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inv4der
Joined: 16 Sep 2007 Posts: 9658 Location: Meridian, ID
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Posted: Tue Aug 24, 2010 11:50 pm Post subject: |
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I would like to say that spoilers for the campaign are not wanted in this thread. PM that material if you must but I don't want it here.
Anyway, on a story note, Halsey obviously knew about Noble Team before the events of Halo Reach (and the Fall of Reach, obviously), but she only learns of the Spartan-III project after the UNSC abandoned the planet. Since Noble Team is almost entirely comprised of Spartan-IIIs (save Jorge, the lone Spartan-II), this presents a contradiction. Now normally I'd accept the "newer material wins" rule, but before this, Fall of Reach and Ghosts of Onyx hadn't really been contradicted this heavily before. Thoughts? _________________
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Cjmainy
Joined: 28 Aug 2008 Posts: 394
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Posted: Wed Aug 25, 2010 1:09 am Post subject: |
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TehBanStick wrote: | Give some requests and I'll post some pics. |
Something that YOU made in forge world please
I'm curious about just how easy it is to use, I know it's easier than H3 (apparently) but is it easy to actually make something GOOD (I'm not judging your forge skills though) unlike halo 3 where I was/am completely useless in it. _________________
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Wed Aug 25, 2010 1:42 am Post subject: |
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Cjmainy wrote: | TehBanStick wrote: | Give some requests and I'll post some pics. |
Something that YOU made in forge world please
I'm curious about just how easy it is to use, I know it's easier than H3 (apparently) but is it easy to actually make something GOOD (I'm not judging your forge skills though) unlike halo 3 where I was/am completely useless in it. |
I haven't attempted much. At first I tried making Lockout since there are pieces of Lockout available to be forged (Library, Sword Room, BR Tower) but the lack of other parts made me give up. My creative juices just ain't flowing yet.
But on the topic of Forge I've discovered that the "camera glitch" still works and flew around the outside of a couple maps. I searched Powerhouse for the Glitch Room from the Beta to no avail.
There is a box outside of Countdown that I was able to reach in forge, but there was nothing in it.
As far as ease of use, I'm definitely getting the hang of it. Using the nudge coords tool and phasing I was able to line up several Lockout Libraries in a row seamlessly. Though some left a small noticeable bump on the ground.
The best part of forging the rooms is that you can actually move it while inside it without the object going insane. It makes lining things up 100x easier. _________________
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inv4der
Joined: 16 Sep 2007 Posts: 9658 Location: Meridian, ID
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Posted: Wed Aug 25, 2010 2:07 am Post subject: |
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How are the Forge options outside of Forge World? _________________
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Wed Aug 25, 2010 2:40 am Post subject: |
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inv4der wrote: | How are the Forge options outside of Forge World? |
VERY limited compared to FW.
You get you mancannons and stuff like that, but no walls or anything useful for making say a zombie map or extra walkways.
Since Cjmainy wanted pics, here is a quick thing I made by flipping and stacking 4 libraries together and adding some walkways and a room in the back:
http://files.myfrogbag.com/y10np3/IMG00139.jpg
http://files.myfrogbag.com/y10np3/IMG00140.jpg
(Purple shields because I put on 4x oversheild)
And while I have my phone plugged in, check out the new "Hayabusa" (Buy every buyable helmet in the armory)
http://files.myfrogbag.com/y10np3/IMG00138.jpg _________________
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TopazGrl
Joined: 31 Jul 2009 Posts: 932
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Posted: Wed Aug 25, 2010 6:15 am Post subject: |
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O_O Can't say I expected that. _________________
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Cjmainy
Joined: 28 Aug 2008 Posts: 394
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Posted: Wed Aug 25, 2010 10:11 pm Post subject: |
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Looks pretty cool, on a scale of 1-10, how easy was that to make? If that was quite easy then I could see myself actually making something half decent.
Also, I see you post on se7ensins too. _________________
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Wed Aug 25, 2010 11:00 pm Post subject: |
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Cjmainy wrote: | Looks pretty cool, on a scale of 1-10, how easy was that to make? If that was quite easy then I could see myself actually making something half decent.
Also, I see you post on se7ensins too. |
I'd say 1 or 2.
Get object relatively close with rotation snap, Press B and go to Edit Coordinates, nudge almost perfectly into place.
I say almost because some things don't line up right (Slanted bridges connecting 2 horizontal bridges? prepare for a small bump at the top)
And howdy. _________________
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Cjmainy
Joined: 28 Aug 2008 Posts: 394
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Posted: Thu Aug 26, 2010 12:10 pm Post subject: |
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Awesome! Thanks _________________
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inv4der
Joined: 16 Sep 2007 Posts: 9658 Location: Meridian, ID
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Posted: Thu Aug 26, 2010 7:40 pm Post subject: |
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Yay. Anyone want to give me a Halo 1 Mac/PC product key? :p _________________
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Thu Aug 26, 2010 9:43 pm Post subject: |
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inv4der wrote: | Anyone want to give me a Halo 1 Mac/PC product key? :p |
Me first! _________________
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TopazGrl
Joined: 31 Jul 2009 Posts: 932
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Posted: Thu Aug 26, 2010 10:54 pm Post subject: |
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I should have both the Halo 1 and Marathon flairs but noooooo my Halo 1 thingy with the product key is long gone and the Marathon game isn't accessible on any gamertag other than the one that bought it -_-
/peeved _________________
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inv4der
Joined: 16 Sep 2007 Posts: 9658 Location: Meridian, ID
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Sarg338
Joined: 07 Feb 2008 Posts: 5143
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Posted: Sun Aug 29, 2010 7:52 pm Post subject: |
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2 weeeeeeeeeeeks!!!!
Luckily, it comes out on a Tuesday, which I only have 1 class, at 1PM, so I'll be playing this allllll day. Just gotta do homework ahead of time. Fuck being social on campus, this is Halo |
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Xtresso
Joined: 06 Jun 2007 Posts: 1575 Location: Toronto, Canada
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Posted: Sun Aug 29, 2010 9:55 pm Post subject: |
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I'm hoping I have no work the first week of classes, because this comes out 7 days after they start :P Even it I do have work, September/October is still gaming season for me. _________________
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