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valioso
Joined: 30 Jul 2007 Posts: 944
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Posted: Fri Apr 03, 2009 5:32 pm Post subject: |
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i think is the same or very very close to WT |
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SDoner8790
Joined: 29 Jun 2007 Posts: 2189 Location: Pittsburgh Pennsylvania
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Posted: Fri Apr 03, 2009 7:24 pm Post subject: |
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toymachine wrote: | SDoner8790 wrote: | So it's bigger than GH3? I doubt that. |
That's not what I said at all- I said the pace of the solos makes it easier.
SDoner8790 wrote: | GHWT had shit solos. So you're going to hit some solos in this game. You couldn't really tell if you could hit these types of solos in GHWT because there were none. That's my take on this. |
Nice opinion you have there lol |
I totally missed the part when you talked about the pace of the solos.
And it is a rather nice opinion. I'm just saying that the solos that were in WT were pretty hard and people couldn't hit them. Then Metallica comes and there is a solo in every song basically. People hit some of these solos and then think that "oh man, timing window is bigger".
And I agree with SpellcasterX also. _________________
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machchunk
Joined: 28 Oct 2006 Posts: 3829 Location: Pasco, WA
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Posted: Fri Apr 03, 2009 7:46 pm Post subject: |
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Mack31 wrote: |
I beleive that in SP Podcast they stated that the RB2 engine was closer to GH2 than RB1 was, so I thought that there was an enghine change there. |
Heh, that was me, and it was a guess mostly based on the feel of playing and the strum allotment for HOPOs. _________________
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jamesw
Joined: 02 May 2008 Posts: 1264 Location: Canada
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Posted: Fri Apr 03, 2009 10:41 pm Post subject: |
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I believe the engine is perfect. GH3 suffered from many obvious faults. GH1 is one of the most fun engines, but overall it is not balanced. GH2 was near perfect, but it was sometimes a bit too unforgiving, and the fast strumming is messed up on NTSC. Metallica allows you to hit solos fairly, and the fast strumming is the best out of any engine, and the most fair. The engine feels just slightly looser than GH2, just enough so that you can FC parts on sightread, but also not too loose that you can BS a part. _________________
dahabi wrote: | Jameswow. You'll be saying Wow! everytime. |
Harmonix games are just too good not to play them for 8 years. Officially back in action. |
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PaulRobinson Neversoft Staff
Joined: 02 Nov 2007 Posts: 53 Location: Woodland Hills, CA
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Posted: Fri Apr 03, 2009 10:44 pm Post subject: |
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I can't really go into too much detail, but after checking into it...
* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.
That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul |
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Injected11
Joined: 07 Dec 2007 Posts: 636 Location: In your head, melting your brainz
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Posted: Fri Apr 03, 2009 10:47 pm Post subject: |
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PaulRobinson wrote: | I can't really go into too much detail, but after checking into it...
* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.
That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul |
If we did, would you make that a new achievement in the next GH? _________________
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PaulRobinson Neversoft Staff
Joined: 02 Nov 2007 Posts: 53 Location: Woodland Hills, CA
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Posted: Fri Apr 03, 2009 10:56 pm Post subject: |
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Neversoft does not condone the removal of body parts etc. etc. |
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banjokazooie
Joined: 12 Sep 2007 Posts: 1704
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Posted: Fri Apr 03, 2009 11:03 pm Post subject: |
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Ah, I could definitely tell the strumming engine was tightened up a bit. You could be way ahead of the beat on GHWT and to a lesser extent on GH3, now it has that balance between 2 and 3. _________________
Currently working towards Guitar Hero Live (PS4) FGFC! Look for me on the leaderboards: petracles
Progress: 20/42, Last: Love Bites (So Do I) (9th ever FC cross-platform!)
Best FCs-
FCPREMIX, TtL CoD, CoP, NotB (GH3), RtL, Wasted Years, Peace Sells (RB) |
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saxmaniac
Joined: 15 Sep 2008 Posts: 61
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Posted: Sat Apr 04, 2009 1:51 am Post subject: |
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I think something has changed from WT - I'm doing way better holding combo on long hopo runs, than I normally would on WT/RB2. Many times better. |
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EternalImpact
Joined: 26 Jan 2008 Posts: 80 Location: New York
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Posted: Sat Apr 04, 2009 1:56 am Post subject: |
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PaulRobinson wrote: | I can't really go into too much detail, but after checking into it...
* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.
That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul |
So that explains why I can hardly keep a combo on ANL alt-strumming. >_> Guess I'll just have to practice. _________________
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wwebigman
Joined: 30 Jun 2007 Posts: 208
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Posted: Sat Apr 04, 2009 3:16 am Post subject: |
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I noticed the strumming a little but but i still think theres something up with those hopos or i just really love metallica. _________________
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PaulRobinson Neversoft Staff
Joined: 02 Nov 2007 Posts: 53 Location: Woodland Hills, CA
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Posted: Sat Apr 04, 2009 3:26 am Post subject: |
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I promise you the HOPO code is unchanged. |
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tormentedbyu
Joined: 25 Feb 2007 Posts: 3090 Location: Katy, TX
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Posted: Sat Apr 04, 2009 3:27 am Post subject: |
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EternalImpact wrote: | PaulRobinson wrote: | I can't really go into too much detail, but after checking into it...
* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.
That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul |
So that explains why I can hardly keep a combo on ANAL alt-strumming. >_> Guess I'll just have to practice. |
Excuse me?
Anyway, this really surprises me... I wouldn't say I was familiar with all the songs I did good on sight read... I thought the timing window was widened as well. I guess we are all just better than we used to be? _________________
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EternalImpact
Joined: 26 Jan 2008 Posts: 80 Location: New York
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Posted: Sat Apr 04, 2009 3:30 am Post subject: |
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tormentedbyu wrote: | EternalImpact wrote: | PaulRobinson wrote: | I can't really go into too much detail, but after checking into it...
* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.
That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul |
So that explains why I can hardly keep a combo on ANAL alt-strumming. >_> Guess I'll just have to practice. |
Excuse me?
Anyway, this really surprises me... I wouldn't say I was familiar with all the songs I did good on sight read... I thought the timing window was widened as well. I guess we are all just better than we used to be? |
I'm not kidding. I break combo on it often and I don't really know why. I've 5*'d it(Got 750k I think), but it bugs me that I end up breaking my combo every once in a while. _________________
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RadioDuke
Joined: 23 Jan 2009 Posts: 614
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