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FeedBack chart editor - Current Version 0.97b
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inimitable  
 




Joined: 16 Feb 2007
Posts: 2324

PostPosted: Tue Dec 14, 2010 2:33 pm    Post subject: Reply with quote

U DON'T
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Newest custom chart: Avantasia - The Tower (RB3 Full Band)
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Ring777  
 




Joined: 05 May 2010
Posts: 9

PostPosted: Fri Aug 12, 2011 10:43 pm    Post subject: Re: FeedBack chart editor - Current Version 0.97b Reply with quote

Is There Going To Be A New Version Soon
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Nothingness.
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raynebc  
 




Joined: 16 Jun 2008
Posts: 979

PostPosted: Fri Aug 12, 2011 11:44 pm    Post subject: Reply with quote

Extremely unlikely. If the author released the source code, at least then people could continue working on it, but as it stands, it's dead in the water.
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WhYYZ  
 




Joined: 08 Oct 2007
Posts: 3150
Location: The netherlands, Amsterdam

PostPosted: Sat Nov 05, 2011 7:47 pm    Post subject: Reply with quote

I've got a problem using Feedback.

Yesterday I started creating my own first custom. (Yah)
But when I wanted to continue today I couldn't because Feedback refused to start up.

Any thoughts on how to fix this?
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raynebc  
 




Joined: 16 Jun 2008
Posts: 979

PostPosted: Sun Nov 06, 2011 6:05 am    Post subject: Reply with quote

Probably try re-installing it. If it just flat out won't work for you anymore, you could consider trying EOF, which will be able to import your Feedback chart.
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TurkeyMan  
 




Joined: 31 Jan 2007
Posts: 586
Location: Brisbane, Australia

PostPosted: Thu Nov 10, 2011 11:22 am    Post subject: Reply with quote

raynebc wrote:
Extremely unlikely. If the author released the source code, at least then people could continue working on it, but as it stands, it's dead in the water.


Actually, I released the source code years ago... I figured nobody was interested. Maybe they just never found it ;)

If there are reasonably skilled coders floating around that would want to maintain it, I'm happy to help out. I just haven't had time for it for a few years >_< .. It was destined to become a full game, in-game DLC (connecting to customhero.net) and scoretracking with scorehero.com, but I never had the art/UI resources to do it... or time.

It's written in C/C++, it's cross platform (runs on consoles, etc).. uses a custom engine that I do actively maintain. It probably doesn't build against the current release of my engine, but I'm sure it would be easy to get up to date...

It should also be noted that this was a quick throw-together after-work project, the code's a bit shite, but it wouldn't take too much to polish up if a dev community were interested in jumping on.

My email is turkeymanatgmaildotcom. Best to get me there, I'm not reliable checking forum messages.


Side note: Holy shit, my thread is still at the top of the list! ;)
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inimitable  
 




Joined: 16 Feb 2007
Posts: 2324

PostPosted: Thu Nov 10, 2011 1:32 pm    Post subject: Reply with quote

Holy **** I never thought I'd see the day you posted again. Hopefully someone will be willing to at least update dB to have the essentials for basic RB customs. I don't use it anymore but it's still great for beginners.
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Syfatalityz  
 




Joined: 02 Mar 2009
Posts: 198

PostPosted: Thu Nov 10, 2011 11:57 pm    Post subject: Reply with quote

I still use it for the Anchor function, very helpful with Touhou songs (I hate it when BPM constantly changes in a song :/).

Great program, crashes quite a bit though.
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jdamillio  
 




Joined: 17 Oct 2007
Posts: 1041
Location: Philadelphia

PostPosted: Sat Nov 12, 2011 8:56 am    Post subject: Reply with quote

I was just about to say in a post, "I wonder what TurkeyMan has been up to." Nice to hear from you. I still use feedback after all of these years. Although I haven't played customs in forever, I still like to chart an FL Studio song once in a while, and look through all of the old charts I have.

/hails to TurkeyMan
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TurkeyMan  
 




Joined: 31 Jan 2007
Posts: 586
Location: Brisbane, Australia

PostPosted: Tue Nov 29, 2011 10:01 pm    Post subject: Reply with quote

What's the state of GH/RB customs? Are the recent versions of these games customisable in any way?
360/PS3 kinda ruined the customisability with their disc encryption. I thought it kinda died after everyone was on 360...

I'd still love to make an open source engine to PLAY these songs, rather than just an editor. Needs art and UI talent, of which I am severely lacking, and could never find.
It could even run on PS3... that machine's severely hacked now.
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TurkeyMan  
 




Joined: 31 Jan 2007
Posts: 586
Location: Brisbane, Australia

PostPosted: Tue Nov 29, 2011 10:04 pm    Post subject: Reply with quote

Oh yeah, and shit I'm amazed to see some of you guys still floating around here. It's been a while.
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raynebc  
 




Joined: 16 Jun 2008
Posts: 979

PostPosted: Tue Nov 29, 2011 10:15 pm    Post subject: Reply with quote

Nearly fully-functional RB3 customs are now considered easy to do on Xbox 360 (as long as you don't have the most recent title update):
http://rockband.scorehero.com/forum/viewtopic.php?t=33768

The hardest thing to pull off is custom pro guitar, since it is undocumented. We've been able to determine most of the techniques for authoring them, but there are a few things yet to figure out (ie. pro guitar slides). Besides EOF, there is another pro guitar editor that ZiggyXNAMVP created:
http://rockband.scorehero.com/forum/viewtopic.php?t=34538

If you are itching to get an open source game up to snuff, it might be worth helping the FoFiX devs, they REALLY need help if they expect to get it working well. Performous is an up and coming open source software as well. As far as closed source, though, my vote goes to Phase Shift (the only PC rhythm game that supports Rock Band style pro guitar/bass charts).
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inimitable  
 




Joined: 16 Feb 2007
Posts: 2324

PostPosted: Wed Nov 30, 2011 2:35 am    Post subject: Reply with quote

And a funny unintentional joke! "Recent GH," haha, you jester, you...
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ThaGh0stED  
 




Joined: 14 Nov 2010
Posts: 2

PostPosted: Sat Dec 17, 2011 2:10 pm    Post subject: Reply with quote

this shit doesnt work on win7, totally crap
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yksi-kaksi-kolme  
 




Joined: 22 Jun 2008
Posts: 2771
Location: RPI

PostPosted: Sat Dec 17, 2011 6:19 pm    Post subject: Reply with quote

ThaGh0stED wrote:
this shit doesnt work on win7, totally crap


Lol you're retarded. It works perfectly fine on my windows 7 laptop.
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