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Neversoft Employees: Has the GH:M Engine Been Changed?
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valioso  





Joined: 30 Jul 2007
Posts: 944

PostPosted: Fri Apr 03, 2009 5:32 pm    Post subject: Reply with quote

i think is the same or very very close to WT
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SDoner8790  





Joined: 29 Jun 2007
Posts: 2189
Location: Pittsburgh Pennsylvania

PostPosted: Fri Apr 03, 2009 7:24 pm    Post subject: Reply with quote

toymachine wrote:
SDoner8790 wrote:
So it's bigger than GH3? I doubt that.


That's not what I said at all- I said the pace of the solos makes it easier.

SDoner8790 wrote:
GHWT had shit solos. So you're going to hit some solos in this game. You couldn't really tell if you could hit these types of solos in GHWT because there were none. That's my take on this.


Nice opinion you have there lol


I totally missed the part when you talked about the pace of the solos.

And it is a rather nice opinion. I'm just saying that the solos that were in WT were pretty hard and people couldn't hit them. Then Metallica comes and there is a solo in every song basically. People hit some of these solos and then think that "oh man, timing window is bigger".

And I agree with SpellcasterX also.
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machchunk  





Joined: 28 Oct 2006
Posts: 3829
Location: Pasco, WA

PostPosted: Fri Apr 03, 2009 7:46 pm    Post subject: Reply with quote

Mack31 wrote:

I beleive that in SP Podcast they stated that the RB2 engine was closer to GH2 than RB1 was, so I thought that there was an enghine change there.

Heh, that was me, and it was a guess mostly based on the feel of playing and the strum allotment for HOPOs.
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jamesw  





Joined: 02 May 2008
Posts: 1264
Location: Canada

PostPosted: Fri Apr 03, 2009 10:41 pm    Post subject: Reply with quote

I believe the engine is perfect. GH3 suffered from many obvious faults. GH1 is one of the most fun engines, but overall it is not balanced. GH2 was near perfect, but it was sometimes a bit too unforgiving, and the fast strumming is messed up on NTSC. Metallica allows you to hit solos fairly, and the fast strumming is the best out of any engine, and the most fair. The engine feels just slightly looser than GH2, just enough so that you can FC parts on sightread, but also not too loose that you can BS a part.
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PaulRobinson  
Neversoft Staff
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Joined: 02 Nov 2007
Posts: 53
Location: Woodland Hills, CA

PostPosted: Fri Apr 03, 2009 10:44 pm    Post subject: Reply with quote

I can't really go into too much detail, but after checking into it...

* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.

That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul
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Injected11  





Joined: 07 Dec 2007
Posts: 636
Location: In your head, melting your brainz

PostPosted: Fri Apr 03, 2009 10:47 pm    Post subject: Reply with quote

PaulRobinson wrote:
I can't really go into too much detail, but after checking into it...

* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.

That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul


If we did, would you make that a new achievement in the next GH?
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PaulRobinson  
Neversoft Staff
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Joined: 02 Nov 2007
Posts: 53
Location: Woodland Hills, CA

PostPosted: Fri Apr 03, 2009 10:56 pm    Post subject: Reply with quote

Neversoft does not condone the removal of body parts etc. etc.
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banjokazooie  





Joined: 12 Sep 2007
Posts: 1704

PostPosted: Fri Apr 03, 2009 11:03 pm    Post subject: Reply with quote

Ah, I could definitely tell the strumming engine was tightened up a bit. You could be way ahead of the beat on GHWT and to a lesser extent on GH3, now it has that balance between 2 and 3.
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saxmaniac  





Joined: 15 Sep 2008
Posts: 61

PostPosted: Sat Apr 04, 2009 1:51 am    Post subject: Reply with quote

I think something has changed from WT - I'm doing way better holding combo on long hopo runs, than I normally would on WT/RB2. Many times better.
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EternalImpact  





Joined: 26 Jan 2008
Posts: 80
Location: New York

PostPosted: Sat Apr 04, 2009 1:56 am    Post subject: Reply with quote

PaulRobinson wrote:
I can't really go into too much detail, but after checking into it...

* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.

That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul


So that explains why I can hardly keep a combo on ANL alt-strumming. >_> Guess I'll just have to practice.
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wwebigman  





Joined: 30 Jun 2007
Posts: 208

PostPosted: Sat Apr 04, 2009 3:16 am    Post subject: Reply with quote

I noticed the strumming a little but but i still think theres something up with those hopos or i just really love metallica.
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PaulRobinson  
Neversoft Staff
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Joined: 02 Nov 2007
Posts: 53
Location: Woodland Hills, CA

PostPosted: Sat Apr 04, 2009 3:26 am    Post subject: Reply with quote

I promise you the HOPO code is unchanged.
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tormentedbyu  





Joined: 25 Feb 2007
Posts: 3090
Location: Katy, TX

PostPosted: Sat Apr 04, 2009 3:27 am    Post subject: Reply with quote

EternalImpact wrote:
PaulRobinson wrote:
I can't really go into too much detail, but after checking into it...

* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.

That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul


So that explains why I can hardly keep a combo on ANAL alt-strumming. >_> Guess I'll just have to practice.

Excuse me?

Anyway, this really surprises me... I wouldn't say I was familiar with all the songs I did good on sight read... I thought the timing window was widened as well. I guess we are all just better than we used to be?
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EternalImpact  





Joined: 26 Jan 2008
Posts: 80
Location: New York

PostPosted: Sat Apr 04, 2009 3:30 am    Post subject: Reply with quote

tormentedbyu wrote:
EternalImpact wrote:
PaulRobinson wrote:
I can't really go into too much detail, but after checking into it...

* Minor fixes were made to slider (purple/gray) notes. They should play the same as regular hammer-ons now.
* Rapid note timing was tightened up. If anything , this should have made the game harder, not easier, since it requires you to strum to the pattern more exactly.

That's pretty much it. Nothing major at all.
You guys need to cut off a finger or something.
Paul


So that explains why I can hardly keep a combo on ANAL alt-strumming. >_> Guess I'll just have to practice.

Excuse me?

Anyway, this really surprises me... I wouldn't say I was familiar with all the songs I did good on sight read... I thought the timing window was widened as well. I guess we are all just better than we used to be?


I'm not kidding. I break combo on it often and I don't really know why. I've 5*'d it(Got 750k I think), but it bugs me that I end up breaking my combo every once in a while.
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RadioDuke  





Joined: 23 Jan 2009
Posts: 614

PostPosted: Sat Apr 04, 2009 3:32 am    Post subject: Reply with quote

I've only noticed the tightness of alt strumming sections. HOPO sections feel exactly the same.
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