Author |
Message |
Topic: spopt2.pl -- SP optimizer for GH2 (rev 2) |
debr5836
Replies: 521
Views: 80830
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Forum: Guitar/Bass Posted: Fri Jul 11, 2008 12:10 am Subject: spopt2.pl -- SP optimizer for GH2 (rev 2) |
SmugDuckling,
This is an excellent approach, and this should be much more scalable to rock band and co-op optimization. I'm thinking of writing another optimizer with a similar algorithm. However ... |
Topic: The Optimalulz Scores Thread - updated |
debr5836
Replies: 202
Views: 28071
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Forum: Guitar/Bass Posted: Mon Jul 07, 2008 8:04 pm Subject: The Optimalulz Scores Thread - updated |
Great work L07.
One nitpick -- I dropped the "upper-bound" terminology for GH3, because my understanding of the GH3 game mechanics is markedly worse than for GH2.
And another note: th ... |
Topic: GH:A cuttoffs, upper bounds, etc. |
debr5836
Replies: 8
Views: 2052
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Forum: Website Discussion Posted: Thu Jul 03, 2008 12:14 am Subject: GH:A cuttoffs, upper bounds, etc. |
Not a big deal, but just a heads up that the base score for Beyond Beautiful on Easy is slightly out (by 1!).
I'm working through the Easy proofs on Wii and the 4* cut off is 44538, opposed to 445 ... |
Topic: GHA: Barfo Proof Project (PS2 cutoffs updated 7/22) |
debr5836
Replies: 110
Views: 16080
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Forum: Website Discussion Posted: Wed Jul 02, 2008 1:06 pm Subject: GHA: Barfo Proof Project (PS2 cutoffs updated 7/22) |
Barfo, Sorry this took so long. TMA helped me out with the file compression issues. I still need to look into why I missed the joe perry battle. I thought I picked that up in the latest code. Anyway ... |
Topic: GH:A cuttoffs, upper bounds, etc. |
debr5836
Replies: 8
Views: 2052
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Forum: Website Discussion Posted: Wed Jul 02, 2008 1:01 pm Subject: GH:A cuttoffs, upper bounds, etc. |
I'll cross post this to Barfo's thread, but enjoy. I'll work with TMA to figure out when charts should be up (for this game, I sort of like release + 1 month instead of release + 3 months -- game is ... |
Topic: spopt2.pl -- SP optimizer for GH2 (rev 2) |
debr5836
Replies: 521
Views: 80830
|
Forum: Guitar/Bass Posted: Tue Jul 01, 2008 3:01 am Subject: spopt2.pl -- SP optimizer for GH2 (rev 2) |
Alright, back from the grave. Much thanks to tma for carrying the torch of this ugly crappy code.
So I'm thinking about writing an SP optimizer for Rock Band, and I currently have two possible a ... |
Topic: Notes Per Second Reference Guide |
debr5836
Replies: 128
Views: 39780
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Forum: Guitar/Bass Posted: Sun Mar 30, 2008 10:42 pm Subject: Notes Per Second Reference Guide |
For Gh3, you should probably add Knights of Cydonia, since fast strumming is a large portion of that song. |
Topic: debr's first tournament |
debr5836
Replies: 4
Views: 1397
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Forum: Guitar/Bass Posted: Sun Mar 30, 2008 10:07 pm Subject: debr's first tournament |
did you participate in any of the other gaming events there, or just the GH?
I spent a lot of the time wandering around in WoW. I quit pre expansion, so I hadn't seen any of the new continent. ... |
Topic: debr's first tournament |
debr5836
Replies: 4
Views: 1397
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Forum: Guitar/Bass Posted: Sun Mar 30, 2008 5:45 pm Subject: debr's first tournament |
I had the opportunity of helping to organize and participate in a Guitar Hero tournament this past weekend. I figured you guys might get a kick out of reading about our antics, so here goes:
Firs ... |
Topic: Activation from 7.42 beats of SP, possible? |
debr5836
Replies: 15
Views: 2531
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Forum: Guitar/Bass Posted: Sat Mar 22, 2008 11:09 pm Subject: Activation from 7.42 beats of SP, possible? |
http://www.scorehero.com/forum/viewtopic.php?t=18650
Note "The Warrior" phrase is listed as a known deficiency in my charts. I wouldn't say I'm actively working on plugging this hole; I' ... |
Topic: What are some scores of mine that I can easily improve on? |
debr5836
Replies: 18
Views: 2711
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Forum: Guitar/Bass Posted: Wed Mar 19, 2008 6:54 pm Subject: What are some scores of mine that I can easily improve on? |
Actually, one way to see where it is easy to improve is to do a few vs. comparisons with someone ~10 spots higher than you. It should highlight sone songs where someone of comparable skill has scored ... |
Topic: spopt2.pl -- SP optimizer for GH2 (rev 2) |
debr5836
Replies: 521
Views: 80830
|
Forum: Guitar/Bass Posted: Fri Mar 14, 2008 5:14 pm Subject: spopt2.pl -- SP optimizer for GH2 (rev 2) |
yes, there is a scoring difference between ps2 and the next-gen platforms for GH3, although we haven't quantified exactly what it is. This does result in the PS2 having optimal scores for some songs ... |
Topic: squeezing ticks? |
debr5836
Replies: 18
Views: 3138
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Forum: Guitar/Bass Posted: Fri Mar 14, 2008 4:51 am Subject: squeezing ticks? |
now you are going into fuzzy territory. Note that all of the sustains in GH3 are around 1/4 beat shorter in the game than they appear in the midi file and in my charts. However, you get the points a ... |
Topic: squeezing ticks? |
debr5836
Replies: 18
Views: 3138
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Forum: Guitar/Bass Posted: Thu Mar 13, 2008 9:45 pm Subject: squeezing ticks? |
For MNIJ, the tempo is really slow, so one tick (1/25 of the beat) is a large portion of the squeezing window (40%). Also, if I understand things correctly, the GH3 engine has this annoying character ... |
Topic: debr color code |
debr5836
Replies: 3
Views: 1239
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Forum: Guitar/Bass Posted: Thu Mar 13, 2008 9:33 pm Subject: debr color code |
The highest scores don't dynamically update. I snapshot them every couple weeks or so off of scorehero (usually when I update GH3 DLC).
Green in the 100% column either means (a) there is a deficie ... |
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