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MrGiles
Joined: 25 Nov 2007 Posts: 49
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Posted: Mon Mar 03, 2008 3:28 am Post subject: |
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Yeah, all custom songs before now have been made to incorporate both speakers, correct?
The notes on that file could very well by alternating between the 2 speakers, and that's why only 1 is heard on the Wii version, but both of them are heard on the PC version, which has Stereo. |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 3:41 am Post subject: |
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MrGiles wrote: | Yeah, all custom songs before now have been made to incorporate both speakers, correct?
The notes on that file could very well by alternating between the 2 speakers, and that's why only 1 is heard on the Wii version, but both of them are heard on the PC version, which has Stereo. |
read my edited post before yours.
im now burning this new wav file that should have both speaker channels in the one....if that makes sence >.> so say theres left and right, this is left and left (with the sounds from right) in a mono that spreads out between left and right :|...if that makes ANY sence at all. _________________
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MrGiles
Joined: 25 Nov 2007 Posts: 49
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Posted: Mon Mar 03, 2008 3:43 am Post subject: |
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Ah, yeah, it makes sense.
Im gonna do that with the disc with completed charts and stuff, since I've already used 2 DVD's just for the sound. |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 3:46 am Post subject: |
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MrGiles wrote: | Ah, yeah, it makes sense.
Im gonna do that with the disc with completed charts and stuff, since I've already used 2 DVD's just for the sound. |
i recommend grabbing a dvd+rw, there a godsend for wii testing
edit: my method didnt work.....they must still be being seen as stereo somehow _________________
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wiithief
Joined: 27 Feb 2008 Posts: 62 Location: Jacksonville, FL USA
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 3:59 am Post subject: |
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does the game load the song?
what version of audacity is that? (i dont have the tracks tab, i have a projects tab instead _________________
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MrGiles
Joined: 25 Nov 2007 Posts: 49
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wiithief
Joined: 27 Feb 2008 Posts: 62 Location: Jacksonville, FL USA
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Posted: Mon Mar 03, 2008 4:02 am Post subject: |
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1.3.4-Beta (unicode)
I downloaded it today.
Yes it does play. It is saved as a single mono channel. There is no attributes attached to that wave that tells it what is what. Once it renders it you cannot undo it if you close the program. |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 4:06 am Post subject: |
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wiithief wrote: | 1.3.4-Beta (unicode)
I downloaded it today.
Yes it does play. It is saved as a single mono channel. There is no attributes attached to that wave that tells it what is what. Once it renders it you cannot undo it if you close the program. |
i just did it, burning to disc now too double check. _________________
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wiithief
Joined: 27 Feb 2008 Posts: 62 Location: Jacksonville, FL USA
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Posted: Mon Mar 03, 2008 4:07 am Post subject: |
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what song are you trying it with? |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 4:10 am Post subject: |
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bruce dickinson - broken
all im concerned about is weather it will load the song ingame, if it definately does, then its game on (for the audio)
mrgiles- if this method does work, i will need to alter my little guide and you should ammend the one on GBAtemp to suit it
edit:
it stil doesnt work after choosing the song from the setlist it goes to the loading screen and just loads forever.......which is the same thing that happend all the other different ways i tried.
edit 2: trying another method, created a new wav in goldwave set to mono - 33075
opened my mp3 and cut...copied into the wav we just made then saved. burning for a test now. _________________
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wiithief
Joined: 27 Feb 2008 Posts: 62 Location: Jacksonville, FL USA
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Posted: Mon Mar 03, 2008 4:34 am Post subject: |
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Unsteadycarrot wrote: | bruce dickinson - broken
all im concerned about is weather it will load the song ingame, if it definately does, then its game on (for the audio)
mrgiles- if this method does work, i will need to alter my little guide and you should ammend the one on GBAtemp to suit it
edit:
it stil doesnt work after choosing the song from the setlist it goes to the loading screen and just loads forever.......which is the same thing that happend all the other different ways i tried. |
I am not saying you did anything wrong. But I tried it twice and it works flawlessly. No cut out on the channels and sounds great. I took your idea and reused my 2 blank tracks and had no problem. Reloaded all 4 files into datedit, reloaded into trucha, signed and burned. Maybe you missed a step on accident. |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 4:45 am Post subject: |
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wiithief wrote: | Unsteadycarrot wrote: | bruce dickinson - broken
all im concerned about is weather it will load the song ingame, if it definately does, then its game on (for the audio)
mrgiles- if this method does work, i will need to alter my little guide and you should ammend the one on GBAtemp to suit it
edit:
it stil doesnt work after choosing the song from the setlist it goes to the loading screen and just loads forever.......which is the same thing that happend all the other different ways i tried. |
I am not saying you did anything wrong. But I tried it twice and it works flawlessly. No cut out on the channels and sounds great. I took your idea and reused my 2 blank tracks and had no problem. Reloaded all 4 files into datedit, reloaded into trucha, signed and burned. Maybe you missed a step on accident. |
maybe its something to do with the version of audacity i have?...as i just used quick mix under the projects tab.
if my other way works ill stick with it, if its another no go ill get the same audacity version you have and try it again....maybe quick mix does things a bit differently.
edit: getting that other audacity version 1.3.4-Beta (unicode) ...doing it your way again _________________
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wiithief
Joined: 27 Feb 2008 Posts: 62 Location: Jacksonville, FL USA
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Posted: Mon Mar 03, 2008 4:51 am Post subject: |
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I have to crash. Its midnight here and I have work at 5:00. Hope so good stuff happens in the next couple hours. Its been a pleasure. |
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Unsteadycarrot
Joined: 28 Dec 2006 Posts: 642 Location: U.K
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Posted: Mon Mar 03, 2008 4:58 am Post subject: |
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wiithief wrote: | I have to crash. Its midnight here and I have work at 5:00. Hope so good stuff happens in the next couple hours. Its been a pleasure. |
no problem, im sure ill speak to you again here tomorow .....im trying this new audacity but it keeps crashing on me when trying to export the wav
tried a similar method using goldwave but it stil causes the game to give me the never ending loading screen .
gona bugger off to bed...had enough for one day _________________
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