joined: 16 Feb 2006 Posts: 1333 Location: The Hall of the SH Council... watching... (not really)
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Posted: Wed Apr 12, 2006 7:22 pm Post subject: |
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I just want to give my thanks to the makers of this wonderful program.
bd bd bd
Those are supposed to be thumbs up by the way.
Now if you'll excuse me, I'm going to use the information I learned from the program to settle something with the Cowboys from Hell. |
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MaximusDM
Joined: 13 Feb 2006 Posts: 876 Location: Massapequa, New York
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Posted: Wed Apr 12, 2006 7:50 pm Post subject: Where is it? |
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The link goes to v1.1b for me. I looked around, even tried editing the link to the zip file to read v1.2 but I got a 404.
Where is the v1.2? _________________
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dgendreau
Joined: 12 Apr 2006 Posts: 19
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Posted: Wed Apr 12, 2006 11:43 pm Post subject: |
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JCirri,k rimsunmunkeys:
Thanks! I'm glad you like it.
MaximusDM:
Weird. The link shows up correctly on all the computers I have accessed it from... I have seen odd caching behavior before where I had to force it to refresh the page or it would just display the previous version even days after I did the update. hmm. ill look into it.
-Dan G. |
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MaximusDM
Joined: 13 Feb 2006 Posts: 876 Location: Massapequa, New York
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Posted: Thu Apr 13, 2006 12:41 am Post subject: |
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dgendreau wrote: | JCirri,k rimsunmunkeys:
Thanks! I'm glad you like it. :)
MaximusDM:
Weird. The link shows up correctly on all the computers I have accessed it from... I have seen odd caching behavior before where I had to force it to refresh the page or it would just display the previous version even days after I did the update. hmm. ill look into it.
-Dan G. |
Thanks, I cleared my cache and found the new version and it works great. ^_^ _________________
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voodoochild
Joined: 12 Apr 2006 Posts: 14 Location: San Francisco
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Posted: Thu Apr 13, 2006 6:07 am Post subject: |
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Wow!
I know you have stated that you don't plan on making an entire emulation, however I have been long hoping for a full emulation if for nothing other than user created songs. This brings that hope much closer to reality!
Very nice work, can't wait to see it evolve. |
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H0llyw00d
Joined: 12 Apr 2006 Posts: 18 Location: Newaygo, MI
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Posted: Sat Apr 15, 2006 8:02 am Post subject: |
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Hmm... I downloaded it, but everytime I try to play a song it shuts down giving me an error message. Any ideas? |
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Phr34k
Joined: 20 Mar 2006 Posts: 1082 Location: London, Ontario, Canada
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Posted: Sat Apr 15, 2006 10:58 am Post subject: |
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Have you put your game disk in the drive?... _________________
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dgendreau
Joined: 12 Apr 2006 Posts: 19
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Posted: Sat Apr 15, 2006 9:34 pm Post subject: |
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Can you tell me what the error message says? |
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discgolferpro
Joined: 05 Feb 2006 Posts: 861 Location: Kansas City, Mo
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Posted: Sat Apr 15, 2006 10:10 pm Post subject: |
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ABSOLUTELY WONDERFUL!!!!! _________________
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DarkCalx
Joined: 13 Mar 2006 Posts: 672 Location: Wilmington, Oh
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Posted: Thu Jun 15, 2006 9:25 am Post subject: |
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is it possible for VGS Player to show how many notes there are in a song? in a future update i mean. it would make finding the 4 and 5 star cutoffs a bit easier, what with the algorithm thats elsewhere on the forums _________________
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MaximusDM
Joined: 13 Feb 2006 Posts: 876 Location: Massapequa, New York
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Posted: Thu Jun 15, 2006 4:54 pm Post subject: |
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It wouldn't make it that much easier because almost all the songs have holds. _________________
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