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Which is better for Guitar Hero Head-to-Head competition? |
Two separate players on separate T.V.'s in Single Player? |
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97% |
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Multiplayer? |
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2% |
[ 1 ] |
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Total Votes : 35 |
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Sephi
Joined: 09 Jun 2006 Posts: 454 Location: Albuquerque, NM
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Posted: Thu Jul 27, 2006 8:25 pm Post subject: Tournament Guitar Hero |
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Alright, Guitar Hero is a great competitive game. But the problem is that multiplayer is not the best choice, in my opinion, for competition. Even though the notes are weighted differently, it still is not 100% even to both sides which makes it not good. I want to ask you what you all feel is a fair way to accurately compare the abilities of two players. |
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Shorneh
Joined: 13 Jun 2006 Posts: 129 Location: Danville, Illinois
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Posted: Thu Jul 27, 2006 8:41 pm Post subject: |
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If I was going to do a tournament, I'd put two TVs beside each other. Then, hook up dual PS2s, and then let them duke it out in Single Player. It's -actually- the only way to see whose better going head-to-head. In multiplayer, Player 1 has a 100 point advantage, even if they both reach 100% on the songs.
So, yeah, two seperate televisions are a MUST for tournament play. |
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Sephi
Joined: 09 Jun 2006 Posts: 454 Location: Albuquerque, NM
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Posted: Thu Jul 27, 2006 8:57 pm Post subject: |
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That's probably how it's going to go on my next tournament. Three words, labor day weekend...... |
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trofl
Joined: 26 Apr 2006 Posts: 1297 Location: Ames, IA
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Posted: Thu Jul 27, 2006 9:23 pm Post subject: |
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You might want to provide headphones for one of them if possible in case they don't sync up quite right. Could get noisy... _________________
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rabies
Joined: 04 Apr 2006 Posts: 2442 Location: Columbia, Maryland
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Posted: Thu Jul 27, 2006 9:56 pm Post subject: |
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If you can manage to sync two single player sesssions up perfectly..that would be very cool to watch. |
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Azuarc
Joined: 18 Jul 2006 Posts: 1389 Location: Philadelphia
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Posted: Thu Jul 27, 2006 10:15 pm Post subject: |
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rabies wrote: | If you can manage to sync two single player sesssions up perfectly..that would be very cool to watch. |
QFT |
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Sephi
Joined: 09 Jun 2006 Posts: 454 Location: Albuquerque, NM
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Posted: Fri Jul 28, 2006 7:37 pm Post subject: |
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Actually, last nite I tried it. Two 100" screens right next to each other synced up. It was actually really, really awesome!!!! And if the sound levels are equal, then there is not drag on the other player. But, for my tournament, they will actually be in different rooms that are adjacent. |
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dspoonrt
Joined: 20 Feb 2006 Posts: 2449 Location: Columbus, OH
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Posted: Fri Jul 28, 2006 11:07 pm Post subject: |
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Sephi wrote: | Actually, last nite I tried it. Two 100" screens right next to each other synced up. It was actually really, really awesome!!!! And if the sound levels are equal, then there is not drag on the other player. But, for my tournament, they will actually be in different rooms that are adjacent. |
Yeah, I would think that the loud clinks of misses from the other player might throw a person off. _________________
Check out my songs on GHTunes for GH:WT (Xbox 360):
"Power Surge," "Funk You," "Grindsaw Groove," and "DisorderlyConduct"
- all charted by dspoonrt
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popemobile
Joined: 03 Jun 2006 Posts: 3879
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Posted: Fri Jul 28, 2006 11:39 pm Post subject: |
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dspoonrt wrote: | Yeah, I would think that the loud clinks of misses from the other player might throw a person off. |
that could be used as a strategy
i think its better just having one person go, then the next person plays the same song right after
simple AND effective |
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MrQuiet3
Joined: 03 Jun 2006 Posts: 230 Location: Illinois
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Posted: Sat Jul 29, 2006 12:32 am Post subject: |
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I was thinking that too, the only thing is it takes longer. |
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SixStringSlut
Joined: 25 Jul 2006 Posts: 244 Location: Ann Arbor, MI
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Posted: Sat Jul 29, 2006 3:10 am Post subject: |
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MrQuiet3 wrote: | I was thinking that too, the only thing is it takes longer. |
I think it'd probably be better for the competition though. More rest time for each player means better overall performances. |
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socrstopr
Joined: 06 Jun 2006 Posts: 1803 Location: Rochester Hills, MI
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Posted: Sat Jul 29, 2006 5:21 am Post subject: |
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but then strategies could be stolen / modified based on how one player did before the other...
i think two seperate rooms is the best for comp, even though two screens next to each other would be awesome for display _________________
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krimsunmunkeys
Joined: 16 Feb 2006 Posts: 1333 Location: The Hall of the SH Council... watching... (not really)
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Posted: Sat Jul 29, 2006 5:37 am Post subject: |
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socrstopr wrote: | but then strategies could be stolen / modified based on how one player did before the other... |
I'm tempted to say just ban Star Power, but that's the elitist "don't want to lose to JCirri because the tie-breaker was I Love Rock & Roll" part of me talking. |
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HylianHero
Joined: 22 Feb 2006 Posts: 4673 Location: Santa Cruz, CA
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Posted: Sat Jul 29, 2006 6:58 am Post subject: |
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popemobile wrote: | dspoonrt wrote: | Yeah, I would think that the loud clinks of misses from the other player might throw a person off. |
that could be used as a strategy
i think its better just having one person go, then the next person plays the same song right after
simple AND effective |
That's called the Wait and Kill method. If you were going to fix it the way that we fixed it over the forums it'd probably be ok. In fact, that would actually work better.
(In case you didn't know, one person would play their song, give their score to a third-party, then the second person would play their song, give their score to the third-party, and the third-party would declare the winner.) _________________
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Fly1ngV
Joined: 27 Feb 2006 Posts: 1081 Location: Chicagoland Illinois
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Posted: Sat Jul 29, 2006 2:50 pm Post subject: |
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i say go with the two TV method. it works, and it's tried and tested. i remember thats how a Tag-team DDR tournament was held at my local arcade (and though me and my partner were the favorites, we ended up in 4th.) |
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