ScoreHero
Home | Forum | Wiki
Inbox [ Login ]Inbox [ Login ]
SearchSearch MemberlistMemberlist
ProfileProfile Log inLog in
Building .midi and song with a guitar track seperated? Help!

 
Post new topic   Reply to topic    ScoreHero Forum Index -> Software
View previous topic :: View next topic  
Author Message
horsemeat  





Joined: 01 Nov 2006
Posts: 31

PostPosted: Fri Dec 01, 2006 2:19 pm    Post subject: Building .midi and song with a guitar track seperated? Help! Reply with quote

I've created my .SNG in Freetar Editor and converted to .MIDI. Next I need to insert "all the proper tracks".

I've already read in the How To thread that I could simply replace the notes from an existing GH .MIDI with my own, but after attempting to copy and paste my .MIDI over the original GH one with Anvil.. I realize I have no idea what I'm doing. Would someone be able to create the .MIDI for me from my .SNG for GH2? I'm really desperate.
http://download.yousendit.com/A38CF905777B4758 <- My .SNG

Also, a question. I have two different audio files; this song has the guitar track separated from the rest of the mix! How would I put this in GH2 this way? There seems to be no documentation for this -- obviously it's not a common thing to have the guitar track of a song alone.

Thanks!
Back to top
View user's profile Send private message
ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Fri Dec 01, 2006 6:26 pm    Post subject: Reply with quote

Maybe someone will take pity on you and set your midi up for you, I don't personally have the time to do it.

As for the seperate tracks thing;

Quote:
GH2:

Stream 0: Band, left channel
Stream 1: Band, right channel
Stream 2: Lead guitar, left channel
Stream 3: Lead guitar, right channel
Stream 4: Coop guitar, left channel
Stream 5: Coop guitar, right channel


So basically, just creat a .vag for the two tracks you have, then copy and paste them accordingly. What I would do, streams 0, 1, 4, and 5 would all use the band track you have and streams 2 and 3 would use the guitar track. You can use Shadowzero's utilities to mix them together into a .vgs, I haven't done that yet so I can't help you there, he should be able to though.
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: ImaCarrot
horsemeat  





Joined: 01 Nov 2006
Posts: 31

PostPosted: Fri Dec 15, 2006 2:47 am    Post subject: Reply with quote

Thank you..this didn't work, though.

I finished my .MIDI and used his java utility, "FourVAGInterleave" to join the files .. I placed each .VAG into the appropriate backing and lead guitar places, but my resulting .VAG(didn't export as .VGS ? ?) ended up weird sounding with crackling noise over it .. then I had to rename the file's extension to .VGS to inject it.

When I burned my disc the crackling was still there and the tracks weren't seperated like they should have been..it was like the two tracks were flattened together.

So the operation was a failure. I know that my .VAG files ARE correct because I converted them to .VGS and put them in the game seperately and they sound fine! It's when I join them together in FourVAGInterleave that the file gets messed up.

I use GHEX to inject, BTW. GH 2.
Back to top
View user's profile Send private message
katamakel  





Joined: 16 Jun 2006
Posts: 1467
Location: Stockholm, Sweden

PostPosted: Fri Dec 15, 2006 10:04 am    Post subject: Reply with quote

Most GH2 .vgs files have 5 or 6 channels, so a 4 channel .vgs probably wouldn't playback correctly.
Back to top
View user's profile Send private message
Sephiroth87  





Joined: 18 Nov 2006
Posts: 88

PostPosted: Fri Dec 15, 2006 10:36 am    Post subject: Reply with quote

time ago i tried to use the fourvaginterlace tool, and i had no problem...
i used 2 vag (it wasn't lead and band, but left and right channel), and loaded 2 times each in the program, it gave me a vgs that played fine...
pay attention that this tool requires you to put a name for the vgs file, and you must put the extension by hand...
_________________
MaximusDM wrote:
dipplexsux wrote:
My Chemical Romance
Yeah, you do need help.

Take a look at my custom songs for GH here
Back to top
View user's profile Send private message
Sargoth  





Joined: 15 Oct 2006
Posts: 242

PostPosted: Fri Dec 15, 2006 12:06 pm    Post subject: Re: Building .midi and song with a guitar track seperated? H Reply with quote

horsemeat wrote:
I've created my .SNG in Freetar Editor and converted to .MIDI. Next I need to insert "all the proper tracks".

I've already read in the How To thread that I could simply replace the notes from an existing GH .MIDI with my own, but after attempting to copy and paste my .MIDI over the original GH one with Anvil.. I realize I have no idea what I'm doing. Would someone be able to create the .MIDI for me from my .SNG for GH2? I'm really desperate.
http://download.yousendit.com/A38CF905777B4758 <- My .SNG

Also, a question. I have two different audio files; this song has the guitar track separated from the rest of the mix! How would I put this in GH2 this way? There seems to be no documentation for this -- obviously it's not a common thing to have the guitar track of a song alone.

Thanks!


Heck , ill do it. I have a few hours free , I might as well test it with my next burn , due in 2 hours.

Edit: Yousendit link has expired
Back to top
View user's profile Send private message
nhanha  





Joined: 07 Nov 2006
Posts: 14

PostPosted: Wed Dec 20, 2006 6:52 pm    Post subject: Reply with quote

horsemeat wrote:
Thank you..this didn't work, though.

I finished my .MIDI and used his java utility, "FourVAGInterleave" to join the files .. I placed each .VAG into the appropriate backing and lead guitar places, but my resulting .VAG(didn't export as .VGS ? ?) ended up weird sounding with crackling noise over it .. then I had to rename the file's extension to .VGS to inject it.

When I burned my disc the crackling was still there and the tracks weren't seperated like they should have been..it was like the two tracks were flattened together.

So the operation was a failure. I know that my .VAG files ARE correct because I converted them to .VGS and put them in the game seperately and they sound fine! It's when I join them together in FourVAGInterleave that the file gets messed up.

I use GHEX to inject, BTW. GH 2.


Where i found "FourVAGInterleave"???

I'm tryng to make GH1 song work's fine no GH2 Multiplayer and need a tool to MUX the VAG's to 6 channels.


_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ScoreHero Forum Index -> Software All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Copyright © 2006-2024 ScoreHero, LLC
Terms of Use | Privacy Policy


Powered by phpBB