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GH3 PS2 Customs Discussions *Tutorial Now Up*
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lazor  





Joined: 24 Sep 2007
Posts: 1079

PostPosted: Sat Dec 08, 2007 6:55 pm    Post subject: Reply with quote

Is any progress being made on the Wii version. All I hear about are 360, PC, and PS2.
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Moobies1  





Joined: 04 Feb 2007
Posts: 135
Location: Chicago

PostPosted: Sat Dec 08, 2007 7:23 pm    Post subject: Reply with quote

Since this is the GH3 customs discussion in general, could you put some sort of progress indicator for each platform as to how far/close we are to being able to play songs reliably?

Something like this:

PS2: ||||||||| 90%
360: |||||||| 80%
WII: ||| 30%
PC: ||||||||| 90%
MAC: 0% Release date Dec. 10th

^ with whatever appropriate values there are. those are just guesses.

That would make it easier for the non-1337 hackers (like me) to keep track of how soon each platform will be available without asking all the time.
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Phenomenon  





Joined: 24 Jun 2007
Posts: 928
Location: Cookeville, TN

PostPosted: Sat Dec 08, 2007 8:33 pm    Post subject: Reply with quote

I tried putting in the Holy Diver(KE cover) chart over Slow Ride, but with the Slow Ride audio, and it froze on the loading screen.

Hmm...
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ADAMAZiD  





Joined: 24 Dec 2006
Posts: 84
Location: Wolverhampton, England

PostPosted: Sat Dec 08, 2007 9:16 pm    Post subject: Reply with quote

I recommend putting up my list in the tutorial if your going to be swapping audio - http://www.scorehero.com/forum/viewtopic.php?t=31989
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sat Dec 08, 2007 10:26 pm    Post subject: Reply with quote

Moobies1 wrote:
Since this is the GH3 customs discussion in general, could you put some sort of progress indicator for each platform as to how far/close we are to being able to play songs reliably?

Something like this:

PS2: ||||||||| 90%
360: |||||||| 80%
WII: ||| 30%
PC: ||||||||| 90%
MAC: 0% Release date Dec. 10th

^ with whatever appropriate values there are. those are just guesses.

That would make it easier for the non-1337 hackers (like me) to keep track of how soon each platform will be available without asking all the time.


Quick numbers (in my opinion)
| = 10%, - = 5%
PS2: ||||||||| 90%: Decent customs (beat, time signature, lead charts, and SP in some minutes). Still no multiplayer things, but it's only a matter of time.
360: ||||||- 65%: No customs, but if there isn't any special thing, the tools from the PS2 version should be easily portable.
Wii: ?%: I don't know anything about it, and also I didn't see anyone to try anything. So 0% probably...
PC: ||||||- 65%: Same as 360 version, the files are almost identical.
MAC: 0% (Not released).
PS3: 0%: No burnt games.

For the final users, the only customizable version is the PS2 one. And the process is still incredibly hard for the most part of the forum...
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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FoG  





Joined: 16 Jun 2007
Posts: 1854
Location: Under A Bridge...

PostPosted: Sat Dec 08, 2007 10:33 pm    Post subject: Reply with quote

The first part of the tutorial is up (QB Editing). Part 2 (MSV Editing) Is on it's way.
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Phenomenon  





Joined: 24 Jun 2007
Posts: 928
Location: Cookeville, TN

PostPosted: Sat Dec 08, 2007 11:51 pm    Post subject: Reply with quote



That's what I got when attempted to reform the pak file.
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FoG  





Joined: 16 Jun 2007
Posts: 1854
Location: Under A Bridge...

PostPosted: Sun Dec 09, 2007 12:01 am    Post subject: Reply with quote

Phenomenon wrote:


That's what I got when attempted to reform the pak file.
Are the only files in the data\songs folder cliffsofdover_song_scripts.qb.ps2 and cliffsofdover.mid.qb.ps2? or are there things left over from the converting process?
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[quote=/"MarkMadness/"]i actually got my china cymbal today and put it on my head and sang china hat[/quote]
My YouTube - My Twitter - My Accomplishments
[quote=/"dudextr/"][10:02:26 PM] xtr: yeah, it''''s too painful now
[10:06:12 PM] xtr: it looks like i have chlamidya[/quote]
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Phenomenon  





Joined: 24 Jun 2007
Posts: 928
Location: Cookeville, TN

PostPosted: Sun Dec 09, 2007 12:04 am    Post subject: Reply with quote

FoG wrote:
Phenomenon wrote:


That's what I got when attempted to reform the pak file.
Are the only files in the data\songs folder cliffsofdover_song_scripts.qb.ps2 and cliffsofdover.mid.qb.ps2? or are there things left over from the converting process?
Yes, they are the only ones in there.
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FoG  





Joined: 16 Jun 2007
Posts: 1854
Location: Under A Bridge...

PostPosted: Sun Dec 09, 2007 12:05 am    Post subject: Reply with quote

Phenomenon wrote:
FoG wrote:
Phenomenon wrote:


That's what I got when attempted to reform the pak file.
Are the only files in the data\songs folder cliffsofdover_song_scripts.qb.ps2 and cliffsofdover.mid.qb.ps2? or are there things left over from the converting process?
Yes, they are the only ones in there.
Ok, then this is something that GameZelda will have to explain.
_________________


[quote=/"MarkMadness/"]i actually got my china cymbal today and put it on my head and sang china hat[/quote]
My YouTube - My Twitter - My Accomplishments
[quote=/"dudextr/"][10:02:26 PM] xtr: yeah, it''''s too painful now
[10:06:12 PM] xtr: it looks like i have chlamidya[/quote]
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 12:21 am    Post subject: Reply with quote

FoG wrote:
Phenomenon wrote:
FoG wrote:
Phenomenon wrote:


That's what I got when attempted to reform the pak file.
Are the only files in the data\songs folder cliffsofdover_song_scripts.qb.ps2 and cliffsofdover.mid.qb.ps2? or are there things left over from the converting process?
Yes, they are the only ones in there.
Ok, then this is something that GameZelda will have to explain.


Why you're trying to add the file list to the PAK file? You should add the QB file that you've modified.

And also, is the file that you're trying to add 2GB big?

EDIT: I saw that the tutorial is wrong.
You shouldn't write the name of the file list (in the tutorial, slowride.pak.ps2-list.txt), you should write the name of the QB file that you've modified!
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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Phenomenon  





Joined: 24 Jun 2007
Posts: 928
Location: Cookeville, TN

PostPosted: Sun Dec 09, 2007 12:27 am    Post subject: Reply with quote

GameZelda wrote:
FoG wrote:
Phenomenon wrote:
FoG wrote:
Phenomenon wrote:


That's what I got when attempted to reform the pak file.
Are the only files in the data\songs folder cliffsofdover_song_scripts.qb.ps2 and cliffsofdover.mid.qb.ps2? or are there things left over from the converting process?
Yes, they are the only ones in there.
Ok, then this is something that GameZelda will have to explain.


Why you're trying to add the file list to the PAK file? You should add the QB file that you've modified.

And also, is the file that you're trying to add 2GB big?

EDIT: I saw that the tutorial is wrong.
You shouldn't write the name of the file list (in the tutorial, slowride.pak.ps2-list.txt), you should write the name of the QB file that you've modified!
No it's not 2GB big and I did it with the.qb and it worked.

I only did it because the code asked for a .txt file, not a .qb. Plus FoG did it with the list file and it worked.
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tma  





Joined: 03 May 2007
Posts: 1414
Location: Australia

PostPosted: Sun Dec 09, 2007 12:28 am    Post subject: Reply with quote

lazor wrote:
Is any progress being made on the Wii version. All I hear about are 360, PC, and PS2.


There seems to be very little information out there about the Wii disc format, and I don't know of any tools to read it. It's not a standard ISO9660 disc. I have taken a brief look at it, but I didn't really feel like trying to break yet another container format (the Wii disc format) when there's other versions to play with.

Until there's a way to read/write the Wii disc images GH3 custom songs on the Wii won't be possible, although I suppose you may be able to hard-inject the files into the disc image, but that's cumbersome.

I don't have a modified Wii so I wouldn't be able to test it, and don't have a lot of interest in doing so, however I doubt that the actual qb file structure would be much or at all different to the other versions.

In short: find a way to read the files off the disc image (or an .iso of it) and I'll be happy to take a look, however it's pretty low on my priority list at the moment.
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FoG  





Joined: 16 Jun 2007
Posts: 1854
Location: Under A Bridge...

PostPosted: Sun Dec 09, 2007 12:29 am    Post subject: Reply with quote

Phenomenon wrote:
GameZelda wrote:


Why you're trying to add the file list to the PAK file? You should add the QB file that you've modified.

And also, is the file that you're trying to add 2GB big?

EDIT: I saw that the tutorial is wrong.
You shouldn't write the name of the file list (in the tutorial, slowride.pak.ps2-list.txt), you should write the name of the QB file that you've modified!
No it's not 2GB big and I did it with the.qb and it worked.

I only did it because the code asked for a .txt file, not a .qb. Plus FoG did it with the list file and it worked.
This is why I used the list file. How is it supposed to be written out?
_________________


[quote=/"MarkMadness/"]i actually got my china cymbal today and put it on my head and sang china hat[/quote]
My YouTube - My Twitter - My Accomplishments
[quote=/"dudextr/"][10:02:26 PM] xtr: yeah, it''''s too painful now
[10:06:12 PM] xtr: it looks like i have chlamidya[/quote]
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Dec 09, 2007 12:40 am    Post subject: Reply with quote

FoG wrote:
Phenomenon wrote:
GameZelda wrote:


Why you're trying to add the file list to the PAK file? You should add the QB file that you've modified.

And also, is the file that you're trying to add 2GB big?

EDIT: I saw that the tutorial is wrong.
You shouldn't write the name of the file list (in the tutorial, slowride.pak.ps2-list.txt), you should write the name of the QB file that you've modified!
No it's not 2GB big and I did it with the.qb and it worked.

I only did it because the code asked for a .txt file, not a .qb. Plus FoG did it with the list file and it worked.
This is why I used the list file. How is it supposed to be written out?


I just did put "TXT" as a generic extension. The PAK editor is not specific for the charts PAK files.

It should be something like...

Code:
pakeditor -replace slowride.pak.ps2 0 slowride1.qb (or the name of your modified QB file) slowride1.pak.ps2


Then after this, just copy the slowride1.pak.ps2 file to the "songs" folder, remove the slowride.pak.ps2, and rename slowride1.pak.ps2...

Yes, I know that it's too hard to just get a working custom
_________________
(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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