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Extended ratings system: 6-stars and up!
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ArrAkOrn  
 




Joined: 04 May 2007
Posts: 30

PostPosted: Fri May 04, 2007 8:13 pm    Post subject: Reply with quote

Somehow it wont work when i type "7" in the rating-part of the submit score screen. Does anybody know how it must be done to show a 7 star rating?????
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GH3 Goals: Currently on hold by Rock Band

100% Medium [ ] (TtFaF, One)

100% Hard [ ] (Almost everything)

4* Expert [x] (Raining Blood)
5* Expert [ ] (Raining Blood)

Rock Band

Complete Expert Guitar [x]
5* Expert Guitar [x] [58/58]
G* Expert Guitar [ ] [42/58]
Beat Npeaen in Impossible Tier Expert Guitar[x]
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CrackerRiley  
 




Joined: 23 Mar 2006
Posts: 3085

PostPosted: Fri May 04, 2007 9:11 pm    Post subject: Reply with quote

ArrAkOrn wrote:
Somehow it wont work when i type "7" in the rating-part of the submit score screen. Does anybody know how it must be done to show a 7 star rating?????


you are supposed to put in what the game tells you have.. i assume the game shows you got a 5*... type that in and if the cutoffs have been proven for that song scorehero will automatically make it a 7* for you.
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fcphantom  
 




Joined: 12 Feb 2007
Posts: 875
Location: Menasha, WI

PostPosted: Fri May 04, 2007 10:28 pm    Post subject: Reply with quote

ArrAkOrn wrote:
Somehow it wont work when i type "7" in the rating-part of the submit score screen. Does anybody know how it must be done to show a 7 star rating?????


The 6+ star rating doesn't appear until either the 4- or 5-star cutoff has been proven for that song on that level. Until then you have to enter 3, 4, or 5 stars manually.
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ArrAkOrn  
 




Joined: 04 May 2007
Posts: 30

PostPosted: Sat May 05, 2007 1:50 pm    Post subject: Reply with quote

ok thanks for the information.
now i know why my score won't get to a 7* rating
_________________
GH3 Goals: Currently on hold by Rock Band

100% Medium [ ] (TtFaF, One)

100% Hard [ ] (Almost everything)

4* Expert [x] (Raining Blood)
5* Expert [ ] (Raining Blood)

Rock Band

Complete Expert Guitar [x]
5* Expert Guitar [x] [58/58]
G* Expert Guitar [ ] [42/58]
Beat Npeaen in Impossible Tier Expert Guitar[x]
8.5 Mil on Expert Guitar Career [x] (8,7)

Buy a Drumset [ ]
Get a Drumset for B-Day [x] XD



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geyson201  
 




Joined: 11 Mar 2007
Posts: 206
Location: Southwest England

PostPosted: Mon May 07, 2007 2:58 pm    Post subject: Reply with quote

I like the 6,7,8 stars on this site. This site has really extended the life of my game due to 6 and 7 stars.
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pata70  
 




Joined: 23 Mar 2007
Posts: 426
Location: Canada

PostPosted: Tue Jun 12, 2007 7:54 pm    Post subject: Reply with quote

On 360 extended rating is not activated on all the songs. Well, except for Easy

This can sometimes get confusing when submitting scores due to the habit of entering the Rating (3-5) number. I noticed in the song rankings that there are quite a lot of scores incorrectly submitted with 5% Notes Hit (was meant to be 5 stars).

So may I suggest the following:
1) Add a check and automatically reject scores with % Notes Hit < 10%
2) Instead of completely removing Rating (3-5) when the extended rating is activated, leave it there but without an editable text field (you could put 'automatic' or something like that).
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Survivalism101  
 




Joined: 27 May 2007
Posts: 21
Location: Johnston, Rhode island

PostPosted: Tue Jun 12, 2007 9:58 pm    Post subject: 9 stars Reply with quote

About 9 stars people?? anyone think its possible on any song? sounds damn hard to me, but its gotta exist. The highest anyone has now is 8.6
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Barfo  
 




Joined: 10 Oct 2006
Posts: 2596

PostPosted: Tue Jun 12, 2007 10:14 pm    Post subject: Re: 9 stars Reply with quote

Survivalism101 wrote:
About 9 stars people?? anyone think its possible on any song? sounds damn hard to me, but its gotta exist. The highest anyone has now is 8.6

Nope not in any current GH official songs. The limits are pretty much tapped out for all official songs, except for jordan and a few others all of which are nowhere near close enough to 9* anyways. Of course it would be possible to make a custom song that had 9 stars and might not look too crazy style-wise compared to the GH pantheon (which means that we might possibly see 9* in a future official GH release), and if somebody got really crazy (and didnt care about conforming to normal GH style parameters) they could make a custom that you could get 7.9+ average multiplier on.

Maximum star rating posible remember doesnt measure the total number of points of the song when compared across songs, it measures some combination of the density of gettable SP along with the non-uniformity on points distribution and how easily that is exploited by a particular SP path. The first is why Monkey wrench (which is a relatively high scorign song) is actually the lowest in terms of maximum star rating, and the second is why MW is only possible ot 7-star on Hard compared to the other diffs where you cant.

EDIT: for those who are interested in a 7.9+ avg multiplier rated song, the algorithm to create it would be to break the song into repeated chunks of two single note SP phrases in one measure followed by 4 measures of three note chords as dense as they could get. Then you repeat that to infinity to remove any effects of the first 29 notes. The actual maximum possible theoretical star rating would depend upon the amount of poitns in the phrase section (a) versus the activation section (b). The average multiplier for such a section (in 4:4 time) would be calculated by the formula 4*(a+8*b)/(a+4*b) (derivation left to the reader). obviously the best value for a is 100, whereas if you assume that you cant have anything larger than three note chords or faster than 16th notes (basically hte limit style-wise except for trogdor), b would be 2400, and the maximum possible avg multiplier would approach 7.9588 (star rating: 11.445).
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pata70  
 




Joined: 23 Mar 2007
Posts: 426
Location: Canada

PostPosted: Wed Jun 13, 2007 12:03 am    Post subject: Reply with quote

pata70 wrote:
On 360 extended rating is not activated on all the songs. Well, except for Easy

This can sometimes get confusing when submitting scores due to the habit of entering the Rating (3-5) number. I noticed in the song rankings that there are quite a lot of scores incorrectly submitted with 5% Notes Hit (was meant to be 5 stars).

So may I suggest the following:
1) Add a check and automatically reject scores with % Notes Hit < 10%
2) Instead of completely removing Rating (3-5) when the extended rating is activated, leave it there but without an editable text field (you could put 'automatic' or something like that).


Also, just a minor annoyance, in any of the scores pages I would set the Ratings column left-justified so that extended and non-extended star ratings align properly.
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PhD  
 




Joined: 04 Sep 2006
Posts: 633
Location: Adelaide, South Australia

PostPosted: Wed Jun 13, 2007 12:52 am    Post subject: Reply with quote

Barfo - you are a mathematical genius 11 star ftw LOL
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Survivalism101  
 




Joined: 27 May 2007
Posts: 21
Location: Johnston, Rhode island

PostPosted: Thu Jun 14, 2007 3:33 pm    Post subject: Re: 9 stars Reply with quote

Barfo wrote:
Survivalism101 wrote:
About 9 stars people?? anyone think its possible on any song? sounds damn hard to me, but its gotta exist. The highest anyone has now is 8.6

Nope not in any current GH official songs. The limits are pretty much tapped out for all official songs, except for jordan and a few others all of which are nowhere near close enough to 9* anyways. Of course it would be possible to make a custom song that had 9 stars and might not look too crazy style-wise compared to the GH pantheon (which means that we might possibly see 9* in a future official GH release), and if somebody got really crazy (and didnt care about conforming to normal GH style parameters) they could make a custom that you could get 7.9+ average multiplier on.

Maximum star rating posible remember doesnt measure the total number of points of the song when compared across songs, it measures some combination of the density of gettable SP along with the non-uniformity on points distribution and how easily that is exploited by a particular SP path. The first is why Monkey wrench (which is a relatively high scorign song) is actually the lowest in terms of maximum star rating, and the second is why MW is only possible ot 7-star on Hard compared to the other diffs where you cant.

EDIT: for those who are interested in a 7.9+ avg multiplier rated song, the algorithm to create it would be to break the song into repeated chunks of two single note SP phrases in one measure followed by 4 measures of three note chords as dense as they could get. Then you repeat that to infinity to remove any effects of the first 29 notes. The actual maximum possible theoretical star rating would depend upon the amount of poitns in the phrase section (a) versus the activation section (b). The average multiplier for such a section (in 4:4 time) would be calculated by the formula 4*(a+8*b)/(a+4*b) (derivation left to the reader). obviously the best value for a is 100, whereas if you assume that you cant have anything larger than three note chords or faster than 16th notes (basically hte limit style-wise except for trogdor), b would be 2400, and the maximum possible avg multiplier would approach 7.9588 (star rating: 11.445).


arright thatnks for that, ecause i saw it in the one of the first posts and statred to think....and by the way nice math dude thats insane how you figured that out lol
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Bryan64  
 




Joined: 21 Apr 2007
Posts: 4

PostPosted: Sun Jun 17, 2007 2:43 pm    Post subject: Reply with quote

I just posted a score for an FC of Freya for 9th place on medium and did not get a 7 star rating. According to the site a score needs a 4.4x to get 7-stars (which I have) and proof of the cut offs, which if I read correctly exsists. Am I missing something?

Last edited by Bryan64 on Sun Jun 17, 2007 2:58 pm; edited 2 times in total
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Bryan64  
 




Joined: 21 Apr 2007
Posts: 4

PostPosted: Sun Jun 17, 2007 2:50 pm    Post subject: Reply with quote

I see what is happening now, I was on the wrong page. How do I submit proof for 7-star cutoff? There are no links on the all cutoffs for the 360.
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pata70  
 




Joined: 23 Mar 2007
Posts: 426
Location: Canada

PostPosted: Sat Jun 30, 2007 1:19 pm    Post subject: Reply with quote

pata70 wrote:
pata70 wrote:
On 360 extended rating is not activated on all the songs. Well, except for Easy

This can sometimes get confusing when submitting scores due to the habit of entering the Rating (3-5) number. I noticed in the song rankings that there are quite a lot of scores incorrectly submitted with 5% Notes Hit (was meant to be 5 stars).

So may I suggest the following:
1) Add a check and automatically reject scores with % Notes Hit < 10%
2) Instead of completely removing Rating (3-5) when the extended rating is activated, leave it there but without an editable text field (you could put 'automatic' or something like that).


Also, just a minor annoyance, in any of the scores pages I would set the Ratings column left-justified so that extended and non-extended star ratings align properly.


Are these not good suggestions?

You could even make it so that the Rating field automatically updates itself to the correct value for songs with known cutuffs when you enter a number in the score field (but that would require an extra database lookup).
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tma  
 




Joined: 03 May 2007
Posts: 1414
Location: Australia

PostPosted: Sat Jun 30, 2007 4:38 pm    Post subject: Reply with quote

I really like those suggestions, and they wouldn't be too hard to code in, but I'm gathering that JCirri is a bit swamped at the moment. Is there any way some of this work can be spread around? Seems like there's a lot of good ideas, but not enough manpower to implement them all right now.
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