View previous topic :: View next topic |
Author |
Message |
AdamTL7
Joined: 14 Apr 2008 Posts: 430
|
|
Back to top |
|
|
emptyset
Joined: 30 Apr 2006 Posts: 2254 Location: State College / Elizabethtown, PA
|
Posted: Wed Sep 17, 2008 12:25 am Post subject: |
|
|
wildx213 wrote: | can u still tap the purple line sections with the lp? |
Yeah, in those sections, strumming isn't required, even if you use the normal fret buttons instead of the touchstrip.
Think of it as the Strat's solo-button functionality, without actually having to USE the solo buttons. It's your choice, all it means is you don't have to strum. _________________
|
|
Back to top |
|
|
vossy003
Joined: 07 Feb 2008 Posts: 340 Location: Highland, IL
|
Posted: Wed Sep 17, 2008 12:40 am Post subject: |
|
|
i cannot wait for bass. im a pretty good lead player but slagr is better so im always stuck on bass. this gives me an opportunity to be awesome _________________
|
|
Back to top |
|
|
jesse0986
Joined: 05 Apr 2007 Posts: 3518 Location: near the 'E' in 'UNITED'
|
|
Back to top |
|
|
sknysklz
Joined: 28 May 2007 Posts: 487
|
Posted: Wed Sep 17, 2008 1:04 am Post subject: |
|
|
i just saw the hot for teacher drum chart on gamespy and was wondering if anyone knows what those cymbals holds are do you play those holds at the end?...just keep hitting them or what? _________________
Am I a hero? I can't say, but yes.
-Michael Scott |
|
Back to top |
|
|
Ad134
Joined: 07 Apr 2008 Posts: 800 Location: England
|
Posted: Wed Sep 17, 2008 1:14 am Post subject: |
|
|
sknysklz wrote: | i just saw the hot for teacher drum chart on gamespy and was wondering if anyone knows what those cymbals holds are do you play those holds at the end?...just keep hitting them or what? |
Yeah, play holds like drum rolls. Faster you are, the more points you get. _________________
|
|
Back to top |
|
|
DT10
Joined: 19 Jan 2008 Posts: 344
|
Posted: Wed Sep 17, 2008 1:23 am Post subject: |
|
|
wasp2020 wrote: | Reading the preview, it's quite negative. Music Studio is wholly dissapointing, the Band UI/Rock meter/failure system sounds frustrating, menu and song list are confusing, among others. |
Yeah, the menus are supposedly confusing and the Studio sounds like it will take a while to get used to, but the Gameplay (which is really all that should matter...) sounds GREAT! I absolutely can not wait for this game.
Oh, yeah. I think Satch Boogie's hardest part to FC will be the trills, not the solo. It will take some stamina, but really doesn't look that insanely difficult _________________
Current Goals:
GHWT get lots of FCs/good scores (such as that one V)
My Accomplishment Thread
GHWT Wii FC: 1762 5871 5881 |
|
Back to top |
|
|
bjwdestroyer
Joined: 30 Jun 2007 Posts: 4785 Location: I have more posts than you, who cares where I am.
|
Posted: Wed Sep 17, 2008 1:43 am Post subject: |
|
|
DT10 wrote: | Oh, yeah. I think Satch Boogie's hardest part to FC will be the trills, not the solo. It will take some stamina, but really doesn't look that insanely difficult |
Personally, I feel that the trill will actually be the easy part; considering it is one of those special tapping sections, you don't even need to strum it to start off (methinks), and the seconds preceding the trill happens to be a nice and calm sustain, giving you ample time to prepare. Yeah, it's fast, but it's short and no where as difficult as the one in SWTA (from what I can interpret from the video at least).
The ziggies at the end will take more than "some stamina". They aren't necessarily fast, but they are quick and tricky enough to tire you out within 20 or so seconds. The ziggies last twice that long. Then again, that could just be me: I plan on 1-handing the whole thing.
Can't wait to see the La Bamba chart :P |
|
Back to top |
|
|
PlaguisSoryr
Joined: 01 Feb 2008 Posts: 721 Location: Massachusetts
|
Posted: Wed Sep 17, 2008 1:51 am Post subject: |
|
|
Great preview/Wiki/everything. I'm really pumped for this game, negatives and all...of course I'm gonna buy it anyways Also pumped for some EPIC DLC, right? _________________
|
|
Back to top |
|
|
DomCas
Joined: 17 Oct 2007 Posts: 432 Location: Poland, Ohio
|
Posted: Wed Sep 17, 2008 1:54 am Post subject: |
|
|
i must say guys...awesome freaking preview. some changes are going to def take getting used to. ie: SP not being over-lappable, interesting hopos (stach boogie), and notes within sustains. i can't wait. im buying the whole package _________________
|
|
Back to top |
|
|
Trogdon
Joined: 19 Feb 2008 Posts: 948 Location: On the computer
|
Posted: Wed Sep 17, 2008 1:59 am Post subject: |
|
|
Getting it a week early |
|
Back to top |
|
|
muna
Joined: 04 Jun 2007 Posts: 2929 Location: South Florida
|
Posted: Wed Sep 17, 2008 2:31 am Post subject: |
|
|
I have a question for anybody who went.
Is there anything that you learned about the game that you can't tell us (or haven't told us)?
The whole wiki thing is great overall. I was very impressed. _________________
|
|
Back to top |
|
|
Clav
Joined: 21 Feb 2008 Posts: 9
|
Posted: Wed Sep 17, 2008 2:39 am Post subject: |
|
|
I really hope the Music developer can chart a good amount of notes for the Guitar chart only. I have this huge playlist planned out where I had already gathered over 100 songs that I wanted to chart out
If there is a "note limit" as said in the review, I'll be epic sad. Some of the songs I want have tons of notes in them!!!
I'm praying that it can handle at least 2000 notes, or 2500.
I plan on being one of those "hardcore" rather than "casual" people who go nuts with this thing. I couldn't make customs on my skinny ps2, and I've been craving to do that for a couple of years now. _________________
Guitar Hero - Ps2 ~ 1850th
Guitar Hero 2 - Ps2 ~ 4321st
Guitar Hero 80's - Ps2 ~ 2570th
Guitar Hero 3 - Ps2 ~ 1225th |
|
Back to top |
|
|
adzicents
Joined: 22 Jan 2007 Posts: 1207 Location: Melbourne, Australia
|
|
Back to top |
|
|
Wave
Joined: 26 Oct 2007 Posts: 78 Location: Northern KY
|
Posted: Wed Sep 17, 2008 2:41 am Post subject: |
|
|
Perhaps the best news from the article:
Quote: | The engine seemed to be tolerant of a louder singing style, but even though we weren't afraid to belt it out, we had to keep a defined pitch present. Personally, I was rewarded more on Rock Band for singing quietly or in a falsetto; if I sang loudly, I'd distort the input and lose most of the pitch detection. This doesn't seem to be as much of an issue in World Tour. |
Good. Rock Band is what really got me interested in vocals, but how you had to sing in that game always annoyed me. What's the point if you can't put any feeling into it?
Great job on the preview. The Wiki is looking like it'll be awesome too, can't wait. |
|
Back to top |
|
|
|