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GHWT: Drums register only 2/3 of hits on Hard/Expert?
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Thu Dec 18, 2008 9:09 am    Post subject: GHWT: Drums register only 2/3 of hits on Hard/Expert? Reply with quote

I had serious sensitivity issues with the drums and got the USB-MIDI cable from RedOctane (delivery took 2 weeks). Finally I got even the blue pad mostly working. Still some more calibration to do, however, now I'm facing a completely new issue with GHWT for Wii.

I have calibrated the lag, but it didn't seem to help. The audio is also still slightly out of sync, since I have to play the drums a bit faster than the song. But well, I've gotten used to this.

I've also playd Rock Band since its release with the drums and there the drum parts work perfectly on any difficulty level. They're also in sync with the audio. The easiest way to notice this is to first play Rock Band and then GHWT.

I can probably best illustrate the issue by giving 2 examples from practice mode:

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1. When I play only some single, easy part on Hard/Expert with the drums, eg. take Livin' on a Prayer verse, Eye of The Tiger first Duh-duh-duh or something else so easy you can't really miss any hit. I even have a friend in the same room, watching from the screen feedback that I really do hit every note and counting the ones I miss.

When I play such a simple part on Medium, I get 100 % as expected. It is not much different on Hard/Expert, but nevertheless, the game gives me only 5 %. Why? My friend was as stunned by this as I am, because the game clearly shows on the screen I hit every note, yet only registers 1 or 2 of them to the end result for the part.
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2. Then a full song. No matter what I play, I will only receive 30-60 % result from the game on the Hard/Expert levels. Medium will give me the true result (which could be 80-100 %, depending on how well I play). Because of this, I cannot play the drums in the actual game, only in practice mode. It will fail the song for me, even though it still shows the notes being properly hit on the screen while it fails me!

My friend calculated me less than 10 missed notes in some songs (based on the screen feedback), yet the game gave me only as low as 40 % as the end result. When I looked at the more detailed results, it even registered 0 % for some parts where I was hitting 80-100 % of the notes.
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This pretty much ruins the game for any kind of band playing experience. If the drummer always has to play on Easy/Medium, it gets boring. Playing alone you can at least use the practice mode.

Let me also state that none of these issues exist with the guitar/bass parts. The guitar and bass work flawlessly (out of the neckslider issues like the yellow pad locking up, but fortunately the slider can be disabled from the game).

Is there something that I don't get about this game? Do you need to do some extra magic tricks not shown in the charts? Since day one I've obviously always doubted my own playing skills, but after inspecting the issue more carefully it has become clear it is not only about that. I may not be a great player, but I definitely do not suck at Livin' on a Prayer so badly that I'd only deserve 30 %, when in Rock Band I can play every song on Expert to 80 % at minimum.

Oh, and I like the structure of the GHWT drums better than the Rock Band drums, but now they need more calibration again. Yellow pad double-registers, green pad has stopped registering. Blah...

---

EDIT: Found a solution!

When googling for GHWT related stuff, I ran into a cheat called auto-kick. Since this was a drum related thing, I enabled it out of interest. Now the game suddenly registers the scores right! And I'm not talking about the pedal parts, at all.

I played the easy Kent song on Expert with both the auto-kick on and off. This song has almost no pedal at all, only at the very end (which I left out of the selection, so that the whole song I played had no single open note). With auto-kick off the game gave me 35 % and with auto-kick on 99 %!

I then went on to try the Livin' on a Prayer and Eye of The Tiger parts as I described earlier. These parts have very, very few open notes. Yet, with auto-kick on, I now got 100 %, while after disabling auto-kick my score was back to 30-60 %.

Somehow the auto-kick cheat affects the pads as well, while it should only affect open notes, which are used for the pedal alone. This is very strange behaviour from the game. The only downside of leaving this cheat on is that I get no money & highscores in career mode and I will get a too optimistic result in songs that have a lot of bass drum (even if I miss, it will still count it).
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Ph4ZeR  





Joined: 04 Sep 2008
Posts: 126

PostPosted: Fri Dec 26, 2008 4:24 pm    Post subject: Reply with quote

There's no way I'm reading that whole post, but I assume you have a problem with your drums. Email Red Octane and I'm pretty sure they have some sort of PC application that allows you to change the sensitivity of your pads.

Hope this helps
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DYRE  





Joined: 05 May 2007
Posts: 719

PostPosted: Fri Dec 26, 2008 6:02 pm    Post subject: Reply with quote

Ph4ZeR wrote:
There's no way I'm reading that whole post, but I assume you have a problem with your drums. Email Red Octane and I'm pretty sure they have some sort of PC application that allows you to change the sensitivity of your pads.

Hope this helps

How about you actually read a post, or don't reply at all?
His question didn't seem to have anything to do with his pads, as according to his friend, he is hitting notes and it's showing him hitting them, but it isn't counting it at the end of the song or something.
So, to me, it seemed like it was some really wierd glitch, especially since auto-kick fixes it. Unfortunately, I've never even heard of this before and can't help you.
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Fri Dec 26, 2008 6:19 pm    Post subject: Reply with quote

Quote:
he is hitting notes and it's showing him hitting them, but it isn't counting it at the end of the song


This is the problem in a short form. My original post was waaayyy overlong, sorry about that. I make it now very short and simple.

1. I select a song that doesn't use the bass drum at all or very little.
Eg. Beatsteaks - Hail to the Freaks.

2. I play the song in practice mode twice.
Without changing my style of playing. The game shows I am hitting the notes.

3. After the song ends, here's the result (notes hit):
With Auto-Kick OFF: 28 %
With Auto-Kick ON: 99 %

I can repeat this test 10 times and every time I get a similar result. Having to have Auto-Kick ON takes the fun out of playing most songs. Is there any other solution to this issue?
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oneeyedlittleman  





Joined: 14 Mar 2008
Posts: 108

PostPosted: Tue Jan 13, 2009 1:42 am    Post subject: Reply with quote

*Not meant as flaming*

Step 1: Go to electronic store.
Step 2: put RB2 drums in cart.
Step 3: Pay

I don't mean this as flaming, but the RB2 drums are honestly next to perfect.
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Azerach  





Joined: 31 Mar 2008
Posts: 56

PostPosted: Tue Jan 13, 2009 2:54 am    Post subject: Reply with quote

does this happen on other instruments as well? it sounds like its a software issua, something very wrong with the disk perhaps
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Wed Jan 14, 2009 12:45 pm    Post subject: Reply with quote

Quote:
I don't mean this as flaming, but the RB2 drums are honestly next to perfect.


I do have the RB drums, but I prefer to use the GHWT drums due to the charts/pads matching the originally intended ones. And I do like the structure of the GHWT drums, cymbals being separated. They're honestly great, when they work.

Quote:
does this happen on other instruments as well?


Shortly, no. Guitar/bass scores are counted correctly. Long version below.

That's not to say there aren't other issues with the guitar. The neckslider goes crazy with the yellow pad for no reason, failing me even when I don't touch it (yes, it can be disabled).

And after playing GHWT more with the guitar recently, I've noticed the guitar keeps screaming those "dang-dang" sounds (like a missed note) for every single note, regardless whether you hit it or not. The funny thing is, the multiplier doesn't go down to 1, so that means the game does not count it as a mistake, it just plays the sound for a mistake. My solution was to turn down the volume on the Wiimote speaker and now I can barely hear it. This, of course, has a negative impact on practicing, as I might not always notice when I make a mistake.
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hydrapower  





Joined: 28 May 2006
Posts: 1708
Location: Rochester, MN

PostPosted: Wed Jan 14, 2009 7:53 pm    Post subject: Reply with quote

This sounds like a serious issue with the disc itself. I would see if you can exchange it for another one. I have heard of neither issue outside of these stories you're relating here.
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Thu Jan 15, 2009 8:00 am    Post subject: Reply with quote

hydrapower wrote:
This sounds like a serious issue with the disc itself. I would see if you can exchange it for another one.


I think I am going to try and switch the whole package (drums, guitar, mic, game disc).

Yesterday I noticed the green pad had stopped registering hits completely. Its sensitivity is now at maximum. The guitar's neckslider is probably broken as well, since the yellow part goes often absolutely insane. Mic works, I guess, haven't tested.

I also erased my GHWT savegame from the Wii and will start from the beginning after I get (if I get) a new set. I want to make a "clean start", new disc, new controllers, new save. I'll post my results here in a few days...
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Tue Jan 27, 2009 10:01 am    Post subject: Reply with quote

Fortunately the store switched the whole set after I described my problems. So here's an update...

Guitar neckslider works better now, but still sometimes "locks down" with the yellow or blue pad, meaning it won't accept anything for 15-30 seconds. This can mean an automatic fail in some solo parts. It doesn't "shoot", however, hundreds of frets to the game anymore.

Drums work now, but right out-of-the-box, I needed to tune some sensitivity issues, using the USB-MIDI cable.

---

As for the main issue (the "notes hit" score counting), it still remains. But I might've been too hasty in determining, where it appears.

I usually play the game in practice mode, since the charts are easier to see without the background animations and lights. Now that the drums don't double-register, I was beating many of the songs on Expert in Quickplay mode. Even the score seemed right, I got 75-99 % depending on song and how well I played.

When I went back to playing in practice mode again, I ran into the problem again. I finished Hail to the Freaks in Quickplay with 99 % of notes hit, yet in practice mode the game counted me 29 %! Yes, after enabling the "Auto-Kick" cheat, I got 98 % in the same song in practice mode. In a song that uses no bass drum at all.

This problem would seem to be limited in practice mode. I never play the GH games in Career mode, so it's a really unfortunate problem for me. I find it hard to believe switching the package & disc again solved it.
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ABee1010  





Joined: 18 Nov 2008
Posts: 133

PostPosted: Tue Jan 27, 2009 4:05 pm    Post subject: Reply with quote

There are some SERIOUS timing issues with WT practice mode on WII (read the guitar thread on SH). Does the timing between the audio and video seem messed up when you are in practice mode. I am not sure how the auto-kick cheat could improve the situation though. I got so fed up with how janky practice mode on WII is that I sold it and bought and XBOX (which still has at least 1 practice out of sync issue). I would take a careful look and listen to the timing...
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Tue Jan 27, 2009 4:50 pm    Post subject: Reply with quote

ABee1010 wrote:
Does the timing between the audio and video seem messed up when you are in practice mode. I am not sure how the auto-kick cheat could improve the situation though.


It really does. While I've never been able to fully confirm it, it always seems I have to play out of rhytm with the drums in practice mode. Usually I have to play a lot faster than the song to catch the notes. I've gotten used to it, but it's difficult. Calibrating video & audio hasn't helped, in fact, it made it worse (so I reseted the calibration back to 0 ms).

I also don't understand why auto-kick fixes the score counting in practice mode for songs that have no use for the pedal. But it doesn't fix the timing issues.

As for the guitar making weird "missed" sounds, that problem also still continues and that too, happens in practice mode. I've played GHWT so less in the actual Career or Quickplay modes, I was assuming these problems would be there as well.

Every GH game I've played had timing issues with "Slower" and "Slowest" speed, sometimes even with "Slow", in practice mode. But before GHWT, I didn't experience such problems at full speed.
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ABee1010  





Joined: 18 Nov 2008
Posts: 133

PostPosted: Tue Jan 27, 2009 5:28 pm    Post subject: Reply with quote

Bummer dude, sounds like the timing is your problem which is true for all WII copies of GHWT as far as I know. Get an XBOX! I only have found 1 song so far that is messed up in practice mode (Assassin->Guitar->Expert)...
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TehHero  





Joined: 18 Dec 2008
Posts: 13

PostPosted: Tue Jan 27, 2009 6:18 pm    Post subject: Reply with quote

ABee1010 wrote:
Bummer dude, sounds like the timing is your problem which is true for all WII copies of GHWT as far as I know. Get an XBOX!


Nah, I guess I just have to start using the quickplay mode instead of practice.

The song I find is most out of sync in practice mode (with Expert drums) is B.Y.O.B. from System of a Down. It goes so badly out of rhytm it seems impossible to keep up even with the slower (which are not many!) parts.
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dore  





Joined: 26 Jun 2007
Posts: 1244
Location: Boone, NC

PostPosted: Tue Jan 27, 2009 7:17 pm    Post subject: Reply with quote

If you prefer not hearing crowds/seeing crazy animations you can play in the Tool venue (unless that's not allowed in QP? just throwing out ideas).
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