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  Topic: spopt2.pl -- SP optimizer for GH2 (rev 2)
debr5836

Replies: 521
Views: 80830

PostForum: Guitar/Bass   Posted: Fri Jul 11, 2008 12:10 am   Subject: spopt2.pl -- SP optimizer for GH2 (rev 2)
SmugDuckling,

This is an excellent approach, and this should be much more scalable to rock band and co-op optimization. I'm thinking of writing another optimizer with a similar algorithm. However ...
  Topic: The Optimalulz Scores Thread - updated
debr5836

Replies: 202
Views: 28071

PostForum: Guitar/Bass   Posted: Mon Jul 07, 2008 8:04 pm   Subject: The Optimalulz Scores Thread - updated
Great work L07.

One nitpick -- I dropped the "upper-bound" terminology for GH3, because my understanding of the GH3 game mechanics is markedly worse than for GH2.

And another note: th ...
  Topic: GH:A cuttoffs, upper bounds, etc.
debr5836

Replies: 8
Views: 2052

PostForum: Website Discussion   Posted: Thu Jul 03, 2008 12:14 am   Subject: GH:A cuttoffs, upper bounds, etc.
Not a big deal, but just a heads up that the base score for Beyond Beautiful on Easy is slightly out (by 1!).

I'm working through the Easy proofs on Wii and the 4* cut off is 44538, opposed to 445 ...
  Topic: GHA: Barfo Proof Project (PS2 cutoffs updated 7/22)
debr5836

Replies: 110
Views: 16080

PostForum: Website Discussion   Posted: Wed Jul 02, 2008 1:06 pm   Subject: GHA: Barfo Proof Project (PS2 cutoffs updated 7/22)
Barfo, Sorry this took so long. TMA helped me out with the file compression issues. I still need to look into why I missed the joe perry battle. I thought I picked that up in the latest code. Anyway ...
  Topic: GH:A cuttoffs, upper bounds, etc.
debr5836

Replies: 8
Views: 2052

PostForum: Website Discussion   Posted: Wed Jul 02, 2008 1:01 pm   Subject: GH:A cuttoffs, upper bounds, etc.
I'll cross post this to Barfo's thread, but enjoy. I'll work with TMA to figure out when charts should be up (for this game, I sort of like release + 1 month instead of release + 3 months -- game is ...
  Topic: spopt2.pl -- SP optimizer for GH2 (rev 2)
debr5836

Replies: 521
Views: 80830

PostForum: Guitar/Bass   Posted: Tue Jul 01, 2008 3:01 am   Subject: spopt2.pl -- SP optimizer for GH2 (rev 2)
Alright, back from the grave. Much thanks to tma for carrying the torch of this ugly crappy code.


So I'm thinking about writing an SP optimizer for Rock Band, and I currently have two possible a ...
  Topic: Notes Per Second Reference Guide
debr5836

Replies: 128
Views: 39780

PostForum: Guitar/Bass   Posted: Sun Mar 30, 2008 10:42 pm   Subject: Notes Per Second Reference Guide
For Gh3, you should probably add Knights of Cydonia, since fast strumming is a large portion of that song.
  Topic: debr's first tournament
debr5836

Replies: 4
Views: 1397

PostForum: Guitar/Bass   Posted: Sun Mar 30, 2008 10:07 pm   Subject: debr's first tournament

did you participate in any of the other gaming events there, or just the GH?

I spent a lot of the time wandering around in WoW. I quit pre expansion, so I hadn't seen any of the new continent. ...
  Topic: debr's first tournament
debr5836

Replies: 4
Views: 1397

PostForum: Guitar/Bass   Posted: Sun Mar 30, 2008 5:45 pm   Subject: debr's first tournament
I had the opportunity of helping to organize and participate in a Guitar Hero tournament this past weekend. I figured you guys might get a kick out of reading about our antics, so here goes:

Firs ...
  Topic: Activation from 7.42 beats of SP, possible?
debr5836

Replies: 15
Views: 2531

PostForum: Guitar/Bass   Posted: Sat Mar 22, 2008 11:09 pm   Subject: Activation from 7.42 beats of SP, possible?
http://www.scorehero.com/forum/viewtopic.php?t=18650

Note "The Warrior" phrase is listed as a known deficiency in my charts. I wouldn't say I'm actively working on plugging this hole; I' ...
  Topic: What are some scores of mine that I can easily improve on?
debr5836

Replies: 18
Views: 2711

PostForum: Guitar/Bass   Posted: Wed Mar 19, 2008 6:54 pm   Subject: What are some scores of mine that I can easily improve on?
Actually, one way to see where it is easy to improve is to do a few vs. comparisons with someone ~10 spots higher than you. It should highlight sone songs where someone of comparable skill has scored ...
  Topic: spopt2.pl -- SP optimizer for GH2 (rev 2)
debr5836

Replies: 521
Views: 80830

PostForum: Guitar/Bass   Posted: Fri Mar 14, 2008 5:14 pm   Subject: spopt2.pl -- SP optimizer for GH2 (rev 2)
yes, there is a scoring difference between ps2 and the next-gen platforms for GH3, although we haven't quantified exactly what it is. This does result in the PS2 having optimal scores for some songs ...
  Topic: squeezing ticks?
debr5836

Replies: 18
Views: 3138

PostForum: Guitar/Bass   Posted: Fri Mar 14, 2008 4:51 am   Subject: squeezing ticks?
now you are going into fuzzy territory. Note that all of the sustains in GH3 are around 1/4 beat shorter in the game than they appear in the midi file and in my charts. However, you get the points a ...
  Topic: squeezing ticks?
debr5836

Replies: 18
Views: 3138

PostForum: Guitar/Bass   Posted: Thu Mar 13, 2008 9:45 pm   Subject: squeezing ticks?
For MNIJ, the tempo is really slow, so one tick (1/25 of the beat) is a large portion of the squeezing window (40%). Also, if I understand things correctly, the GH3 engine has this annoying character ...
  Topic: debr color code
debr5836

Replies: 3
Views: 1239

PostForum: Guitar/Bass   Posted: Thu Mar 13, 2008 9:33 pm   Subject: debr color code
The highest scores don't dynamically update. I snapshot them every couple weeks or so off of scorehero (usually when I update GH3 DLC).

Green in the 100% column either means (a) there is a deficie ...
 
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