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Question about converting .wav's to .ogg with Audacity

 
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CamelZero  





Joined: 25 May 2007
Posts: 42
Location: wustl

PostPosted: Sat Aug 02, 2008 3:59 pm    Post subject: Question about converting .wav's to .ogg with Audacity Reply with quote

So I'm trying to make .ogg's compatible with GH360 from the original .vgs files from Guitar Hero 2 (ps2 version and used ghex).

I used gh2rip and mfaudio to make my wav files, and I get anywhere from 4 to 6 wavs per song.

What are the channel mappings for each of 4, 5, and 6 wav songs to a 6 channel .ogg?

I read this post, but it only seems to refer to 4 channel GH1 vgs's and I'm not sure if its the same with 4 channel GH2 vgs, and I still don't know what to do if they have 5 or 6 channels.

Any help or redirection is appreciated, thank you!
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Gorby  





Joined: 11 Aug 2007
Posts: 171

PostPosted: Sun Aug 03, 2008 9:08 am    Post subject: Reply with quote

If you are using gh2rip32 to extract the WAV files from the VGS then you should map them as the following in audacity:

song - channels 0 and 1
guitar - channels 2 and 3
rhythm - channels 4 and 5 (if you have this file/s)

Then inject the ogg as usual with my GH360 tool.

PM me if you still have problems.
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