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Tomahorn
Joined: 26 Jul 2008 Posts: 434 Location: N. Las Vegas NV
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Posted: Fri Jan 08, 2010 4:35 pm Post subject: |
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AerialX wrote: |
It's going. In a sort of final testing phase right now. |
YAY!!! I am so excited for that, you have no idea. I am so sick of the RB2 strumming limit, and hammer on system.
Finally some "easy" GH3 customs. |
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afaelr
Joined: 19 Jan 2009 Posts: 9 Location: Brazil
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Posted: Thu Jan 14, 2010 12:53 pm Post subject: |
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But a song for GHWT/GH5 will be better than GH3, because we can play with all instruments. You can use RawkTour. |
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ComicBookGuru
Joined: 16 Dec 2007 Posts: 1678
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Posted: Thu Jan 14, 2010 1:08 pm Post subject: |
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afaelr wrote: | But a song for GHWT/GH5 will be better than GH3, because we can play with all instruments. You can use RawkTour. |
But the notion is that there are very few quality full band charts, vocals cannot be done, and it's extra work to use the orange cymbal.
In essence:
1) Full band- RB2, therefore RawkSD
2) Guitar/Bass- GH3 Wii. _________________
Yep, I learned through Rocksmith! |
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afaelr
Joined: 19 Jan 2009 Posts: 9 Location: Brazil
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Posted: Fri Jan 15, 2010 7:30 pm Post subject: |
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ComicBookGuru wrote: | afaelr wrote: | But a song for GHWT/GH5 will be better than GH3, because we can play with all instruments. You can use RawkTour. |
But the notion is that there are very few quality full band charts, vocals cannot be done, and it's extra work to use the orange cymbal.
In essence:
1) Full band- RB2, therefore RawkSD
2) Guitar/Bass- GH3 Wii. |
I like GH guitar charts, more than RB. I also like orange drum cymbal because i have GHWT Drums. It's very strange to play RB with GHWT drums. But the point is, Why play GH3 if you can GH3 songs (only guitar, obviously) in GH5 or RB2? |
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Tomahorn
Joined: 26 Jul 2008 Posts: 434 Location: N. Las Vegas NV
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Posted: Fri Jan 15, 2010 8:32 pm Post subject: |
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I just appen to like the GH3 engine "more" than the WT or 5 engine, plus the sustains on those games suck also, and I hate my WT drums. The red keeps getting less sensitive, and my orange cymbal keeps dropping. If I really want to play full band, I'll do RawkSD. |
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afaelr
Joined: 19 Jan 2009 Posts: 9 Location: Brazil
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Posted: Fri Jan 15, 2010 10:11 pm Post subject: |
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Tomahorn wrote: | I just appen to like the GH3 engine "more" than the WT or 5 engine, plus the sustains on those games suck also, and I hate my WT drums. The red keeps getting less sensitive, and my orange cymbal keeps dropping. If I really want to play full band, I'll do RawkSD. |
I don't have problems in my GHWT Drums.
but i found some intresting, if you want.
http://www.powertuneplus.com/gh/ghwt_drumkit_sensitivity_fixes.shtm |
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Tomahorn
Joined: 26 Jul 2008 Posts: 434 Location: N. Las Vegas NV
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Posted: Sat Jan 16, 2010 3:30 am Post subject: |
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I did that popsicle stick mod on it lol
As for the cymbal, I have an extra, but until I get it out of storage I'll try the cardboard mod, thank you. |
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BrandonHacks
Joined: 18 Feb 2010 Posts: 5
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Posted: Thu Mar 11, 2010 3:11 am Post subject: |
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Okay this is great! it seems easier than I had thought, but I have only one problem...I've tried mp3 and wav and the game doesnt load the audio. it loads the chart just fine, but no audio:( please any help? |
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corl45
Joined: 22 May 2008 Posts: 4
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Posted: Fri Mar 26, 2010 1:53 am Post subject: how long |
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I was wonder how long create a "Blank" 7 track .bik files should take (using RawkTourDummyBik.bat) because, when i run it, I type 299 seconds and output as "face" then it opens up binkmix.exe and it says "opening input file" then it looks like its frozen (drag a window over it and the picture of the window stays were the binkmix.exe is) I left it for about 30 min and it got nowhere I have radtools installed too.
Edit:
Figured it out, for future reference, I had a whole bunch of video and audio codecs that messed around with it (particularly ffdshow) so I did it on a separate computer that didn't have many codecs and it worked like a charm.
Edit Edit:
I have a few questions about Rawktour. Forgive me if they have been answered before, I only skimmed this thread.
My first question. When I put a song on GH:WT parts of it seem off beat, but other parts seem on beat. But when playing the song through Frets On Fire, It's always on beat. I'm using a song I download for Frets On Fire (was gonna make my own note chart if it worked out). Is this somthing I did, or is this a bug in Rawktour that will be fixed at some point in the future?
Secondly, I cannot figure out how to add a Drum Track, or Bass Track, only guitar. Though the only think I've been using it Frets on Fire editor, or Freetar Editor, then converting to Frets on Fire. Does anyone have a better way of doing this, and help on adding the other tracks?
Lastly, In the event I do get a Bass and Drum Track, how would I represent the "Open" or "Kick" purple bar across the screen.
Sorry if anything here has been asked in the past. |
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AerialX
Joined: 26 Oct 2008 Posts: 178
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Posted: Wed Mar 31, 2010 6:20 am Post subject: Re: how long |
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corl45 wrote: | My first question. When I put a song on GH:WT parts of it seem off beat, but other parts seem on beat. But when playing the song through Frets On Fire, It's always on beat. I'm using a song I download for Frets On Fire (was gonna make my own note chart if it worked out). Is this somthing I did, or is this a bug in Rawktour that will be fixed at some point in the future? |
That shouldn't really happen, so it's hard to say without looking at the chart. Though a lot of FoF midis are just really ugly >.>
corl45 wrote: | Secondly, I cannot figure out how to add a Drum Track, or Bass Track, only guitar. Though the only think I've been using it Frets on Fire editor, or Freetar Editor, then converting to Frets on Fire. Does anyone have a better way of doing this, and help on adding the other tracks?
Lastly, In the event I do get a Bass and Drum Track, how would I represent the "Open" or "Kick" purple bar across the screen.
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Go look at the Rock Band side of scorehero, there are plenty of tutorials on charting proper full band charts over there. _________________
RawkSD - Wii Rock Band 2 SD DLC Customs
IRC: #RawkSD on EFNet ( Mibbit) - Find others with RawkSD and full band customs online! |
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corl45
Joined: 22 May 2008 Posts: 4
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Posted: Sat Apr 03, 2010 5:07 am Post subject: Re: how long |
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AerialX wrote: |
That shouldn't really happen, so it's hard to say without looking at the chart. Though a lot of FoF midis are just really ugly >.>
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Alright, after a bit of messing around I got things worked out. Thanks for the help though =)
AerialX wrote: |
Go look at the Rock Band side of scorehero, there are plenty of tutorials on charting proper full band charts over there. |
Been looking into editing with FL Studio, It's rather tedious but it seems to be working.
If nobody has said this before: This is a very handy tool, I don't know why it's not getting much attention. It's custom songs, in GH:WT without a mod chip, as I do not have rockband. Good work man. |
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AerialX
Joined: 26 Oct 2008 Posts: 178
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Posted: Sat Apr 03, 2010 5:35 am Post subject: Re: how long |
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corl45 wrote: | AerialX wrote: |
Go look at the Rock Band side of scorehero, there are plenty of tutorials on charting proper full band charts over there. |
Been looking into editing with FL Studio, It's rather tedious but it seems to be working. |
http://creators.rockband.com/docs/Authoring
REAPER is very good to use once you get used to it.
Also, fun fact. Riivolution can now be used in conjunction with RawkTour to replace disc songs rather than DLC from SD/USB. _________________
RawkSD - Wii Rock Band 2 SD DLC Customs
IRC: #RawkSD on EFNet ( Mibbit) - Find others with RawkSD and full band customs online! |
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codemann8
Joined: 10 Apr 2007 Posts: 1048 Location: Oshkosh, WI
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Posted: Sun Jun 13, 2010 4:50 am Post subject: |
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So I read you're not looking to update the code to extract GH5 bins...any chance I can look at the source code...im just trying to extract the contents of a bin from gh5 that contains the DLC...not that I understand the GH5 format or anything, but at least I'd have the DLC ready to go
and if you can, would you be able to explain the .bin format...or if the code is clean enough I could figure it out too
is there a reason that you know of why GH5 bins wont extract while GHWT bins do? _________________
Frets and Fireworks GH:A Expert Tourney Winner
AAA-2 Season 5 Overall Points Champ & Playoff Runner-Up!!!
My FCs
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neopuff34
Joined: 28 Apr 2007 Posts: 24
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Posted: Sun Aug 22, 2010 10:12 pm Post subject: Re: New Format in DLC bin??? |
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l8tr wrote: | Hello,
Rawktour was working fine packin/unpackin, but recently my wii told me the DLC was not valid anymore. and when I try to get a new DLC (eg 148.bin)
nothing happens when I unpack it. it just create the 148 dir. and that all.
Does activision change the content and not compliant with rawktour anymore? |
sorry for bringing up an old topic, but I'm having this exact issue. Every time I try to extract a .bin, I get an empty folder and that's it. I get an error when I use the 'Archive' function of GHWT but it still seems to copy to the SD Card, I don't know if that's part of the problem or not...
Here's the .bin in case anyone would like to give it a try: http://www.megaupload.com/?d=57SIO0E0 |
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SethPDA
Joined: 15 Jan 2009 Posts: 6
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Posted: Wed Sep 15, 2010 6:37 am Post subject: |
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Hello every1.
I have a big problem with RawkTour.
Here is the error what it gives me:
http://www.imagebam.com/image/4527a097769936
Here is what I'm doing:
Press 5
Select chart
Select mid.qb.xen file
Press 1 for WT PC
Type 170
Press N
And then it gives me that error...
Here is the "exception.log"
http://pastie.org/1160003
Please can some1 help me?
I already managed to make a song work in WT,now I just need only the chart file.
I tested the chart file in GH3 in case if it had any errors,but it works.
Please can some1 help? |
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