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Guitar Hero Live - New Guitar Hero Game (360/X1/PS3/PS4/WiiU + Mobile)
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smokyprogg  





Joined: 11 Jan 2007
Posts: 2418

PostPosted: Tue Jul 07, 2015 7:21 pm    Post subject: Reply with quote

TerminX13 wrote:
casual babby shit that's super lame


So nothing new?

it's me. i'm "that scorehero guy"
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TerminX13  





Joined: 12 Mar 2009
Posts: 991

PostPosted: Wed Jul 08, 2015 2:43 am    Post subject: Reply with quote

lol

Fair enough dog
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2003041  





Joined: 30 Jan 2008
Posts: 1384
Location: MA

PostPosted: Wed Jul 08, 2015 3:24 am    Post subject: Reply with quote

Hey at least for here which I count as competitive, the fact that they kept the regular star power is a good thing for this community. While the other power ups are gimmicky, if the game is good overall I don't mind.
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UndeadFil13QC  





Joined: 12 Nov 2007
Posts: 3386
Location: Montreal, QC, Canada

PostPosted: Wed Jul 08, 2015 5:08 am    Post subject: Reply with quote

Any power up that would make an FC easier kills me a little inside. Probably just the purist in me, idk.
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alexhaz64  





Joined: 01 Mar 2008
Posts: 4480
Location: Long Beach, CA

PostPosted: Wed Jul 08, 2015 9:18 am    Post subject: Reply with quote

UndeadFil13QC wrote:
Any power up that would make an FC easier kills me a little inside. Probably just the purist in me, idk.


I feel the same way but A. I'm guessing the streak would still reset after missing a note even if the multiplier stays the same, thus not being a "true FC" (although the invincibility power would still be OP) and B. these powers would be in place of a double multiplier, so scores would not come close to true FCs using sp instead. Since I mostly care about scores anyway this doesn't bother me too much
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2:59 alexhaz64: I'm like 6th place on that song
2:59 alexhaz64: pretty neat
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2:59 JohnnyGrey: No Alex, I don't care how good your score is
2:59 JohnnyGrey: DAMMIT
2:59 alexhaz64: XD
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2:59 psxfreak101: too slow on the trigger there, boyo
2:59 alexhaz64: that seems to be the case all night
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RobGHH  





Joined: 01 Feb 2012
Posts: 846
Location: UK

PostPosted: Wed Jul 08, 2015 11:07 am    Post subject: Reply with quote

I would guess that only star power would be used for FCs in SH, the rest would just be like power challenges in GHWoR, and not tracked. I don't know, but that would seem reasonable.
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Doughboy  





Joined: 27 May 2007
Posts: 605

PostPosted: Wed Jul 08, 2015 11:12 am    Post subject: Reply with quote

iimeade wrote:

Quote:
Score Chaser: If you're such an amazing axe-wielder that just regular score multipliers won't cut it, Score Chaser will actually double the maximum multiplier cap.

So Double Multiplier?


It's either the same, almost always worse, or, it would seem to me, almost always better than regular SP. @.@

Edit: Possible ways Score Chaser could work given a chart that is 4/4, normal SP drain, completely sixteenth notes with 8 SP phrases, the second SP phrase ends on note 100 of the song, 4th phrase ends on note 300:

Activate note 101 of song, multiplier temporarily can reach x8. Activate again on note 301, temporarily can reach x8 again only.
-objectively worse than SP if it starts counting multiplier when activated
-same as SP if it credits you for "already" building multiplier on notes 41-80 (seems unlikely it would work this way, but this works just like SP... at first.)

Activate note 101 of song, multiplier temporarily can reach x8. Next activation, on note 301, can't your multiplier cap double again to x16?
-worst score case: you have to build your multiplier from x4 to x8 during first SP duration and from x8 during 2nd SP duration. But this is better than regular SP in most cases.
-middle case: again, you are credited for "already building" your x16 multiplier (again, seems wonky/counterintuitive). Better than SP.
-insane score case: if the only temporary feature of the hero power is the window you can build your multiplier, but your multiplier is still x8 when SP ends.
-Also, the path-ruining case (the only way it could work like this is if there are other, unrevealed hero powers that could at least rival this one in this state): On activation of SP, max multiplier cap is doubled, but there is no SP duration. Regardless of if it "credits" you for previous multiplier building as previously mentioned, this would make (nearly?) every path "get SP, activate SP immediately for each activation".

A lot of speculation obviously (or not obvious, because this post is a vomitous mess), but I'm kind of hoping Score Chaser is worse than "regular SP" or identical, as silly as that might be. The problem is the given quote implies Score Chaser is better for score than Double multiplier/regular SP. "Regular score multipliers won't cut it."

Edit 2: Or, if it works better than SP, Scorehero will treat it like the powers in GH:WoR, as RobGHH said.
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slashn0  





Joined: 12 Nov 2011
Posts: 739
Location: Tennessee

PostPosted: Wed Jul 08, 2015 12:11 pm    Post subject: Reply with quote

maybe it'll go from 4x to 8x to 16x and double every time you use it. Unlikely, but feasible considering they already have a star power thing.
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Midnight-Rider  





Joined: 26 Jul 2014
Posts: 707
Location: Raleigh, North Carolina

PostPosted: Mon Jul 13, 2015 7:56 pm    Post subject: Reply with quote

https://www.youtube.com/watch?v=kwf4gBiaCnM

In which Acai plays it and...thinks it's alright?
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toymachine  





Joined: 30 Oct 2006
Posts: 9629
Location: Toronto

PostPosted: Tue Jul 14, 2015 5:10 pm    Post subject: Reply with quote




http://theherofeed.com/5908/guitar-hero-live-reveals-tracks-from-the-vines-disturbed-and-paramore/
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toymachine  





Joined: 30 Oct 2006
Posts: 9629
Location: Toronto

PostPosted: Tue Jul 14, 2015 5:25 pm    Post subject: Reply with quote

Also Acai posted a video of King For A Day

https://www.youtube.com/watch?v=f4s_yljeDhQ
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iimeade  





Joined: 28 May 2011
Posts: 191
Location: back in san diego, probably

PostPosted: Tue Jul 14, 2015 5:32 pm    Post subject: Reply with quote

toymachine wrote:



http://theherofeed.com/5908/guitar-hero-live-reveals-tracks-from-the-vines-disturbed-and-paramore/


DUNNANANANANANANANA NA NA
OH
MY
GODDDDDDDDDDD

why god, why that asking alexandria song
toymachine wrote:
https://www.youtube.com/watch?v=f4s_yljeDhQ

by god that looks undercharted
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parzrevenge wrote:
stop trying to be pieman 2015
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PowerM3tal  





Joined: 16 Mar 2012
Posts: 221
Location: Katy, TX

PostPosted: Tue Jul 14, 2015 6:23 pm    Post subject: Reply with quote

toymachine wrote:



http://theherofeed.com/5908/guitar-hero-live-reveals-tracks-from-the-vines-disturbed-and-paramore/


I think I recognize three of those bands. And those three all suck. I don't have high hopes for the others right now.
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MSH-Hitman  





Joined: 27 Aug 2007
Posts: 4481
Location: Florida

PostPosted: Tue Jul 14, 2015 10:12 pm    Post subject: Reply with quote

Continuing to be a very underwhelming selection of songs. Don't care about anyone in that and I'm not much for early Disturbed...ugghh...Their streaming music crap better be amazing with how poor this soundtrack is looking. I'm only thinking of grabbing this cause it's on older systems and I can't get Rock Band 4 for a long time.
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TerminX13  





Joined: 12 Mar 2009
Posts: 991

PostPosted: Wed Jul 15, 2015 12:17 am    Post subject: Reply with quote

Well Rock Band got Van Morrison, Ozzy Osbourne, Aerosmith, Judas Priest, Live, The Cure and Dream Theater yesterday but DAMN

Who needs any of that dog shit when you've got Disturbed, Asking Alexandria and OneRepublic

Guitar Hero: Average Release Year 2013 Edition is shaping up to be my favorite Music Game Experience of 2015 remember to pre-order
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