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katamakel 

Joined: 16 Jun 2006 Posts: 1467 Location: Stockholm, Sweden
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Posted: Thu Mar 01, 2007 4:49 pm Post subject: |
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Bizarbus wrote: | 1. An option, able to turn on and off, that clicks, or beeps, or something, as each note is hit. |
You can already do that, look at the help screen! You want the "clap track".
Quote: | 2. As was mentioned before, I agree that this looks a little too much like a game and not enough like an editing tool. |
He's not going to change it. It is not a GUI application, it's a game.
Quote: | 3. Mentioned before already, but I agree... mouse support, tool bar, etc. I would liken what I would like to see to the functionality of a midi editor |
Again, this is not a MIDI editor, and there won't be mouse support.
Quote: | For now, I'll be sticking to my guns in Tabit, Anvil, and Midi Maestro |
I think that sounds like a good idea. _________________
Last edited by katamakel on Thu Mar 01, 2007 4:51 pm; edited 3 times in total |
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Fangor

Joined: 29 Dec 2006 Posts: 226
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Posted: Thu Mar 01, 2007 4:49 pm Post subject: |
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I would also like to report that I am experiencing the Fuji Window Bug when i run feedback.exe. That is, I only see a window titled Fuji Window that fails to load and results in a Non-Responding program that i have to ctrl+alt+delete out of. This does seem like it has to do with either my processor or my video card so here are my specs:
Processor: Intel Core 2 Duo E6300
Video Card: Radeon x1900xt on Omega Drivers
If other people are having problems with a similar setup, then we can isolate the problem. |
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freerangehuman

Joined: 26 Jan 2007 Posts: 94 Location: suburban Chicago
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Posted: Thu Mar 01, 2007 5:04 pm Post subject: |
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Same problem...
Feedback & the other two executables give me a black 'fuji window'
I can X out the window no problem.
I have NVidia GeForce4 MX 4000 with latest drivers I could find
DirectX 9(latest version)
running on Windows XP
I'll continue to try to make this work and let y'all know if I find a solution(fingers crossed) |
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Bizarbus

Joined: 07 Nov 2006 Posts: 98
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Posted: Thu Mar 01, 2007 6:44 pm Post subject: |
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katamakel wrote: | Bizarbus wrote: | 1. An option, able to turn on and off, that clicks, or beeps, or something, as each note is hit. |
You can already do that, look at the help screen! You want the "clap track".
Quote: | 2. As was mentioned before, I agree that this looks a little too much like a game and not enough like an editing tool. |
He's not going to change it. It is not a GUI application, it's a game.
Quote: | 3. Mentioned before already, but I agree... mouse support, tool bar, etc. I would liken what I would like to see to the functionality of a midi editor |
Again, this is not a MIDI editor, and there won't be mouse support.
Quote: | For now, I'll be sticking to my guns in Tabit, Anvil, and Midi Maestro |
I think that sounds like a good idea. |
Geeze relax, just suggestions. I understand they won't all be used, and may not even be taken into consideration. As far as number 2 goes, he had specifically asked "What do you suggest? I kinda like it.. :/ " when somebody had suggested it look more like a tool and less like a game, so I was trying to elaborate.
Anyway, sorry if I pushed anyones buttons, just trying to offer some opinions  |
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SheepKirby


Joined: 26 Jun 2006 Posts: 147 Location: Western Massachusetts
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Zean

Joined: 16 Feb 2007 Posts: 33
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Posted: Fri Mar 02, 2007 5:06 am Post subject: |
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Perhaps If things go well enough, a seperate editor version just for straight "work". Down the road of course.
I'm gonna give it a shot, though. I was cheating by using fretsonfire for the bulk notes, but with Ghex support, it sounds promising. |
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kitson12

Joined: 20 Jan 2007 Posts: 497 Location: Milton, Ontario
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Posted: Fri Mar 02, 2007 1:39 pm Post subject: |
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I find it really hard to get sustains the exact amount of time, I am moving 1/32. I'm just trying to play around with it and see what I can do. Please help. _________________
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LiveMusic


Joined: 09 Jan 2007 Posts: 78 Location: Blumenau, SC - Brazil
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Posted: Fri Mar 02, 2007 2:19 pm Post subject: |
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kitson12 wrote: | I find it really hard to get sustains the exact amount of time, I am moving 1/32. I'm just trying to play around with it and see what I can do. Please help. | What's hard about it? Just see what measure the note is sustained to and move it until there. |
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kitson12

Joined: 20 Jan 2007 Posts: 497 Location: Milton, Ontario
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Posted: Fri Mar 02, 2007 2:27 pm Post subject: |
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LiveMusic wrote: | kitson12 wrote: | I find it really hard to get sustains the exact amount of time, I am moving 1/32. I'm just trying to play around with it and see what I can do. Please help. | What's hard about it? Just see what measure the note is sustained to and move it until there. |
I'm just trying to create the song by ear, it's too hard, I guess I'll just not make custom songs. _________________
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Sottle 


Joined: 14 May 2006 Posts: 3050
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kitson12

Joined: 20 Jan 2007 Posts: 497 Location: Milton, Ontario
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Posted: Fri Mar 02, 2007 2:47 pm Post subject: |
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Sottle wrote: | Well, play the song and drag the note until it ends in the music. |
I tired that...lol. I can get most of them down and good...but then as there are some in a row it's when it get's confusing. _________________
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elx 


Joined: 17 Feb 2006 Posts: 1660
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Posted: Fri Mar 02, 2007 2:54 pm Post subject: |
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Kitson, if you'd like a suggestion for ending your sustain in the correct place, lay a note down where the sustain starts. Then, hit play, and stop the music right where the sustain ends. Place a temporary second note here, then create your sustain. |
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kitson12

Joined: 20 Jan 2007 Posts: 497 Location: Milton, Ontario
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Posted: Fri Mar 02, 2007 3:05 pm Post subject: |
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elx wrote: | Kitson, if you'd like a suggestion for ending your sustain in the correct place, lay a note down where the sustain starts. Then, hit play, and stop the music right where the sustain ends. Place a temporary second note here, then create your sustain. |
Thanks man. Helps a ton. _________________
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tarod83


Joined: 02 Feb 2007 Posts: 506 Location: Córdoba, Spain
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Posted: Fri Mar 02, 2007 7:24 pm Post subject: |
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Hooray!
Feedback makes the process of making customs a LOT, I mean A LOT, easier. Definitely worth checking out.
Looking forward for Star Power implementation and a new GHEx!
Thnx! |
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TurkeyMan


Joined: 31 Jan 2007 Posts: 586 Location: Brisbane, Australia
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Posted: Sat Mar 03, 2007 4:32 am Post subject: |
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Hmm, so it seems a few people are experiencing this error..
I can understand Geforce2 era hardware like the GF4MX causing problems, i have never tested on such an old card... But the X1900XT is a little scary..
It seems theres not a lot in common between these systems :/
If someone would want to send me an MSN or a PM as i said earlier, maybe they could help me tackle the problem...
If any programmers are experiencing it, and have the D3D debug libraries installed, that would make it a LOT easier to track..
Otherwise i'm just going to have to pluck at straws get get you to run a whole bunch of exe's to see what makes a difference.
I cant reproduce this behaviour on any system i have access to. :/ |
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