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S9 - GH3 Coop - Open Difficulty League Thread
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YetiPirate  





Joined: 13 Aug 2007
Posts: 218
Location: Oregon

PostPosted: Mon May 12, 2008 1:18 pm    Post subject: Reply with quote

lol my team is pretty good.
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Sc0tt  





Joined: 17 Aug 2007
Posts: 179
Location: Washington

PostPosted: Mon May 12, 2008 9:50 pm    Post subject: Reply with quote

eraser2224 wrote:
if there is any decent team that plays in person, it will be impossible to win playing online.


yup me and my partner are online... but weve somehow managed to have pretty decent scores if you look at our scorehero scores... who knows tho... its not ALL starpower still gotta be able to hit the notes.
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Thunderoo  





Joined: 17 Aug 2007
Posts: 87

PostPosted: Tue May 13, 2008 12:40 pm    Post subject: Reply with quote

Well with me and PhD perhaps finding a way around the sp bug, albeit a very complicated tricky one. We may be able to be contenders in this league. Our mauvis score is certainly competitive, but it's impossible to follow the path for (was it sabotage) online, simply because with the latency immediate activations are basically impossible. That said a form of squeezing still exists!
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YetiPirate  





Joined: 13 Aug 2007
Posts: 218
Location: Oregon

PostPosted: Tue May 13, 2008 11:17 pm    Post subject: Reply with quote

our marvius garcon score should again be top 5 on the scorehero rankings, our sabotage was an FC, but it was terrible path... so we didnt care to much.
as for this week.
OMFG that GAY SP path for when we were young.
thats gonna be our weak point this week.
i think were set to go on suck my kiss.
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hotpocket423  





Joined: 19 Apr 2007
Posts: 504
Location: Pittsburgh

PostPosted: Wed May 14, 2008 3:57 am    Post subject: Reply with quote

where are the co-op paths? i looked in the thread for them, some are there others arent. and some of them didnt really make sense unless i missed something really obvious.
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Thunderoo  





Joined: 17 Aug 2007
Posts: 87

PostPosted: Wed May 14, 2008 7:25 am    Post subject: Reply with quote

hotpocket423 wrote:
where are the co-op paths? i looked in the thread for them, some are there others arent. and some of them didnt really make sense unless i missed something really obvious.


Generally you'll have to make your own.

With the results now up I was wondering who else is playing online? It'd be nice to know if me and PhD are only behind teams playing in person
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hotpocket423  





Joined: 19 Apr 2007
Posts: 504
Location: Pittsburgh

PostPosted: Wed May 14, 2008 7:49 am    Post subject: Reply with quote

Thunderoo wrote:
hotpocket423 wrote:
where are the co-op paths? i looked in the thread for them, some are there others arent. and some of them didnt really make sense unless i missed something really obvious.


Generally you'll have to make your own.

With the results now up I was wondering who else is playing online? It'd be nice to know if me and PhD are only behind teams playing in person


ok, i was just assuming because of all the talking of paths.

but my partner and i play together, i mean in person. thats probably the only reason we are 3rd.
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Thunderoo  





Joined: 17 Aug 2007
Posts: 87

PostPosted: Wed May 14, 2008 8:04 am    Post subject: Reply with quote

Ah k, sweet, that means me and PhD are the highest team online . Can't believe we got that score on MG, we have a path to get 640k but getting the star powers online and getting a dual FC (I've got the lead FC before) is pretty much impossible. We counted 6 spots where if you don't play carefully you only end up with one lot of sp. We found that actually getting the star power online was actually harder than FCing the song... The run we had is when we got all 6 and had two misses under SP, and still ended up within 16k (with the chords in the lead part dual FC would've nabbed 1st i think...)

On another note I really really hope the finals are songs where starpower isn't lost online to give the online teams a fighting chance.
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Caret-  





Joined: 06 May 2007
Posts: 83
Location: Finland

PostPosted: Wed May 14, 2008 8:07 am    Post subject: Reply with quote

hotpocket423 wrote:
where are the co-op paths? i looked in the thread for them, some are there others arent. and some of them didnt really make sense unless i missed something really obvious.


I think making your own sp paths is one of the great/fun aspects playing in the co-op league. Now it's not only depending on squuezes etc.

I can't squeeze but I can execute sp:s at the same time I hit a note, therefore we managed to get the second activation in Sabotage
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Note  





Joined: 24 May 2007
Posts: 288
Location: Finland

PostPosted: Wed May 14, 2008 8:11 am    Post subject: Reply with quote

Quote:
When submitting your scores, the following are now REQUIRED:
Score - Note Streak and %.
Failure to submit each of those field will result in a disqualified score!

Quoted for... not true?
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Miwco  





Joined: 06 Feb 2007
Posts: 225
Location: Espoo, Finland

PostPosted: Wed May 14, 2008 8:17 am    Post subject: Reply with quote

Godly played BadKittySmalls and ccmoose, grats.
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COOP ACCOMPLISHMENT THREAD

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Stay 1st at GH:M gtr+bass [x]
Stay 1st at GH:WT gtr+bass [x]
Stay 3rd at GH3 co-op []
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Miwco  





Joined: 06 Feb 2007
Posts: 225
Location: Espoo, Finland

PostPosted: Wed May 14, 2008 8:19 am    Post subject: Reply with quote

Note wrote:
Quote:
When submitting your scores, the following are now REQUIRED:
Score - Note Streak and %.
Failure to submit each of those field will result in a disqualified score!

Quoted for... not true?
'

we put our % and ns, but it doesn't show, so I quess the same happened to others.
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COOP ACCOMPLISHMENT THREAD

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Stay 1st at GH:M gtr+bass [x]
Stay 1st at GH:WT gtr+bass [x]
Stay 3rd at GH3 co-op []


Last edited by Miwco on Wed May 14, 2008 8:20 am; edited 1 time in total
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Caret-  





Joined: 06 May 2007
Posts: 83
Location: Finland

PostPosted: Wed May 14, 2008 8:19 am    Post subject: Reply with quote

edit: yea said the same thing as above...
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Thunderoo  





Joined: 17 Aug 2007
Posts: 87

PostPosted: Wed May 14, 2008 8:20 am    Post subject: Reply with quote

Caret- wrote:
hotpocket423 wrote:
where are the co-op paths? i looked in the thread for them, some are there others arent. and some of them didnt really make sense unless i missed something really obvious.


I think making your own sp paths is one of the great/fun aspects playing in the co-op league. Now it's not only depending on squuezes etc.

I can't squeeze but I can execute sp:s at the same time I hit a note, therefore we managed to get the second activation in Sabotage


And that's why online sucks. Because this activation is impossible. Even with both players have sp ready to go as soon as you get the star power it doesn't deploy for at least a second meaning you overlap at the other end .
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Miwco  





Joined: 06 Feb 2007
Posts: 225
Location: Espoo, Finland

PostPosted: Wed May 14, 2008 8:29 am    Post subject: Reply with quote

Thunderoo wrote:


And that's why online sucks. Because this activation is impossible. Even with both players have sp ready to go as soon as you get the star power it doesn't deploy for at least a second meaning you overlap at the other end .


Yeah I know, it sucks :S. That activation wasn't easy with both players in the same room, I can imagine how hard it's in an online game, with the sp problems.
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COOP ACCOMPLISHMENT THREAD

Goals:
Stay 1st at GH:M gtr+bass [x]
Stay 1st at GH:WT gtr+bass [x]
Stay 3rd at GH3 co-op []
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