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CamelZero
Joined: 25 May 2007 Posts: 42 Location: wustl
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Posted: Sat Aug 02, 2008 3:59 pm Post subject: Question about converting .wav's to .ogg with Audacity |
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So I'm trying to make .ogg's compatible with GH360 from the original .vgs files from Guitar Hero 2 (ps2 version and used ghex).
I used gh2rip and mfaudio to make my wav files, and I get anywhere from 4 to 6 wavs per song.
What are the channel mappings for each of 4, 5, and 6 wav songs to a 6 channel .ogg?
I read this post, but it only seems to refer to 4 channel GH1 vgs's and I'm not sure if its the same with 4 channel GH2 vgs, and I still don't know what to do if they have 5 or 6 channels.
Any help or redirection is appreciated, thank you! _________________
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Gorby
Joined: 11 Aug 2007 Posts: 171
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Posted: Sun Aug 03, 2008 9:08 am Post subject: |
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If you are using gh2rip32 to extract the WAV files from the VGS then you should map them as the following in audacity:
song - channels 0 and 1
guitar - channels 2 and 3
rhythm - channels 4 and 5 (if you have this file/s)
Then inject the ogg as usual with my GH360 tool.
PM me if you still have problems. |
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