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Synchronicity II

 
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Wed Aug 01, 2007 7:47 am    Post subject: Synchronicity II Reply with quote

Note Chart
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Olishit  





Joined: 01 Dec 2006
Posts: 16
Location: Quebec, Canada

PostPosted: Fri Aug 03, 2007 2:33 pm    Post subject: SP Path Reply with quote

2 : 4th green
3 : Next note
2 : 4th green
2 : 2nd red
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cwo04  





Joined: 12 Mar 2007
Posts: 1351
Location: Stoney Creek

PostPosted: Fri Aug 03, 2007 5:58 pm    Post subject: Reply with quote

I got the exact same score as you with your path... lol

time to make my own.

2 - 3rd Green
3 - next note
2 - 4th green
2 - next yellow

mine wins.
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debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Sat Aug 04, 2007 2:33 pm    Post subject: Evenly spaced blank charts from debr Reply with quote

Here is a link to my evenly-spaced blank chart with the SPs outlined in green:

debr's blank chart

Please post any bugs/questions about these charts HERE.
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Sep 02, 2007 12:14 am    Post subject: Reply with quote

Here's the *hopefully* optimal path.

There's one really though squeeze, I've quickly tried the path and ended with 131,962 (12 spread with the top score) with a run missing 400 (though squeeze + stupid mistake).

I've got that squeeze once (on 5 tries), but my theoretical calculations show that it's a really though squeeze If you can't get it (2nd activation), start one note before, but you will get less ticks.

Synchronicity II - GameZelda SP path (Based on cwo04 path).

Theoretical without tough squeeze: 132,162
Theoretical with tough squeeze: 132,362
Upper bound (extra note at the 3rd): 132,562

Actually, debr scores (from the spreadsheet that he posted) are a little higher, but I think that this is because the song ends before the end of the hold.
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sun Sep 02, 2007 4:05 pm    Post subject: Reply with quote

After getting the tough squeeze, I just realized that moving the last activation to 186,75 (the Y with hold) will give you some tick squeezes.

/me expects to be on the 3000th place.
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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Potatomasher  





Joined: 07 Mar 2007
Posts: 28

PostPosted: Mon Sep 03, 2007 4:01 am    Post subject: Reply with quote

GameZelda wrote:
After getting the tough squeeze, I just realized that moving the last activation to 186,75 (the Y with hold) will give you some tick squeezes.

/me expects to be on the 3000th place.


You can also skip two notes on the second activation. It won't give you any more points, but it gives you a bit more time to prepare for the big squeeze.

I already had the ticks from the last activation figured out, but I never thought to go 2-2-1 rather than 2-3.
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