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The Great ScoreHero Game Design Challenge!
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Tomcove  





Joined: 02 Feb 2007
Posts: 340
Location: USS Moisthero

PostPosted: Mon Mar 24, 2008 1:23 pm    Post subject: Reply with quote

GAAAAAAAAAAH!

I totally forgot to submit my entry for this week. I have it done, it's sitting right here on my desktop, I just didn't email it to Kaiser or Carrot. Stupid real life getting in the way...

I had a really good idea, too. Bah.

Can we still submit ideas for the next rounds if we missed week 1?
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Mon Mar 24, 2008 5:44 pm    Post subject: Reply with quote

Tomcove wrote:
GAAAAAAAAAAH!

I totally forgot to submit my entry for this week. I have it done, it's sitting right here on my desktop, I just didn't email it to Kaiser or Carrot. Stupid real life getting in the way...

I had a really good idea, too. Bah.

Can we still submit ideas for the next rounds if we missed week 1?


If you've got it done and ready to go, I'd be happy to still critique it for you, you just won't receive an official score/grade that would go towards the overall score. But since the real prize is the experience, it shouldn't matter much ;)

So go ahead and send it in to Kaiser and myself as soon as possible, sooner the better.

Also, anyone can participate in whichever rounds they want, its just very unlikely that someone who missed a week will be considered in the running for whatever prize there may be. But again, the real prize is the experience, right?

So anyone that missed out on the first week or may miss out on subsequent weeks can still participate.
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rkcr  





Joined: 05 Feb 2007
Posts: 2518
Location: Minneapolis

PostPosted: Mon Mar 24, 2008 6:11 pm    Post subject: Reply with quote

Given this focus on deadlines, could you send us a confirmation that you received our entry on time?
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Mon Mar 24, 2008 7:44 pm    Post subject: Reply with quote

Heh, I was actually just about to do that

We received 10 submissions! Very awesome, more than we were expecting! I was just about to take a look at the submissions, and if the first couple I've glanced at are any indication, I think this will be a very successful challenge!

One little thing I noticed that may become a problem, when I send the response email back to you, please respond back with your ScoreHero username, so I know for sure who did what.

Thanks guys!
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0wnd1zzl3d  





Joined: 11 Sep 2007
Posts: 2116
Location: San Clemente, CA (Right between LA and San Diego)

PostPosted: Thu Mar 27, 2008 5:52 am    Post subject: Reply with quote

ImaCarrot wrote:
So anyone that missed out on the first week or may miss out on subsequent weeks can still participate.


YES!

Thats great to hear. I went camping spontaneously w/o internet, so I couldn't submit, but Im glad to hear we can still participate if we missed out.
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Smoses  





Joined: 14 Nov 2006
Posts: 175
Location: Tip o' the Mit, Michigan

PostPosted: Sat Mar 29, 2008 2:38 am    Post subject: Reply with quote

It looks like I won't be able to submit this week's challenge... Unless I come up with an idea and write it all out within the next hour and a half.

Rather out of the blue, it looks like I'm going out of town for the weekend. I'll have access to a computer, but I doubt I'll actually have any time to get on it.

But, who knows, maybe I'll get an idea whip something up in the few minutes of free time I get and send it in, yet.

Anyways, I'm rambling... sorry.
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burningtoad  





Joined: 12 Nov 2007
Posts: 373

PostPosted: Sat Mar 29, 2008 6:32 am    Post subject: Reply with quote

Smoses wrote:
It looks like I won't be able to submit this week's challenge... Unless I come up with an idea and write it all out within the next hour and a half.

Rather out of the blue, it looks like I'm going out of town for the weekend. I'll have access to a computer, but I doubt I'll actually have any time to get on it.

But, who knows, maybe I'll get an idea whip something up in the few minutes of free time I get and send it in, yet.

Anyways, I'm rambling... sorry.



no, you still have another day. treatments are due at 11:59 on the date posted
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Sat Mar 29, 2008 4:00 pm    Post subject: Reply with quote

Just a little heads up to everyone participating; chances are we won't be able to get the results up by today. Real life interfering and all that. They will be up by tomorrow though, and we will get the rules for Round 3 up today some time.

Round 1 was really good overall; we can't wait to see what you guys came up with for the decidedly tougher Round 2.

Sorry for the delay.
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rkcr  





Joined: 05 Feb 2007
Posts: 2518
Location: Minneapolis

PostPosted: Sat Mar 29, 2008 10:14 pm    Post subject: Reply with quote

I've had a pretty busy week, so it's only today that I've got a lot of time to think about this challenge. I've got an idea, but after much thinking I am still not quite sure what a coop-SP game really is. To put it in a different way, I can't think of any coop-SP game that doesn't involve a very particular sort of time manipulation would be.

I started with the idea that a coop game is one wherein a person controls two (or more) characters. However, this concept ran into big problems right off of the bat. The main dilemma is that most games with multiple characters still only have the player controlling one character at a time.

Take an RPG for example. Most SP RPGs have you control a team of characters - unless you consider the whole team a single character, this game would be considered coop. But it's not really coop in the same way that you would consider Cursor*10 coop. Even if you were, say, controlling two different teams that moved simultaneously throughout the game, you're still controlling only one character at a time. You could use one team to assist the other, but you're still only controlling one character at a time.

In any action-oriented game, one could give you two character tokens to play with. But if you're controlling both at once, then (to me) it seems more like you are just controlling one complex character who can occupy two spaces at once.

So then I took a step back, and looked at games like Maniac Mansion, where you have to use multiple characters to get past puzzles but only control one at a time. In Maniac Mansion, you controlled multiple characters who would go adventuring about the house. They most certainly assisted each other in solving the puzzles, but you're still only controlling one character at a time - so what disturbed me is that in no way could this game ever be played with more than one person. So while you are using multiple characters to one goal, there's no way it could ever be coop among multiple actual people. Again, you're sort of controlling one very complex character.

In these situations (and many more I've played with in my head), you either have to consider the definition of coop-SP to be VERY broad (any game with two character tokens) or VERY narrow (you manipulate time so that you are playing two characters at once, but at *different times*).

So I guess I'm asking for clarification - is a coop-SP game based on how many characters you control at once, or controlling multiple characters at different times (but their actions taking place at the same time)?
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WaffleCake  





Joined: 19 Jul 2007
Posts: 812
Location: Ottawa, Ontario, Canada

PostPosted: Sun Mar 30, 2008 2:32 am    Post subject: Reply with quote

What I understand is that in a coop single player game, all characters/objects/whatever must be controlled by the player. Therefore, an RPG would not fit in to that because the other characters are controlled by AI. But to be sure ask ImaCarrot.


In other news, I have an idea! I got it from one of my favorite games as a kid: Zelda - A Link To The Past. Don't want to give to much away so that's all I'll say. Right now I just have a basic idea anyways.
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mamlfj  





Joined: 27 Feb 2007
Posts: 77
Location: São Paulo, Brasil

PostPosted: Sun Mar 30, 2008 3:23 am    Post subject: Reply with quote

rkcr wrote:

So I guess I'm asking for clarification - is a coop-SP game based on how many characters you control at once, or controlling multiple characters at different times (but their actions taking place at the same time)?


Well, based on the games Carrot listed as examples, coop is not about how many characters do you control, but how can you interact with, well, yourself, as in every game you play as only one character, but all work with time travel in some way so you cooperate with yourself.

Maybe all the games will work with time travel,but the beauty of the challenge is to see what people can come up with to make the games completely different, even if it's the same concept.
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Sun Mar 30, 2008 4:47 am    Post subject: Reply with quote

mamlfj wrote:
rkcr wrote:

So I guess I'm asking for clarification - is a coop-SP game based on how many characters you control at once, or controlling multiple characters at different times (but their actions taking place at the same time)?


Well, based on the games Carrot listed as examples, coop is not about how many characters do you control, but how can you interact with, well, yourself, as in every game you play as only one character, but all work with time travel in some way so you cooperate with yourself.

Maybe all the games will work with time travel,but the beauty of the challenge is to see what people can come up with to make the games completely different, even if it's the same concept.


I think that's a pretty good way to put it, but I think we can be fairly lax in the definition and say that the examples rkcr mentioned (controlling multiple characters at separate (or the same?!?) times) would still be considered within the twist specifications. Obviously utilizing some sort of time travel mechanic is the most common and easiest method to approach this challenge, but mamlfj is right in that the fun comes from seeing how everyone tackles the challenge, and since most people are going to try and stretch themselves past the obvious solutions, the real neat ideas should start to come out.

Good luck with this challenge! Kaiser and I are busting our asses to get the critiques for the first week done ASAP, I think they are taking us longer than we anticipated. Tomorrow night at the latest, but I will be posting the next twist shortly tonight.
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Sun Mar 30, 2008 5:05 am    Post subject: Reply with quote

Here's Week 3's twist, enjoy!

Twist: Create a game combining two or more established game genres.

There are literally dozens of different video game genres that are just begging to be mixed and matched together, feel free to use this list from Wikipedia to get the creative juices flowing. So the goal for this challenge is to create a game that creatively combines at least two genres. There are plenty of examples out there to check out, there are plenty of games that fly under the Action-RPG banner, for example.

To give you an idea of the fun that can come from this challenge; just imagine the kind of game you can get if you make a Karaoke Flight-Sim game.

Good luck!
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ShinobiAC  





Joined: 04 Dec 2007
Posts: 1065
Location: Raleigh, NC

PostPosted: Mon Mar 31, 2008 3:41 am    Post subject: Reply with quote

I call the stealth pet-raising sim. Nobody else make it! It's mine!

Premise: You have been shrunken down to miniature proportions after a freak lab accident and are the size of a small rodent. The effects will wear off in the span of 2 weeks, but in the meantime your dog must be taken care of. Unfortunately for you, he sees you as no more than a tasty morsel. Feed and take care of your dog, but don't be seen by him or his army of cockroaches, bent on destroying you!

ok, maybe not, but it's on the back burner.
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riyunoa  





Joined: 08 Feb 2007
Posts: 711
Location: Dragonforceland

PostPosted: Mon Mar 31, 2008 11:33 am    Post subject: Reply with quote

Yay week 3's challenge sounds fun.

And I sent in week 2's like yesterday. Hope it got there on time, it WAS still 30th in singapore... >_>
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