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JCirri

Joined: 04 Feb 2006 Posts: 4576
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Posted: Fri Nov 16, 2007 12:13 am Post subject: |
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Note Chart |
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NejiHyuuga777


Joined: 23 Sep 2007 Posts: 355
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Naruske24

Joined: 05 Apr 2008 Posts: 21
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Posted: Sun Apr 20, 2008 11:54 pm Post subject: i dont get it |
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i dont get when to activate so and when not to whammy because someone told me to go on bradleyzoo.com so i could see the SPP to see when to activate and when to not whammy on the notes because they will overlap the other SP phrases thanx! |
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eraser2224

Joined: 29 May 2007 Posts: 679 Location: Panama City, FL
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Posted: Sun May 18, 2008 5:32 am Post subject: |
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bradleyzoo is single player. this is the coop forum. just activate where the boxes start, and assume full whammy unless specified. |
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anterth


Joined: 15 Aug 2007 Posts: 661 Location: in Maryland
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zsjostrom35


Joined: 17 Feb 2008 Posts: 2130 Location: Columbus, Ohio
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Posted: Tue Jun 29, 2010 12:53 am Post subject: |
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Lay Down Co-op Path
This is basically anterth's path with a few tweaks and activation lengths adjusted for correct whammy values. All squeezes marked are possible (although many of them are pretty difficult even with perfect whammying from Bass) and the sizes marked roughly correspond to the amount of difficulty Josh and I had with them. Hitting everything on here would be enough to beat us by 400 points or so; we missed a back end and did the next-to-last activation slightly wrong on our current first place run. _________________
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