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Faulty GH:WT drums?/How does the GH:WT MIDI in port work?

 
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TigerHawk310 
 
 



Joined: 29 Mar 2006
Posts: 254

PostPosted: Sun Oct 26, 2008 6:08 am    Post subject: Faulty GH:WT drums?/How does the GH:WT MIDI in port work? Reply with quote

Anyone else having a problem with the snare/red pad? My red pad frequently doesn't register hits (regular hits, not hits in rolls), regularly breaking streaks even on easy songs. This isn't a lag issue--I'll hit every single other note on the drums, but the red pad just won't register. It also doesn't seem to matter how hard I hit it.

Also, because I don't really feel like going through the warranty system on this, has anyone tried the MIDI in switch on their drums yet with a real drum set? Does it work? How does it work? I have a real e-drum set, but it's a pain in the ass to move to the room with the XBox and I'd prefer not to until I know it'll work.
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rcf1105 
 
 



Joined: 04 Oct 2006
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PostPosted: Sun Oct 26, 2008 6:10 am    Post subject: Reply with quote

I'm having the same problem. And what's worse is there's writing (in pen) on the outside of the box it came in, so I know it went through QA. Come on, guys.
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thespike 
 
 



Joined: 16 Apr 2006
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PostPosted: Sun Oct 26, 2008 6:15 am    Post subject: Reply with quote

rcf1105 wrote:
I'm having the same problem. And what's worse is there's writing (in pen) on the outside of the box it came in, so I know it went through QA. Come on, guys.


Same here. There are major issues with Red and there's also crosstalk between Red and Yellow. Terrible.
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minus 
 
 



Joined: 25 May 2007
Posts: 40
Location: St. Louis, MO

PostPosted: Sun Oct 26, 2008 12:57 pm    Post subject: Reply with quote

There was already a mention of a firmware update coming out shortly after launch. it's in the wiki.

"We did have some minor issues with either dropped hits or crosstalk in some of the kits that we played with however a great solution is already in the works to rectify this. Through a software program on your computer, you will be able to adjust the sensitivity settings for the drums, and save them to the firmware built into the drum kit. Various settings like Sensitivity, Threshold, and Cross Talk were available with a range of 1-100, 1 being the most sensitive. You can change the settings for each pad/cymbal/pedal individually. This program will be available for free shortly after game launch from guitarhero.com."
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supA- 
 
 



Joined: 20 Apr 2008
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PostPosted: Sun Oct 26, 2008 2:00 pm    Post subject: Reply with quote

minus wrote:
There was already a mention of a firmware update coming out shortly after launch. it's in the wiki.

"We did have some minor issues with either dropped hits or crosstalk in some of the kits that we played with however a great solution is already in the works to rectify this. Through a software program on your computer, you will be able to adjust the sensitivity settings for the drums, and save them to the firmware built into the drum kit. Various settings like Sensitivity, Threshold, and Cross Talk were available with a range of 1-100, 1 being the most sensitive. You can change the settings for each pad/cymbal/pedal individually. This program will be available for free shortly after game launch from guitarhero.com."


My question, however is - how will the drums connect to the PC?
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McPostal 
 
 



Joined: 14 Jan 2008
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PostPosted: Sun Oct 26, 2008 2:07 pm    Post subject: Reply with quote

Maybe the software program is needed for the MIDI in to work.
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minus 
 
 



Joined: 25 May 2007
Posts: 40
Location: St. Louis, MO

PostPosted: Sun Oct 26, 2008 2:14 pm    Post subject: Reply with quote

supA- wrote:
minus wrote:
There was already a mention of a firmware update coming out shortly after launch. it's in the wiki.

"We did have some minor issues with either dropped hits or crosstalk in some of the kits that we played with however a great solution is already in the works to rectify this. Through a software program on your computer, you will be able to adjust the sensitivity settings for the drums, and save them to the firmware built into the drum kit. Various settings like Sensitivity, Threshold, and Cross Talk were available with a range of 1-100, 1 being the most sensitive. You can change the settings for each pad/cymbal/pedal individually. This program will be available for free shortly after game launch from guitarhero.com."


My question, however is - how will the drums connect to the PC?


That is a very good question. It never crossed my mind.
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nesdude 
 
 



Joined: 06 Jun 2007
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PostPosted: Sun Oct 26, 2008 4:25 pm    Post subject: Reply with quote

While I'm not quite ready to jump upon the "OMG BROKEN OUT OF THE BOX" bandwagon, even on medium drums I noticed my red pad doing major droppage even on simple stuff, in both GHWT and RB2 last night. I also had pen on my drums box. Yikes.

Granted, if I hit just a little harder, it works on the easy stuff, but anything harder will be a joke. I just hope this "firmware update" thing actually fixes stuff, or we'll have a RB1 RMA crisis again...
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non-operational 
 
 



Joined: 25 Oct 2008
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PostPosted: Sun Oct 26, 2008 4:35 pm    Post subject: Reply with quote

having the same problem with the red snare. hopefully the updates takes care of it.
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qirex 
 
 



Joined: 01 Nov 2007
Posts: 1038

PostPosted: Sun Oct 26, 2008 7:51 pm    Post subject: Re: Faulty GH:WT drums?/How does the GH:WT MIDI in port work Reply with quote

TigerHawk310 wrote:
has anyone tried the MIDI in switch on their drums yet with a real drum set? Does it work? How does it work? I have a real e-drum set, but it's a pain in the ass to move to the room with the XBox and I'd prefer not to until I know it'll work.


It works beautifully. I have a Roland TD-6 module, and if I set it preset kit #1 (called AcuStick) the bass maps to bass (purple) , snare to red, hi-hat (open) to yellow, Tom-1 to blue, Tom2 to green, and crash to orange.

Velocity sensitivity seems correct as well.

The crash I'm using is dual-trigger, and it seems to recognize either a 'bell' hit or a 'edge' hit as an orange. So that's nice, too.

I'm unskilled in navigating the menus of the TD6; I can't currently get you the actual midi notes it's outputting, but it definitely works like a champ straight out of the box for me.

EDIT: also - the kit disassembles super-easy if you, like me, just want the controller board and not the whole drumkit sitting out next to your e-kit. (no pictures atm -- i'm sure someone will get some soon if they haven't already, but there's just a bunch of screws on the back - no 'hidden' ones or anything, and some hot-glue holding the pads connections in place on the inside, which chips off easily.)
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McPostal 
 
 



Joined: 14 Jan 2008
Posts: 23

PostPosted: Mon Oct 27, 2008 3:20 am    Post subject: Re: Faulty GH:WT drums?/How does the GH:WT MIDI in port work Reply with quote

qirex wrote:


I'm unskilled in navigating the menus of the TD6; I can't currently get you the actual midi notes it's outputting, but it definitely works like a champ straight out of the box for me.



Here is the note mapping:

Red=38
Yellow=46
Blue=48
Orange=49 (unused in Rock Band)
Green=45
Purple=36 (orange in Rock Band)

I'm glad to hear that it's easy to take apart. That will be tomorrows project.
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qirex 
 
 



Joined: 01 Nov 2007
Posts: 1038

PostPosted: Mon Oct 27, 2008 6:25 am    Post subject: Reply with quote

Some crappy cell-phone pics to demonstrate just how easy it is:

Apologies for the tiny size -- I didn't realize they were that small until after I'd already re-assembled everything, and I'm pretty lazy.





The required components fit easily into a $3.99 project box from Radio Shack - I think it's a 5x2.5x2" one. As you can see (hopefully) the controller part is all self contained. I just cut a slot for the wire to feed through, and a hole for the midi port to snap into, and used some plastic weld epoxy to mount the project box to the controller part. Total time, 10minutes if you have a dremel and a file. another 10 minutes later to sand it smooth, if you care about such things, and maybe a coat of spray paint to make it seemless.
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pinoyrin1 
 
 



Joined: 31 Mar 2008
Posts: 1

PostPosted: Sun Mar 01, 2009 11:21 pm    Post subject: Re: Faulty GH:WT drums?/How does the GH:WT MIDI in port work Reply with quote

McPostal wrote:
qirex wrote:


I'm unskilled in navigating the menus of the TD6; I can't currently get you the actual midi notes it's outputting, but it definitely works like a champ straight out of the box for me.



Here is the note mapping:

Red=38
Yellow=46
Blue=48
Orange=49 (unused in Rock Band)
Green=45
Purple=36 (orange in Rock Band)

I'm glad to hear that it's easy to take apart. That will be tomorrows project.


Does anybody know how to do this for the Simmons SD5K?
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