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Riff
Joined: 08 May 2006 Posts: 104 Location: Champaign, IL
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Posted: Sun Oct 08, 2006 4:59 pm Post subject: |
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Alos, make sure you use 161 as the threshhold value for sustained notes rather than 240. I've known this for a while but I hadn't updated my document. Similarly, use 161 as a threshhold when when determining if a "non-sustained" note should be thrown out due to processing rules 5a and 5b in my documention (the "invalid nptes" rules().
Some other suggestions. I'd like to see additional text at the top including song name, band name and optionally the number of notes in the song counted in the same way as GH2 does it, i.e chords count as one note. Similarly I'd like to see optional total chord count and sustained note count. These three optional counts provide a quick means of finding errors in the processing rules if they occur. _________________
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HylianHero
Joined: 22 Feb 2006 Posts: 4673 Location: Santa Cruz, CA
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Posted: Mon Oct 09, 2006 6:18 am Post subject: |
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Wow. Nicely done man. I was wondering when these were gonna pop up.
Now prepare to see optimal SP paths comin up within the next week or so. _________________
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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Mon Oct 09, 2006 7:30 am Post subject: |
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Very nice work.
Looks like there's some missing notes in measure 52 of YRGM-Expert Guitar. _________________
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katamakel
Joined: 16 Jun 2006 Posts: 1467 Location: Stockholm, Sweden
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Posted: Mon Oct 09, 2006 8:15 am Post subject: |
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Cheers guys!
I'll look at those missing notes tonight, JC.
And Riff, I was of course using 240 as per your documentation, but that missing note was 181, so I changed to that. Will change to 161 now.
Regarding the different note counts, I'll look into adding that, sounds like a good idea. |
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Riff
Joined: 08 May 2006 Posts: 104 Location: Champaign, IL
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Posted: Mon Oct 09, 2006 6:00 pm Post subject: |
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The threshhold value of 161 was verified using a custom midi file placed into GH1. I doubt that they changed the threshhold value for Gh2.
The hammer-on/hammer-off display rules for GH1 are:
- The first note of the song is not a HO/PO note
- The previous note cannot be a chord
- The current note cannot be a chord
- The previous note cannot be the same color as the current note
- The current note must not begin more than 160 ticks from the start of the previous note
The actual behavior of HO/PO notes in the game is a little different. Chords do allow HO/PO even though they are displayed with a black ring. Additionally, single notes allow HO/PO as long as the start of the note occurs less than 161 ticks from the *end* of the previous note. _________________
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rabies
Joined: 04 Apr 2006 Posts: 2442 Location: Columbia, Maryland
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Posted: Mon Oct 09, 2006 9:02 pm Post subject: |
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Man!
I specifically asked if somebody was working on these in the other forum...and here it was all along.
Thanks a ton for these....and I am oh so glad you decided to use a white background...it is much easier to use and mark up with pencil/pen when you print it out. |
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youhas
Joined: 21 Jul 2006 Posts: 3015 Location: Santa Clara, CA
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Posted: Tue Oct 10, 2006 2:23 am Post subject: |
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These look pretty damn spiffy right here. Impressive work - thanks for sharing with us! _________________
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katamakel
Joined: 16 Jun 2006 Posts: 1467 Location: Stockholm, Sweden
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Posted: Tue Oct 10, 2006 9:34 am Post subject: |
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Actually rabies, I saw your request and put in some work to tidy up my rendering
As soon as I have time I will implement all the suggestions and corrections I've received so far.
And thanks Riff for the HO/PO explanation, I'll add those to the charts as well.
Hopefully I'll be able to release a beta of this program soon for all of you to try out.. |
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rabies
Joined: 04 Apr 2006 Posts: 2442 Location: Columbia, Maryland
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Posted: Wed Oct 11, 2006 9:50 pm Post subject: |
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We can't thank you enough for the time you put in so far...
looking forward to the program. |
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Dandaman
Joined: 27 Jun 2006 Posts: 237 Location: Australia
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Posted: Thu Oct 12, 2006 11:03 am Post subject: |
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Look good. What program did you use to make these? |
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katamakel
Joined: 16 Jun 2006 Posts: 1467 Location: Stockholm, Sweden
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Posted: Thu Oct 12, 2006 12:38 pm Post subject: |
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I'm using a program I'm working on myself.
I have some more bug-fixing and polishing left to do on it before I release a version for you all to try out.
The program lets you explore the contents of the game archive and view images, play the music and view the notes for the different tracks/difficulties.
I added support for exporting images of the note charts because I saw a request on this forum about it.
I've only been working on it after work and weekends the past 3 weeks, so it's still in its early stages.
I will most likely not implement support for extracting files or saving .vgs files as .wav/.mp3 because I feel that would do more harm than good and infringe a bit too much.
More to come. |
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wuLFe
Joined: 18 Aug 2006 Posts: 2679 Location: Richmond, IN
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Posted: Thu Oct 12, 2006 2:07 pm Post subject: |
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This is an awesome program that yuou've written here - interface is great, and it's going to be really helpful for everybody..
Thank you so much for investing all this time into something which all of us GH addicts can use and enjoy!!! |
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Huwonk
Joined: 26 May 2006 Posts: 2432 Location: Marysville, Ohio
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Posted: Thu Oct 12, 2006 2:34 pm Post subject: |
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Fantastic job on this, katamakel. I really like how clean the layout is. As far as suggestions, I think everything has already been pointed out. _________________
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ImaCarrot
Joined: 06 Mar 2006 Posts: 2687
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Posted: Thu Oct 12, 2006 5:55 pm Post subject: |
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Quote: | The program lets you explore the contents of the game archive and view images, play the music and view the notes for the different tracks/difficulties. |
So you are going to have it view the .bmp_ps2 files? Am I reading that right? That would be awesome if that's the case. |
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katamakel
Joined: 16 Jun 2006 Posts: 1467 Location: Stockholm, Sweden
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Posted: Fri Oct 13, 2006 9:47 am Post subject: |
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That's indeed the case. |
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