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notating hammer-ons and pull-offs?

 
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orange22  
Neversoft Staff
Neversoft Staff



Joined: 11 Dec 2006
Posts: 27

PostPosted: Mon Dec 11, 2006 3:32 am    Post subject: notating hammer-ons and pull-offs? Reply with quote

I didn't see this mentioned in Riff's tutorial or anywhere else when I tried searching; not sure if it needed a whole new thread, but hopefully it'll help someone else.

So, my question is how do you notate hammer-ons and pull-offs in the midi file? It seems that they carry over if you tab the song in Freetar and then convert it to midi, but I don't do it like that. Has anyone figured this out, or do you guys just use Freetar or no hammer/pulls?
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Meteodragoon  





Joined: 22 Jul 2006
Posts: 220
Location: Colorado

PostPosted: Mon Dec 11, 2006 3:34 am    Post subject: Re: notating hammer-ons and pull-offs? Reply with quote

orange22 wrote:
I didn't see this mentioned in Riff's tutorial or anywhere else when I tried searching; not sure if it needed a whole new thread, but hopefully it'll help someone else.

So, my question is how do you notate hammer-ons and pull-offs in the midi file? It seems that they carry over if you tab the song in Freetar and then convert it to midi, but I don't do it like that. Has anyone figured this out, or do you guys just use Freetar or no hammer/pulls?


HO/POs are automatically put in when you make a chart.
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Mon Dec 11, 2006 4:13 am    Post subject: Reply with quote

Correct, HOPO's are automatically created by the game based on BPM (tempo) and the space between the notes. There is no way to flag a particular note for a HOPO section (that we know of).
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orange22  
Neversoft Staff
Neversoft Staff



Joined: 11 Dec 2006
Posts: 27

PostPosted: Mon Dec 11, 2006 4:33 am    Post subject: Reply with quote

got it, thank you
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